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An Epic Weekend (11/6-11/9)

  • Thread starter Thread starter Clive
  • Start date Start date Wednesday at 9:51 PM
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Tobias

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Feb 25, 2014
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  • Yesterday at 6:00 PM
  • #21
Clive said:
Monsters Unchained, continued

  • A tiny yet monumental detail: It certainly appears that the Phantom is actually faux-playing his organ. I observed what appear to be the figure's fingers pressing down on the keys in sequence (and I checked on a POV - you can see it happen). How did they manage this? A known challenge in designing animatronic figures is there's no reliable way to have even the most advanced model come into physical contact with an independent object. Think of how Hondo at Galaxy's Edge doesn't actually touch the buttons on his control panel - he mimes the motion. Yet Phantom manages to play the keys! Perhaps the solution is far simpler than I'm realizing, but as someone with theme park design experience, this stunned me.
  • I much prefer Victoria's animatronic face versus her projected face! I think they could've gotten away with that in the preshow, and perhaps they will eventually make the switch (as Disney is with their Frozen characters) down the line.
Click to expand...

Regarding the Phantom playing the organ, I recall a while back in the many patents Universal filed, one of them did involve an animatronic playing a piano/organ, along with one for an animatronic which walked forward. Patent well filed, I say!

As for the projected faces, amusingly I didn't know they actually went for a projected face on Victoria since when I went on in September it was just her animatronic face and that worked just fine, go figure!

But yeah, my thoughts exactly on Monsters. I was very curious to see where it would end up on my personal ranks, and it easily cleared into my all-time favs right along Spider-Man, Indy, ToT (WDW) + GotG: Mission Breakout! and Mr. Toad's Wild Ride*. Not an easy rank to get into, but it feels so good this one did!

* = I know Toad seems like an outlier compared to the other rides in my ranks, but the ride delivers absolute pure joy without fail, and for me that's not only a mark of a great attraction...but also more than deserving to be in the ranks of an all-time fav.
 
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Clive

Clive

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  • Today at 8:22 PM
  • #22
Parkscope Joe said:
I believe the left hand is controlled using a rod hooked up to the front of the hand and hidden through the black portion of the organ. I believe the arm itself it not attached to the main figure, so as the figure lunges out the hand remains playing and synched up. This allows it to "play" and actually hit keys because they can always hit the same marker each time. Same thing for the right hand, but instead it's on a wire that pulls it back to the organ keys but released into a natural state of reaching when the character turns around. Hope that makes sense.



A new wall is so simple that it feels like a "time's up, put the pencils down" situation. I hope they come in soon to upgrade that space.
Click to expand...

Wow, wow, wow re: the Phantom animatronic. All that work for what's essentially an "invisible" effect. Really impressive work. I wonder if I can catch a glimpse or two if I look closely at all the behind-the-scenes footage of the Phantom in the "Epic Ride" documentary series...

Have to agree re: the black curtain, too. There's so much obvious passion for getting this ride right in the Epic doc, but there's also a sense of urgency, cascading issues, and lack of time.

After departing Monsters Unchained (and into a gift shop that looks suspiciously like Filch's Emporium of Confiscated Goods), we decided to hit the nearest attraction while lines were still consistently short: Constellation Carousel. I'd been monitoring queue times that week and observed waits consistently climbed as sunset neared... and then never really dropped, even in the last hour or so of park operation.

Constellation Carousel
  • The reason for those escalating wait times quickly became apparent: This puppy loads really, really slowly, almost to a comical degree. It is also predictably better experienced at night, but that isn't to say we didn't have a great time during the day.
  • The posted wait time was ten minutes, but we were immediately grouped for the next cycle. Unlike some reports, we were not assigned to a specific animal, only asked if we would be riding together or separate. I did not realize that many of the traditional carousel animals allowed for two adults, so this was a pleasant surprise.
  • Tough to emphasize how lovely this ride package looks. Yes, it's overengineered, probably to a fault. (The Epic Ride doc gives you a glimpse of how relatively complex this thing actually is.) But something about how it looks, moves, and sounds really spoke to me and helped fulfill the promise made by Celestial Park. This is a relaxing, cooldown experience that delivers a sincere spark of wonder.
  • If you want to get the most of your experience, you should carefully observe the turntables and where animals are positioned before choosing your vehicle. Some animals are not affixed to the interior turntables, meaning they do not offer the same versatility of movement. We chose a rabbit (my fiancee's favorite) on one of the interior turntables, and sure enough, we were both able to sit comfortably.
  • I was somewhat perplexed by the relatively aggressive seatbelts, which are uncommon for this kind of ride. The reason for these appears to be twofold: One, you really do not realize how high you rise from the ground until you're experiencing the ride, and two, there are apparently four additional profiles the attraction is not running at this time. Perhaps those profiles are more intense and call for the snug restraint.
  • These seatbelts, which are also used on Battle at the Ministry, can be a bit tricky to manipulate at first. You need to pull hard and out before you attempt to wrap it around your waist and buckle. If you attempt to lock in too soon, the belt will probably fall short, as it becomes taut as soon as it encounters any real resistance. I observed team members repeatedly explaining this to people struggling with their belts, which prolonged the dispatch time.
  • And again, woof, that dispatch time. It probably took at least two minutes, if not more, and the ride was not filled to capacity. The issue here is they've only assigned two team members to check restraints. Given the clear difficulty in securing those restraints and the number of vehicles, they need to assign three or even four team members to do these checks during peak hours. I am guessing this is coming as staffing levels improve.
  • Once the ride begins, we had a very enjoyable time. There's a fair amount more motion than you're expecting, but it isn't nauseating - more soothing. The music is also really done and memorable. We got what I believe is the current "standard," wondrous profile.
  • Is this worth more than a ten minute wait, though? No, even for a night time ride. I'd recommend hitting it as you work your way around the park in the morning. I hope operations improve so more people can consistently experience it.
After getting off the Carousel, I noted that Cirque Arcanus had a performance scheduled to start in under 30 minutes. While we had considered leaving the shows for after lunch, I had heard Cirque tends to fill up and can become difficult to see, especially if performances are canceled due to technical issues. We decided to give it a try.

One unexpected challenge was... finding the entrance to the Ministry portal. It's curiously tucked away behind the Meteor Astropub, so if you're coming from the west side of Celestial Park, it won't be immediately apparent. This isn't a criticism, per se, but I'd love to know what drove that placement.

Ministry of Magic / Wizarding World Paris (which is clearly what it should be called, good grief, guys)

  • We spent several days in Paris last May. Universal's version here is strikingly close to the real deal. The streetscapes are overwhelming and packed with delightful detail. It also has the advantage of near-total surprise and lower expectations: Every Potter fan knows Hogsmeade and Diagon Alley, so they have a certain idea of what to expect that the theme park version may not be able to quite achieve. While Wizarding World Paris did show up in the second, dreadful Fantastic Beasts film, it's still not a locale we know an awful lot about. What we see on the screen is basically it.
  • We didn't linger to appreciate the details too much because we wanted to make sure we caught the show. Upon inquiring with the team members at the entrance, they assured us we had time to grab a drink before hopping in the queue. I moseyed over to the Bar Moonshine, which would became my most frequent stop for the rest of the trip.
  • Folks, if you enjoy imbibing, Bar Moonshine has the goods. We tried each cocktail over the course of the trip, and every single one was a winner. Are they absurdly priced? If you aren't used to Los Angeles or New York, yes, though you do get a cute souvenir cup, at least. The Lobe Blaster was my personal favorite, and I loved the in-universe warning about its potency ("make sure you have a designated broom flyer tonight"). The Philosopher's Old Fashioned is also extremely spirit-forward, if that's your thing (it is mine).
  • Bar Moonshine does need a (small) exterior queue. I know they are hesitant to do this kind of thing, but if The Hopping Pot can manage a simple switchback, so can this spot. Right now, the line awkwardly and consistently spills out into the dead-end plaza that was clearly intended to serve as the entrance to the cut attraction. Wrapping the line to either side would go a long way to improve guest flow. Still, don't be deterred by what may look like an intimidating queue. It moves very fast, and we had our drinks within five or seven minutes.
  • Also of note: While this is not a full bar, these cocktails are not premixed. I observed the bartender making them with the approved ingredients. Adjustments are not permitted per typical draconian Wizarding World rules.
  • Back to Cirque Arcanus. The line had started to spill out of the tent and into the adjacent queue, but we were assured we'd get a seat.
  • The extended queue is quite attractive and did give me an opportunity to take in more of the detail work. So many quiet corners are just inundated with best-in-class theming. Don't miss the (faux) bakery with treats that resemble Fantastic Beasts.
  • We lucked out in that the jazz band came out to perform while we were still waiting outside, so we got to take in much of their performance before the line started puttering along. This is another excellent piece of Potter street entertainment, and I would die for that little puffy guy.
  • The scheduled show time (I believe 11:35) came and went with no movement. Guests around me were confused and assumed we'd missed the show, but I clarified that, at least for Cirque, the doors are ostensibly meant to open at the posted show time. I wish there was an easier way to communicate this to guests. To their credit, a team member circled around 11:40 informing us that a technical issue had been resolved and that they would now load us in for the performance. As a data point, our show hit capacity around 15 minutes before the posted show time.
Next... Cirque Arcanus!
 
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Parkscope Joe

Parkscope Joe

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  • Today at 8:36 PM
  • #23
Clive said:
  • Folks, if you enjoy imbibing, Bar Moonshine has the goods. We tried each cocktail over the course of the trip, and every single one was a winner. Are they absurdly priced? If you aren't used to Los Angeles or New York, yes, though you do get a cute souvenir cup, at least. The Lobe Blaster was my personal favorite, and I loved the in-universe warning about its potency ("make sure you have a designated broom flyer tonight"). The Philosopher's Old Fashioned is also extremely spirit-forward, if that's your thing (it is mine).
Click to expand...

Knew you'd like Bar Moonshine and the Lobe Blaster...
 
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Skold

Skold

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Joined
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  • Today at 10:25 PM
  • #24
Clive said:
Bar Moonshine does need a (small) exterior queue. I know they are hesitant to do this kind of thing, but if The Hopping Pot can manage a simple switchback, so can this spot. Right now, the line awkwardly and consistently spills out into the dead-end plaza that was clearly intended to serve as the entrance to the cut attraction. Wrapping the line to either side would go a long way to improve guest flow. Still, don't be deterred by what may look like an intimidating queue. It moves very fast, and we had our drinks within five or seven minutes.
Click to expand...
@Clive loving your write-ups. You're posts are a joy to read, and the imagery they invoke brings me right back to these places.

That said, Bar Moonshine sucks.

:cheers: :lmao: :cheers: :lmao:

The (non-existent) queue, the TM standing outside with a menu to keep people from getting in the no-queue, the seating, the three tables, it is just bad.

Hopping Pot and the Fountain of Fair Fortune have it down (and the latter has zero seating!). So odd how wrong they got this one.
 
Last edited: Today at 10:31 PM
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Clive

Clive

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  • Today at 10:49 PM
  • #25
Skold said:
@Clive loving your write-ups. You're posts are a joy to read, and the imagery they invoke brings me right back to these places.

That said, Bar Moonshine sucks.

:cheers: :lmao: :cheers: :lmao:

The (non-existent) queue, the TM standing outside with a menu to keep people from getting in the no-queue, the seating, the three tables, it is just bad.

Hopping Pot and the Fountain of Fair Fortune have it down (and the latter has zero seating!). So odd how wrong they got this one.
Click to expand...

There were three tables?! I certainly didn't see them. Viewed as a full-on bar, I agree it isn't up to snuff, but as a window where you can pick a very strong and generously portioned drink, it's a total win.

Luckily, though, I think this is fixable. Add a few more tables around the perimeter of this plaza in areas that don't have a spell window. Add a few chain stanchions to form a queue hugging the facades to the direct right of the entrance.
 
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