As previously noted, it was Not Crowded last night. We got everything done by 9:30 p.m. and were on our way out of the park. We did one repeat (The Depths) and didn't wait for anything (we got to Room 13 at 7:15). Needless to say, I'm very glad we didn't spring for Fright Lane.
As for the event overall ... I found it pretty disappointing. I'll start with the good: the scenic for Chilling Chambers and Slaughter Cinema is extremely impressive. They pulled off visual effects in Slaughter Cinema that I just don't think they would have been capable of 10 years ago and it's great to see that kind of progression from the event.
While the event wasn't crowded, I was also impressed by how much food and beverage coverage they had throughout the park. Plenty of places to get draft beer, snacks and water, which has been a challenge at the park (day or night) previously.
But ultimately my partner and I felt the mazes were largely bereft of scares. Some of this almost certainly had to do with staffing — there were holes in multiple rooms in every maze we went through. I don't know if they understaffed in anticipation of the crowds, but many of the mazes felt quite empty. It's not a great look for opening weekend. But ultimately, even in the mazes that were better staffed (Bloodline, Room 13) I think the major flaw is in their design.
The design team came up with a lot of great environments for guests to walk through, but it appears precious little thought was given to how performers would actually scare guests once they're inside them. I've talked before about my frustrations with Knott's scaring philosophy, and those frustrations hold true, but ultimately the design team is creating rooms where performers are forced to wander around or stand in open space. There appear to be very few "designed" scaring opportunities, forcing performers to work with the space they have — obviously that can be good, but more frequently it's underwhelming.
By my count there were only two good scares in all the mazes I went through. I'm glad we went, and we had a nice time walking through scare zones while retaining our personal space, but I'm just a bit disappointed that Knott's Scary Farm seems to have little interest in actually scaring people.