That math doesn't add up. Gringrotts opened in 2014. So if you're looking at 2014 to 2024, then we can't include the F&F coaster coming in 2027.
That's fair enough haha. I honestly forgot when exactly Gringotts opened between 2014-2015. 10 coasters in active development across 11 years seems like a fine statement to me.
How can you possibly consider Hulk's track replacement in this tally?
Because they made and built a new coaster? It's the same layout and they had some infrastructure already there, but it was a massive project and a nearly complete rebuild.
You're counting Stardust as two?
Yes?
Because SeaWorld's coasters are generic and
Universal's coasters are world class. To suggest every coaster is essentially the same (no "variety") seems like a silly argument to me. Gringotts feels entirely different to Velocicoaster, for example.
SeaWorld
also couldn't make a good dark ride if their life depended on it, whereas Universal has opened several world class dark rides, shows, and other attractions, in the same timeframe as those said coasters.
I would like to see Universal prove that they can make a stellar attraction without relying on systems that have already worked for them for decades.
When it comes to the additions we've seen in that time, I'm less than impressed. I'm not personally a great fan of Kong, Villain-Con, Yoshi, Mario Kart, Supercharged, Fallon, even Ministry. They are all servicable and decent fun at best, and at their worst? Some great historic stinkers. They are all subpar. Often short, low-budget and / or screen or tech reliant. It's only occasional that we get an attraction like Unchained, Bourne, or Cirque that really deliver something new and interesting. Even in the case of Unchained, it's just a modern and improved version of FJ and Spider-Man from the 2000s.
Velocicoaster was incredible, and so were its' Epic Universe twins Stardust Racers. Hagrid's and Hiccups too. I'm certain whatever coaster they come up with will be fun, but I've seen that now. A few times.
I think I'm just waiting to see Universal make anything as good as Tower of Terror, Soarin 1.0, Rise. Something fresh, bold, and incredible. I thought I'd see some of that with Epic, but over time I've realized that it's just not there. Universal is strong in the ways that it has always been; and rather weak about everywhere else.