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The proximity of the track to the bridge doesn't really matter as much as the vehicles direction and speed. Only really issue would be guests throwing stuff at the riders, nets aren't always necessary if the layout is designed well.
Just wanted to say that the reason trackless rides feel underwhelming is because Universal hasn't used them to their full potential. So far, they've really only been used for ride systems that disguise the trackless aspect and could've been done with a track. Trackless ride vehicles offer the...
Keep in mind that the double spine doesn't always mean higher forces, it could just mean greater stress due to larger spacing between the columns. It looks like this coaster will spend a large amount of time nearby guest areas which would place columns in weird places.
Just a thought, but the Universals Monters house just announced pretty much confirms plans for a monsters section of the new park. Whether or not it actually makes it to construction, I think this house is designed to give them an idea of how guests will respond.
Seeing how short the back rests are on the side cars, there must be a pretty restrictive acceleration limit for the launches. Seems like the launches will be hardly noticeable, similar to Slinky