My point is, not everyone sees everything the same. Remember that episode of Spongebob where Squidward stayed in Squidville and everyone acted like him and liked the same stuff as Squidward? Well, we don't live in Squidville nor do I want to. People like different rides for different reasons.
Theme Parks are supposed to be more than "fun", and no, Disney isn't the theme park empire it is today strictly because people only have "fun" there.
Whatever anyone thinks of the individual merits (or not) of Cosmic Rewind (and TRON, if we want to lump that in) and VelociCoaster, they are fundamentally not comparable. The intentions behind the attractions were different, and the execution of those intentions was different.
True. Beyond subjectivity of experience and preference, there are also semantic differences when we're talking about "fun" and "better."
This is a conversation weighing down the Guardians thread, but it is a sort of interesting discussion worth elaborating on in a more appropriate spot.
In short, what factors make a great attraction?
For the record, I actually do understand the point that theme park attractions are about more than just “fun” (despite my original post). With that said, it’s still (in my opinion) the most significant factor in considering a ride’s success.
To kick the debate off I’d pose this question:
Do you prefer a ride that checks off all the enthusiast’s boxes (animatronics, original storytelling, no flash-in-the-pan IP, innovative effects) but fails to offer any element of thrill or more “visceral” fun
-OR-
A ride that doesn’t bring anything new to the table in terms of theming or special effects but offers an exhilarating, re-rideable, and more physically exciting ride?
To the point about this “more than just fun” quote…I understand the sentiment. But I also would argue that a ride not being fun is more of a failure than not being a top-of-the-line artistic experience.
Thoughts?