- Feb 15, 2012
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AR is more interesting to me than VR
I agree, imagine Spider-man but it's AR. All sets with the characters in the AR. It'd be sweet.
AR is more interesting to me than VR
That's the next step in themed entertainment IMOI agree, imagine Spider-man but it's AR. All sets with the characters in the AR. It'd be sweet.
That's the next step in themed entertainment IMO
Imagine it being larger scale and built onto the ride vehicle almost like a fake "hood" that acts as a thin AR screen that people can interact with
I've wondered for years why AR hasn't been attached to a ride vehicle
It's basically just advanced musion
Yes for sure, which is why I think they should pursue itBecause AR is a HARD software and hardware problem to solve, especially one that uses passive glasses. Even recently Magic Leap fell on its face by not delivering a product to market.
No words. They should’ve sent a poet. :wow:So I'm home and done with dinner so I want to type out my VR ride thoughts.
I'm ok with VR as an application in an attraction but it must use VR's strength: conveying infinite in a finite space. VR coasters never made sense to me because you're taking what's effectively a huge space with large vistas and constraining it. VR offering in a small room can work, BGW Battle for Eire is kinda a fart because it's just a regular motion platform but they can close in the space more without worries of projection equipment.
So, here's my concept for the Potter VR (PVR for short) attraction. I think it does some cool stuff and will leave people impressed. Also to anyone at UC or ThinkWell, this is all my concept if I get it close to anything then hire me. I first heard of PVR from Alicia yesterday so...
We're in the Ministry of Magic Atrium with dozens of agencies, shops, restaurants, and sights to see. We've already visited the Department of Magical Law Enforcement and the Department for the Regulation and Control of Magical Creatures, so time to head to the Department of Magical Transportation. We walk through the department's lobby and past doors for the Appirition Test Centre, Port Key Office and head specifically for the office Broom Regulatory Control. Here we make our way through the offices, stacked with application documentation, prototype brooms, and signed Quidding paraphernalia.
We walk into the back of the offices, towards large bookshelves filled with hundreds of years of records. A department liaison leads us into a marked door, "Broom Certification and Testing", in groups of 48. Inside we are greeted by a Witch and Wizard (live actors would be cool here) who inform us this is the location for the certification of broom usage for those who do not train a wizarding school. We are here for observation and to pass our Broom License Test. After some comical banter and explanation, one of the wizards notes that in the next room we will receive our helmet and follow Department officials instructions on proper wearing.
In the next room, we are split into two groups of 24. We are handed safety helmets similar to the Mario hats for Mario Kart and and instructed to properly wear them. At this point another door opens and we head down a hallway and onto stickers: each sticker is for one guest and will represent a Testing Broom. Here we are given our instructions: fly towards the objects listed and try not to cause any mischief. Soon one group of 24 is let into the testing area, think a brick lined room with a large opening in the roof where a little light and a slight breeze is coming through, and board their broom and place their VR helmet on. In our visors we see the exact same room with fellow witches and wizards around us!
Soon, we are off, by pulling up and we fly out of the room through the opening up top. Our original goal of flying through magical shapes ends as Something Goes Wrong and we are dragged into *waves arms* something crazy and magical where we meet some characters and have fun. We're holding on for dear life and soon we are saved by good guys. They quicly realize we're there for our license and tell us we did well enough they don't see why the ministry wouldn't give us our license. We land in a totally different location than where we started only to remove our helmets and find WE'VE BEEN MOVED TO THIS NEW LOCATION! Turns out the brooms are on a CoP like turntable with multiple sets of 24. We leave our landing area and walk through some hallways and find ourselves in a shop selling the most popular brooms and Quiddich fan merch around.
Ta-da. You got my address, send the check in the mail.
So I'm home and done with dinner so I want to type out my VR ride thoughts.
I'm ok with VR as an application in an attraction but it must use VR's strength: conveying infinite in a finite space. VR coasters never made sense to me because you're taking what's effectively a huge space with large vistas and constraining it. VR offering in a small room can work, BGW Battle for Eire is kinda a fart because it's just a regular motion platform but they can close in the space more without worries of projection equipment.
So, here's my concept for the Potter VR (PVR for short) attraction. I think it does some cool stuff and will leave people impressed. Also to anyone at UC or ThinkWell, this is all my concept if I get it close to anything then hire me. I first heard of PVR from Alicia yesterday so...
We're in the Ministry of Magic Atrium with dozens of agencies, shops, restaurants, and sights to see. We've already visited the Department of Magical Law Enforcement and the Department for the Regulation and Control of Magical Creatures, so time to head to the Department of Magical Transportation. We walk through the department's lobby and past doors for the Appirition Test Centre, Port Key Office and head specifically for the office Broom Regulatory Control. Here we make our way through the offices, stacked with application documentation, prototype brooms, and signed Quidding paraphernalia.
We walk into the back of the offices, towards large bookshelves filled with hundreds of years of records. A department liaison leads us into a marked door, "Broom Certification and Testing", in groups of 48. Inside we are greeted by a Witch and Wizard (live actors would be cool here) who inform us this is the location for the certification of broom usage for those who do not train a wizarding school. We are here for observation and to pass our Broom License Test. After some comical banter and explanation, one of the wizards notes that in the next room we will receive our helmet and follow Department officials instructions on proper wearing.
In the next room, we are split into two groups of 24. We are handed safety helmets similar to the Mario hats for Mario Kart and and instructed to properly wear them. At this point another door opens and we head down a hallway and onto stickers: each sticker is for one guest and will represent a Testing Broom. Here we are given our instructions: fly towards the objects listed and try not to cause any mischief. Soon one group of 24 is let into the testing area, think a brick lined room with a large opening in the roof where a little light and a slight breeze is coming through, and board their broom and place their VR helmet on. In our visors we see the exact same room with fellow witches and wizards around us!
Soon, we are off, by pulling up and we fly out of the room through the opening up top. Our original goal of flying through magical shapes ends as Something Goes Wrong and we are dragged into *waves arms* something crazy and magical where we meet some characters and have fun. We're holding on for dear life and soon we are saved by good guys. They quicly realize we're there for our license and tell us we did well enough they don't see why the ministry wouldn't give us our license. We land in a totally different location than where we started only to remove our helmets and find WE'VE BEEN MOVED TO THIS NEW LOCATION! Turns out the brooms are on a CoP like turntable with multiple sets of 24. We leave our landing area and walk through some hallways and find ourselves in a shop selling the most popular brooms and Quiddich fan merch around.
Ta-da. You got my address, send the check in the mail.
Having ridden Derren Brown's Ghost Train, I'm not convinced it's right in any form. Ambitious yes. A good experience? Meh.
Yeah Ghost train was and still arguably a disaster, combined with a company who under engineered as well as cant/wont maintain the ride fully
for people not sure what is referred here
Derren Browns Ghost Train: Rise of the Demon (you think universal titles are bad sometimes) is a VR dark ride at Thorpe Park in Surrey England, from what I can infer from people working on the ride and have heard, the ride started concept as a dark ride but then they replaced practical effects in the intamin/simworks/severlamb train system during the drawing board phase with HTC Vive VR and this is early VR
it didnt work well, the practical bits and certain illusions (such as hiding the ride system itself and having a relatively unique mid ride portion where you exit the train, do a walk through and then re board the train which has traversed a transfer track) are pretty good. But suffers from not the best VR, a confusing VR story, a lack of cooling so the ride is insanely hot even on a cold day, poor throughput and a general dissatisfaction from enthusiasts and the general public
Its a mess
Too many backstage views to be protected, They even hate it when I levitate 5 - 10 feet upWhy don’t they just make actual flying broomsticks that we can fly above and around Epic Universe with?
No, we need to go a bit more hardcore. A Fatal Frame ride where your "guns" are cameras. That'll give all the kids a proper fright!Take Disney's Buzz light year ride and new Toy Story ride expand the idea into a Lugi's Mansion dark ride. Travel through the Mansions haunted rooms (ala haunted mansion) and you're aiming your "vacuum" gun at the ghosts to suck up as many as you can.
The whole exterior would be a model of Luigi's Mansion and the grounds.
Oh definitely such a genius idea!!
That's the next step in themed entertainment IMO
Imagine it being larger scale and built onto the ride vehicle almost like a fake "hood" that acts as a thin AR screen that people can interact with
I've wondered for years why AR hasn't been attached to a ride vehicle
It's basically just advanced musion
The P****** storm was actually really fun to read through...
Monsters is what I am foaming at the mouth for. But I have a sad state of mind about it. I don't know how this was even a contender, they could pick up any IP in the arsenal and I would think it would do better than what Monsters as franchise is. It helps that those characters are highly recognizable and everyone knows at least who Dracula, Frankenstein, and Creature are, but they are in a boat that says "No longer relevant" plastered on them. Look at all the new attractions recently they've added to their parks, all of them have standing in todays generation, Harry Potter, Mario, and even Fast and the Furious are huge and still relevant. I just can't help the thought of people thinking that the monsters are very old, and definitely not modern, which would be one of the main reasons that side of the park would be desolate, just because what has really come out recently involving their iconic looks back in the day is literally nothing, there are none. There is no accurate depiction of there original looks which hurts there brand a lot, consistency in franchise's are important (Hotel Transylvania does not count, don't @ me). I think this has been a problem with some parks using old IP's and trying to make them successful rides, but, take Tower of Terror for an example, old franchise, but widely popular ride, usually reaches at least 60-75 minute wait times when I go to Hollywood Studios. This data helps, as we know that the rides the Monsters have to be involved in need to be absolute bangers, and highly re-rideable.
Okay sure.The Pokemon storm was actually really fun to read through as both sides had some good points
I feel like that is one of the problems, that the monsters won't be dumbed down, but accurate depictions of there originals takes. Remember, Count Chocula and Hotel Transylvania aren't scary, only watered down versions of what we supposedly are getting in EU. People will either know what they are getting themselves into, or they will know maybe that's something they won't be interested in. Or not really have a good idea, which may get the GP confused as what kind of Universal Monsters they are dealing with here.Please don't mention the P-word as it's just asking for another storm of arguments
I disagree with saying the Monsters are no longer relevant. Think of all the people, to this day, who bemoan the loss of King Kong and Jaws from Universal. King Kong was from the 30s and Jaws the 70s. They both had horrible sequels that we'll ignore. They were fun because they were the "scary" rides in the park. Little kids could go on them, be scared, and then feel so brave for doing it. I felt that way when I was really young for Haunted Mansion. A whole land for monsters, which would be NOTHING like Halloween Horror Nights, would just be a spooky atmospheric land that everybody can go to and give young kids a bit of a scare and also give some place for tweens and teens to enjoy. That awkward age where stuff your younger siblings like is "for babies" and you can't like it, and you aren't quite old enough to feel nostalgia for something like Nintendo games you played in your youth. This would fit their need perfectly. While other worlds will have coasters and other rides aimed at their demo, they still might deem them to childish when at that age when everybody is a punk.
The monsters are still super popular when you consider stuff like Hotel Transylvania movies (that my 10-year nephew LOVES), they pop up Scooby Doo episodes, Frankenberry and Count Chocula cereals, The Count on Sesame Street, Dracula and Frankenstein's Monster show up in comics all the time, video games, Halloween costumes and commercials every year, etc. Sure, the original movies aren't always playing on TNT or on Netflix or anything (and anybody under the age of 30 will surely turn off a B&W movie before even giving it a chance), but the characters are still present in today's mainstream culture including aimed at little kids who are only going to grow up familiar with them and (eventually) enjoy the land.
But I will agree that it seems really out of place...but no more out of place than either of the current Universal parks. Especially if they manage to have it so that each spoke of EU is fully isolated and you can't see anything from the other worlds. It would be an amazing change of pace are to walk into and no more jarring than going from Mario into Harry Potter.
Everyone is allowed to have there own opinions, don't be bitter because you don't like mine, did people go a little wild? Yes, but don't give the side eye because I like to watch the world burn and appreciate some good debate, xD.Okay sure.