Discussion in 'SeaWorld Orlando' started by Brian G., May 27, 2019.
Has anyone else seen this recreation?
This is awesome, looks super unique to Sea World
It seems a bit short at the moment, but we will see
A lot of these games don't necessarily have accurate weight distribution or friction
No Limits is a fairly accurate program, more simulation than game. Amusement Parks that don’t use/can’t afford 3DVIP renders often use NoLimits instead.
Yeah, No Limits is used by industry quite often than not. One of our forum members even when trying to use references of Hagrids, used it, giving a pretty freaking close interpretation of the attraction's track layout in the way it flows.
I've tried getting Ride_Op on to talk about No Limits, as it has had an impact on helping things out.
Thats an fascinating amount of info, and it's just so fascinating to see elements like this. Definitely feels like a Cheetah Hunt, in the best way's possible. The question I now have, is how will the train restraints be, whether that be of West Coast Racers or more similar to Tigris/Tempesto.
Saw this on FB today:
I would say they're likely to be like Full Throttle's....
I'm going to be pretty bummed out if we lose the covered patios behind Mango Joe's for this. I always enjoyed relaxing back there.
Get ready to get bummed, they're the new queue for the ride. It looks like Mango Joe's is getting a total rehab/retheme with a new patio in the front. Whether or not it's covered, I'm not sure, but I don't think so (or at least it doesn't look like it from the site plan).
Well shoot. Must have missed that.
I like that they are rejuvinating a relatively dead zone.
There are a few quiet spots still left over though...That's what I love about SeaWorld and Busch...quiet zones
The patio area shown on the site plan is actually pretty well covered in trees (I checked it out today). I'd guess they'll add more covering if needed.
Wait, only 80 ft at max height? I'm in! Woohoo!
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