This is my understanding. With completely different RVs and scenes and the fact that Yoshi will half outside, it’ll be very different experiences though.Take this with a grain of salt, but it really sounds like SLOP was resurrected from the fact that Nintendo had to take its spot in the Lower Lot. But, follow me here, with the limited space to not fit Yoshi for Nintendo in Hollywood, they used the money for the ride design (which was already approved) and made SLOP out of it. Feels like a backdoor way to get two separate experiences with one batch of cash for Hollywood.
I am really interested in seeing if Yoshi and SLOP are identical experiences.
That would spoil the surprise. I see it as a big present wrapped in a nice green paper waiting to be presented.I do wish they could do a custom tarp on SLOP, similar to the tarp currently over the Castle at Disneyland. Not only would we get a better idea of what it'd look like, but it'd also make that area feel less like a construction zone and more like a theme park. Really sticks out like a sore thumb.
The building will be two levels, but the actual ride will only be on the second. As far as queue goes, there are currently two schools of thought.I haven’t been keeping up with this project as much as others but beyond the omnimover system do we know any other technical details? Like is it multiple levels? Or ride time? Half an acre seems somewhat small especially if there’s any indoor queue space. I’ve only been to USH once but even with that gorgeous Cali weather standing in the outdoor queue for Forbidden Journey was pretty hot.
The fact that it would be a bad call to implement the virtual queue is exactly the reason I think there will be one. These are the same people who thought adding a virtual queue to F&F in Orlando would be a good call despite the fact that the capacity on that ride is on-par with an omni-mover.With how the attractions system is, I would think it'd be a bad call (or at-least, a redundant one) to incorporate Virtual Queue.