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“Ghostlight: Spirits of Shakespeare” Original Haunt

  • Thread starter Thread starter Legacy
  • Start date Start date Sep 22, 2018
Legacy

Legacy

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  • Sep 22, 2018
  • #1
Since people asked to see the final product...

Haunted House – “Ghostlight: Spirits of Shakespeare” – Imaginary Vagabond

And it’s designed for Parade (79-B).
 
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P@n!K_Sw1tC#

P@n!K_Sw1tC#

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  • Sep 22, 2018
  • #2
Pretty neat
 
hhnlover

hhnlover

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  • Sep 22, 2018
  • #3
scariest thing isn't the house. it's the fact you aren't hired for universal's art and design team yet.
 
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quinnmac000

quinnmac000

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  • Sep 22, 2018
  • #4
At least you know your back up for after the military...working A&D for some professional haunt
 
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Legacy

Legacy

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  • Apr 1, 2019
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I made a thing!

 
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U

uso345

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  • Jul 25, 2019
  • #6
Legacy said:
Since people asked to see the final product...

Haunted House – “Ghostlight: Spirits of Shakespeare” – Imaginary Vagabond

And it’s designed for Parade (79-B).
Click to expand...

This is quite incredible and I would kill to see this realized at HHN or any horror event.
 
Legacy

Legacy

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  • Apr 1, 2020
  • #7
To avoid making too many threads.

imaginaryvagabond.wordpress.com

Ways of Misfortune

An original haunted house based on fortune telling.
imaginaryvagabond.wordpress.com imaginaryvagabond.wordpress.com
 
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Legacy

Legacy

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  • Jul 17, 2020
  • #8
00_Themeparkfan_00 said:
Hey Legacy, this post is completely off-topic and isn't related to HHN30 or anything, but I've been wondering, I have MANYYY HHN house ideas (mostly original concepts made up by me), but my house ideas aren't as elaborate as your scene by scene description for "Terminal 13". are there any tips you can give me on how I can make my original house ideas more elaborate?
Click to expand...
I read and write a lot, to the point where I got a bachelors in Creative Writing. I say that to give a little context of my answer, because I haunt design isn’t something you’re really “trained” to do.

When you’re designing a house, each scene (IMO) should be presented as a self-contained story. That means you’re working to establish settings, characters, and “plot” for each scene using the same principles you’d use if you were writing a story.

Setting - Engage as many senses as possible. Sight and sound are essentially. Smell if it’s used and touch for stuff in face. Just like a story, think of key details that can establish the where and when it’s occurring, and view it as a real space.

Character - Character is more than the look of the scareactor. What is driving them to do what they’re doing? Hunger? Hatred? Revenge? Their own fear? You have to know the answer and work to convey that in how you describe their actions. Also, just like a story, remember the protagonist—which is the guest. You can convey a lot about a scene by determining how you want the guests to feel moment to moment.

Plot - What is happening in the scene apart from the scare(s) themselves? The scare is important, sure, but it’s the moments in between the scares where the house’s story is told.


Each scene is a story, that connects to a larger story. That’s how HHN develops them, and it’ll improve the overall quality of what you produce.
 
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