Well, it is certainly an attraction.
Right off the bat, let's get into some positives:
- Like most have been saying, they did an excellent job turning a very limited space into a fun, long and, dare I say it, somewhat immersive attraction.
- I really like that the attraction isn't really focused on the Minions. I was fully expecting the plot to turn into a goofy minion takeover and the villains just being the queue story, but nope, the villains are the the full spotlight here! Minions surprisingly act more as just extra points in the background.
- PHYSICAL SETS! No animatronics unfortunately but I thought the physical sets we did get were done rather well and blended well with the screens.
- The indoor queue is genuinely fantastic. Loved all the details and lil jokes sprinkled around, plus it really did feel like a convention floor hub! Also, a nice Shrek reference in the form of the Swamp Smasher.
- The final scene being an epic battle in CityWalk with the villains of the mainline movies is a great and memorable way to end the attraction.
But now, the bad:
- As many have said, the guns are surprisingly heavy. I like the design and it's really cool we get to use more unique weapons that genuinely feel like villain inventions, but did they have to be so heavy?
- Granted, of course the attraction is still in technical rehearsal and I'm sure this will be fixed in the official opening, but YIKES the lag in some scenes, particularly the first few. Second half was much better, but yeah all around they definitely still need to do quite a bit of fine tuning with the blaster/screen synchronization.
- It's very, very hard to tell what exactly you're supposed to be shooting at. The crates giving you upgrades is clear, but besides that, what does and doesn't give me points? Who or what am I supposed to be shooting at? The only scene where this was fully clear IMO was the final scene where the rival villains have big bad bots to shoot at.
- This is my #1 issue: The blasters are not rapid fire. Unlike MIB, you cannot hold down the triggers, you will have to constantly be tapping both. Combine that with how heavy they are, I was struggling to keep playing at the end, and I came off with a shoulder in great pain.
Overall, I'd say it's currently about a 6/10 attraction. Not bad, not great, a nice break from the heat. A little bit of fine tuning and making the triggers rapid fire would definitely start skyrocketing the score though.