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Halloween Horror Nights 33 (UOR) - Speculation & Rumors

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Quick. Name a current horror or horror-adjacent IP that actively takes advantage of the 90s aesthetic!

Quicker. Describe the 90s aesthetic without using the word “flannel.”
Fear Street would have been good for that but -

A. It's been too long for that and we don't know when the new one will be, and

B. That's not big enough to anchor an event lol

And beware - if we do get Ghostbusters this year, that will open up more future "anniversary year" spec :lmao:
 
And beware - if we do get Ghostbusters this year, that will open up more future "anniversary year" spec :lmao:
Which can easily be shot down due to the fact that HHN already did the original movie & Afterlife revisited elements from it.

Now it's all about the Frozen Empire sequel. Unless they really want to do GB2, which would be fine as long as they pull the SS Frightanic facade out of storage (or rebuild it). Oh & gotta have the ferret fur coat!!
 
The Faculty, Scream, IKWYDLS, Idol hands.

Aesthetic - Technology movements, loose / baggy clothing / Grunge / Rock / Video games / Drug use / Corporatism / Hamburgler
Those movies (as great as they are) simply take place in the 90s. The fact that they take place in the 90s isn’t exactly a selling point. (The 90s haven’t gotten that yet, while there are dozens of properties that accentuate the 80s). Stranger Things is just as much about the 80s as it is the story, which is why it’s such a great tentpole for an “80s year.”

And the aesthetics that you name (but don’t really describe) proves my point. Outside of “grunge” and “baggy clothing” (which aren’t distinctive enough for a marketing campaign), everything you list is better served by a 80s year (2-D Video Games, Corporatism, Drug Use) or a 2000s year (3-D video games, technology).

The phrase “Neon Laser Wording” is definitive, screams 80s, and is marketable. The phrase “Y2K” screams 2000s (even though the panic was the 90s), and is something you can center a house around.

The 90s was the best decade because it had both but was focused on neither.
 
Those movies (as great as they are) simply take place in the 90s. The fact that they take place in the 90s isn’t exactly a selling point. (The 90s haven’t gotten that yet, while there are dozens of properties that accentuate the 80s). Stranger Things is just as much about the 80s as it is the story, which is why it’s such a great tentpole for an “80s year.”

And the aesthetics that you name (but don’t really describe) proves my point. Outside of “grunge” and “baggy clothing” (which aren’t distinctive enough for a marketing campaign), everything you list is better served by a 80s year (2-D Video Games, Corporatism, Drug Use) or a 2000s year (3-D video games, technology).

The phrase “Neon Laser Wording” is definitive, screams 80s, and is marketable. The phrase “Y2K” screams 2000s (even though the panic was the 90s), and is something you can center a house around.

The 90s was the best decade because it had both but was focused on neither.
Respectfully, I disagree. They don’t just take place in the 90’s, they have the 90’s feel. Scream has the whole ‘frat’ mentality embedded in it, as does Faculty which ‘feels’ 90’s.

“Neon Laser Wording” may scream 80’s but then “Tech boom” also screams 90’s and is equally as definitive and marketable.

I can’t agree that video games etc can be best described for 80’s and 00’s but 90’s doesn’t focus on it, because it really does. 90’s is when video games, especially at home was in its absolute growth stage. Arcades I would say you could attribute more to 80’s but the 90’s focus was on video games in the home and really defined that decade. As is the movement to real home use of the internet and discovery of new tech. Not horror, but something like Hackers shows this really well and tech advances is what really defines the era. Very marketable and very 90’s.
 
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Making something feel 90s in totality is not the same thing as marketing the feeling of the 90s, which is much more nebulous and tougher to capture in a single image when compared to marketing the 80s. How do you get people excited about... the growth of home-based video games?
 
Making something feel 90s in totality is not the same thing as marketing the feeling of the 90s, which is much more nebulous and tougher to capture in a single image when compared to marketing the 80s. How do you get people excited about... the growth of home-based video games?
Well how do you show it in one image for 80’s? But these images show it pretty well if you ask me….
 

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