This honestly looks like a pic from another park in Europe...I'm excited to see what this looks like with all the trees planted around the grounds
This honestly looks like a pic from another park in Europe...I'm excited to see what this looks like with all the trees planted around the grounds
I'm imagining ET queue, but outside, and with HP creaturesRegarding the queue and "castle building"...
Give us an updated ET Encounter Forest queue!!!!!
So many possibilities
No clue. I think the ride-facing side of the outside of the building will have brickwork reminiscent of Hogwarts’ style of architecture. Not sure of what’s inside yet.Wasn’t the queue’s architecture supposed to be similar to that of Hogwarts? If the queue is cave esque, then will it be similar to the fist portion of FJ’s queue ?Imitating Hogwarts dungeon/ catacombs.
The track on the Wave Breaker at Sea World San Antonio looks like that, other than the tire launch being a wash, the maneuvering of the track is great. It's got some cheetah hunt slaloms and tight turns. I think the top speed on that is mid 40mph and I can't see a need for this to go any faster than that. Especially with the curvy layout.I see what certain people were saying about the track, it does look really childish, like it cant handle much. Hope the rumor was right about the 3rail track later in the ride.:shrug:
Some parts later on will be the triangle shaped style if that's what you mean, but my favorite parts on Cheetah Hunt are the 2 rail style.I see what certain people were saying about the track, it does look really childish, like it cant handle much. Hope the rumor was right about the 3rail track later in the ride.:shrug:
Hulk launches at 40 so I'm ok with thatThe track on the Wave Breaker at Sea World San Antonio looks like that, other than the tire launch being a wash, the maneuvering of the track is great. It's got some cheetah hunt slaloms and tight turns. I think the top speed on that is mid 40mph and I can't see a need for this to go any faster than that. Especially with the curvy layout.
I see what certain people were saying about the track, it does look really childish, like it cant handle much. Hope the rumor was right about the 3rail track later in the ride.:shrug:
That's the ride's breaks. Dragster has four rails in the roller coastery bit. But adding rails just changes the area moment of inertia, and could be for structural or intensity reasons.Track design is determined by forces. I mean would you consider this "kiddie"?
The infrastructure is in place (and nicely photographed thanks to Alicia) for a track style that isn't what's already in place. Who's to say what it's really gonna be? They could throw us for a loop and bring in an entirely new style we haven't seen before.I see what certain people were saying about the track, it does look really childish, like it cant handle much. Hope the rumor was right about the 3rail track later in the ride.:shrug:
Kanonen is a pretty good example of having some decent forces with only 2 tube track. Just using the track style as an indicator of how intense the ride will be is not the most accurate way to do it.The infrastructure is in place (and nicely photographed thanks to Alicia) for a track style that isn't what's already in place. Who's to say what it's really gonna be? They could throw us for a loop and bring in an entirely new style we haven't seen before.
But it's definitely a force/load issue when it comes to determining track type. Gringott's track is huge because the train is heavy for example. Cheetah Hunt is our closest analogue for what to look for in this new ride. CH uses 2, 3, and 4 bar track. They use what they have when they need it, and it's honestly a smart decision. No sense in wasting metal where you don't need it, if that makes sense.
Kanonen is a pretty good example of having some decent forces with only 2 tube track. Just using the track style as an indicator of how intense the ride will be is not the most accurate way to do it.
However, based on the banking of the track on the first section, it doesn't seem to be very intense, but that's fine since we still have the entire rest of the ride to look forward to. If you ask me, a good coaster doesn't need to start off super strong, but rather progressively build it's way up throughout the experience.