Make your own HHN

hhnlover

Veteran Member
Jun 28, 2017
1,686
Hey, do you guys want me to make a sequel to my scp haunt? I'm thinking of planning for it someday. If so, what scps should i add?

Scps already included in the first haunt
Scp-019
Scp-002
Scp-015
Scp-457
Scp-823
Scp-1981
Scp-458
Scp-871
Scp-261
Scp-294
Scp-939
Scp-513
Scp-035
Scp-016
Scp-217
Scp-049
Scp-610
Scp-439
Scp-280
Scp-055
Scp-1048
Scp-966
Scp-096
Scp-527
Scp-953
Scp-1033
Scp-082
Scp-3199
Scp-173
Scp-106
Scp-682
 

hhnlover

Veteran Member
Jun 28, 2017
1,686
@Legacy Hey yo, i didn't know where to post this, but if you want I can freely do a haunt treatment based off Exists, Afflicted, or Cooties. I got several ideas brewing for each.
 

Jaden

Member
Jan 12, 2018
617
HHN Video Game Lineup:

- The Last Of Us (Tram Tent 1)

- Bloodborne (Soundstage 29)

- Resident Evil 2 Remake (GB)

- The Witcher 3 (Tram Tent 2)

- Mortal Kombat (FMTWM)

- Silent Hill (WW)

- Dead Space (FDTD)

- Outlast (Mummy)

- The Wolf Among Us (Holidayz)
 

hhnlover

Veteran Member
Jun 28, 2017
1,686
So, I wanna know if y'all think this will be a good maze idea. I actually think a Paranormal Activity Movie Montage haunt will actually be kinda good. Now, before you flip out, lemme explain. It isn´t just floating objects in the movies, there´s like actual demons and stuff. The haunt will basically be going though the best scenes in each of the movies. These will include Katie killing Micha (1), kitchen poltergeist (2), basement attack (2), Katies rampage (2), Bloody Mary (3), witch cult (3), levitation (4), ending chase (4), basement (5), witch shootout (5), original house (5), portal (6), the exorcism gone wrong (6), and finally ending with going into the ghost dimension, and seeing Tobys true form.

Will this idea be good?
 
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hhnlover

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Jun 28, 2017
1,686



Abandoned House

In front of you is a large derelict house. Snow can be seen coating the road, as you walk closer to the house. Occasionally, the windows “glitch”, and flash static (projection mapping). As you enter inside of the house, you hear the sound of a vhs tape going in.

Viewing Room

You then enter into a small, mostly empty room. To your left, you can see a dead eldery man on the couch. You can smell the early decay in the room, as the sounds of flies buzzing can be heard. To your right are rows and rows of TVs, with a stack of VHS tapes next to it. You see various tape names from the movies (Second Honeymoon, Thursday The 17th, The Sick Thing That Happened To Emily When She Was Younger, Phase 1 Clinical Trials). A tape can be seen in the vcr, labeled “Ameatur Night”. You enter into the next room.

Bedroom

You then enter into a small motel bedroom. Blood litters the walls, as you see the passed out body of Lisa on the bed. The ripped to pieces body of Patrick lies on the floor (with underwear), with most of his organs and face gone. As you walk past the body, Lily emerges from the bathroom door (she’ll have a bra on, either that or a skinsuit), and tries to attack you. You run to the next room.

Staircase

You then enter into a short hallway like room. On the floor is Clint, with his arm broken in half. He reaches out to you for help, but he quickly tells you to look out. Lily then leaps down from the stairs, and claws at you. You run to the next room.

Motel Exit

You then enter outside, and you see a trail of bloody footprints out of the door. As you walk past a parked car, Clint runs up towards you for help. Suddenly, he is lifted in the air by a now fully transformed Lily (bungee effect). You run to the next room.

Basement

You then enter into a dark dirty basement. Some tapes can be seen in several boxes around the room, with cobwebs hanging on the ceiling. As you walk past a shelf, a skinny humanoid being lunges between the rows and tries to grab at you. You run to the next room.

Viewing Room

You then re enter the room, and it’s the same as before. However, the man’s skin can be seen slightly decaying, leaving his jaw muscles exposed. The tape seen in the vcr is labeled ¨10/31/98 ̈. You enter into the next room.

Attic

You then enter into a large attic. In the center of the room is a young girl tied up with ropes, as she tries to reach out to you for help. As you are distracted by this, a cultist member runs towards you, knife in hand. Suddenly, he stops, as he is then violently dragged back into the darkness (bungee). You run to the next room.

Foyer

You then enter into a large foyer. The ground shakes violently, as you walk by a door. The door knob then disappears, as the window slowly closes. As you are distracted by this, a hand emerges from a nearby door. It tries to grab at you, as you run to the next room.

Basement

You then enter into a long damp corridor. Smoke fills the room, as various pale hands reach out to you. As the ground shakes some more, you run to the next room.

Train Tracks

You then enter outside. In front of you is a ghostly young lady, as she silently stares at you. As you are distracted by her, a large horn can be heard, as you turn to your left. A large train can be seen coming towards you, only stopping mere inches from you. You run to the next room.

Viewing Room

You then re enter into the viewing room, and it seems to be the same...except the bodies gone. You walk past the vcr, and see the tape in it labeled “A Walk In The Park”. You enter into the next room.

Trail

You then enter out into the middle of the woods. You can hear the sounds of groans and moans coming from the woods, as you see the bashed in body of a zombie girl with a bloodied rock next to her. As you walk past her, a mid-infected Mike wanders behind a tree. He’s seen with bloodied vomit covering his face and shirt, and reaches his hand out to you for help. You run to the next room.

Park

You then enter into a large open field. In the center of the room is Mike eating the body of a biker. Blood squirts onto you, as the now zombified half eaten biker tries to grab at you. As you are distracted by this, a female biker zombie lunges from behind a tree and tries to bite at you. You run to the next room.

Birthday Party

You then enter into a large outdoor area. Multiple corpses litter the area, as you can see various zombies (dummies) eating them. In front of you is the nearly headless body of Mike, with a shotgun right next to him. As you are distracted by this, one of the zombie bikers lunges towards you, and tries to claw at you. You run to the next room.

Viewing Room

You are now back at the viewing room. The bodies back, and it’s more decayed than ever. Pieces of flesh hanging loosely from it’s bones, with the decay smell being worse than ever. The tape seen in the vcr reads “Safe Haven” as you enter into the next room.

Interview

You then enter into a small room. A fallen camera lies on the floor, with the body of Joni next to it. His throat is slit open, as blood sprays onto you. As you are distracted by this, “Father” emerges from behind a door, shirtless and covered with blood, and tries to slash at you with a box cutter. You run to the next room.

“Day Of Reckoning”

You then enter into a large, nearly empty room. From all sides are men wearing all white, and all of them are holding pistols to their heads (all of them are dummies). As you walk past them, you hear all say “Amen!”, and the lights go out. Suddenly, the muzzle flash from all of the guns go off all at once, illuminating the room (strobe lights). As the lights come back on, a door bursts open, as a cult member tries to shoot at you with a shotgun. You run to the next room.

Birthing

You then enter into a large room. In the center of the room is an altar, and Lena's body can be seen on it. Her stomach is torn open, as gut and innards fill the floor. As you are distracted by this, a possessed cultist pops out from a door and tries to attack you. You run to the next room.

Resurrection

You then enter into a large corridor. From the doors in the halls, you can hear screams and demonic groaning. You walk past one door, and a possessed Joni bursts in from the door and tries to bite at you. As you run past him, a huge horde of possessed lunge towards you (animatronic). As you are about to run to the exit, a large 7 foot goat demon bursts in from a wall and roars at you. You run to the next room.

Escape

You then enter outside. To your left is a rolled over car, with blood stains on the ground. As you walk past it, you can see the unconscious body of Adam inside. Expecting a scare from him, you back away from him. Suddenly to your right, the demon from before lunges from behind some trees and tries to attack at you. You run to the next room.

Foyer

You then enter the last room of the abandoned house. In front of you is a staircase, where you see the now living old man from before staring down at you. Right next to the staircase is the headless body of one of the looters, with fresh blood coating the walls. The lights then turn off, then turn back on. The old man’s now gone (pepper's ghost effect). Suddenly, one of the door bursts open, as the zombie old man lunges towards you. As you run to the next room, the headless body reaches out to you. Right next to the entrance to the next room is the vhs tv, with a new tape in it. “Slumber Party Alien Abduction”

Living Room

You then enter into a modern living room. It seems normal, with nothing out of the ordinary there. However, as you walk past the window, a blinding light pierces through the windows, as a loud horn is heard. As it turns off, one of the Greys emerges from behind a table and try to attack you. You run to the next room.

Forest

You then enter outside. In front of you, you see police lights, and a loud siren blaring in the air. As you walk towards it for safety, the lights then flash a bright orange, as the same horn from before is heard. Multiple Gray’s rush towards you from the trees at once, as you dash towards the next room.

Barn

You then enter into an open room. Up in the air, you see a large hole torn in the roof, and Gary is being lifted in the air by a UFO (dummy). He screams for help, but another Gray runs towards you whilst you’re distracted. You run to the final room.

Rewind

You then enter into a room covered in static (projections). As you are walking through the room, a panel of the wall drops down, and reveals Lily about to attack you...but she does it in reverse. She pulls her hand back from you, puts it in the air, and roars at you. Another panel drops down, revealing a dead cultist. He then gets up, with the blood and bullet going back in, and then proceeds to reverse shoot at you (air effect from behind you). As you are about to exit the house, a grey dashes towards you from behind the wall and chases you out.
 
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hhnlover

Veteran Member
Jun 28, 2017
1,686
Guess i can announce my next haunt.

Currently gonna make the room lineup. If anyone wants to help out with rooms or what not, feel free to comment or message me.
 
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hhnlover

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Jun 28, 2017
1,686





Guest House

The building in front of you looks abandoned. Moss can be seen growing on the walls, and some of the wood has fallen away. In front of the house, you see a truck labeled “Sewer Gators” parked. Right next to the truck are Andre and Pete. They bicker to each other about the camera equipment, say how shady the house is, and basically just entertain guests in line. You enter inside.




Foyer

You then enter inside of the house. The smell inside is awful, with the ceiling started to cave in. To your right is a staircase, and near it is a large pool of blood. On the blood is cut off hand, with a bottle of first aid near it. You walk past a cabinet with an antique coin, and enter into the next room.




Living Room

You then enter into a semi large room. Trash litters the area, with most of the furniture torn away. To your right is a tv, playing the “Derelict House Footage” tape. You then enter into the next room by an open hole in the wall.




Basement

You then enter into a large open area, and it smells putrid. Trash bags litter the area, with suspicious red stains on them. A bloodied gurney lies in the center of the room. As you walk past a door, it bursts open revealing an infected Mia with a knife. She tries to swing it at you, as you run to the next room.




Hallway

You then enter into a cramped hallway. You can hear the sounds of struggling from the walls, with occasional gunfire and both male and female screaming. As you walk past a door, it busts open revealing Mia with a chainsaw. You doge her swings, and run to the next room.




Attic

You then enter into another open room. Crates and mannequins can be seen around the area. A window above has been torn off, with a broken ladder nearby. An unconscious Mia lies on the floor, right next to a chainsaw. As you are about to exit the room, Jack bursts in from a door and lunges towards you. “Welcome to the family son!” he exclaims, as you run to the next room.


Main House

You then enter outside, and see a large house in front of you. Overgrown grass lay around the “garden”, with thunder heard cackling above. As you are about to enter the house, Jack comes out from behind the woods with a shovel, and swings it towards you. He laughs, as you run inside.




Dining Area

You then enter into a large dining room. In the center of the room is the dining table, with the family there. Margurie (dummy), Old Eveline (dummy), Jack (actor), Lucas (actor), and Ethan (actor) are both seen on their chairs. Lucas throws food at you and taunts at you, and Ethan tries to beg for help, with vomit drools around his mouth. Jack will lunge towards you, and tries to slash at you with a bloody knife. You run to the next room.




Hallway

You then enter into a long hallway. Multiple family photos line the walls. As you walk into the middle of the room, Jack busts in through a wall with a shovel, and say “Hello there! How you been?” He then lunges to you, and you run to the next room.




Garage

You then enter into a large garage. To your left is the body of Deputy Anderson, with half of his head removed with a broken shovel near him. As you are distracted by the body, you hear a loud horn blaring, as you turn to your right. Ethan's car comes driving towards you with jack on the hood and ethan in the seat (both dummies). You run to the next room before impact.




Main Hall

You then enter into a huge room. It looks expensive for a hillbilly family. On top of the staircase, you see Old Eveline in her wheelchair (dummy), her eyes glaring at you. You enter into the next room.




Basement

You then enter into a room filled with mold. You can hear this mass moving in the walls, floors, and ceiling. As you walk in the middle of the room, a blended in Molded lunges towards you from a wall. It claws at you, as you run to the next room.




Boiler Room

You then enter into a large room. Steam (smoke) and a warm temperature fills the room, as a Molded immediately scares you from your left. As you run to the exit, another molded scares you from the right. You run to the next room.




Morgue

You then enter into a massive room. Around you are body bags that are hung up with a meat hook, some of the blood is still fresh. As you walk, Ethan pops out from your left with a shotgun, and blasts it towards you (air and water). You turn to your right, and see Jack come out, and he has a pair of chainsaw shears. He slashes them to you, as you run to the next room.
 
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hhnlover

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Jun 28, 2017
1,686


R.V.

You then enter into a slightly crammped room. Around you are various small bird cages with some items stuck in it. These include a steroids injector, some pills, a large first aid bottle, etc etc. You enter into the next room.




Outside

You then enter outside. Dead moss scatters the area, with the RV from before on your right. As you’re looking around, a four legged molded lunges from behind a tree, and bites at you (puppet). You run to the next room.



Old House

You then enter into a slightly narrow area. Small dolls line the fences on the walls, with most of them suffering from years of neglect. In front of you is a house with moldy doors in the center. You walk into the house.




Foyer

You then enter into a large room. To your left, you see a large open hole, with pieces of wood blocking you from going to far (forced prespective). In front of it is Eveline (dummy), laughing silently. Suddenly, wasps emerge from a wall next to you, and try to sting at you (water/air). You run to the next room.




Hallway

You then enter into another hallway. On the walls, you see centipedes and other creepy crawlies on the walls (projections). As you walk around, Margurite lunges from a door. She says “Stay the hell out!” before slamming the door. You run to the next room.




Foyer

You then enter into another house. The floors aren’t as destroyed, but the smell here is rotten. It’s hard to describe, but it’s like dead flesh mixed with...honey? As you walk by a window, a long armed mutant Margurite bursts through the window (animatronic with air effect), and swipes at you. You run to the next room.




Barn

You then enter into a large open room. Hay and strange black vomit litter the floor. In front of you is a large open gate. As you walk past it, a large bloated Molded lunges from an open pillar, and vomits onto you (water in the mask). You run to the next room.




“Happy Birthday”

You then enter into a small room, and it’s covered in smoke (fog). As you walk around, you see a destroyed birthday cake, with a barrel near it. As you are about to exit the room, a burnt up Clancy emerges, and begs for help. You enter into the next room.





Boathouse

You then enter into a massive room. In the center of the room is a large mutant Jack, with his torso coming out of the floor (puppet). His tentacles reach out to you, as he roars into the sky. You run outside.





Wrecked Ship

You then enter into a large outdoor area. Wreckage litters you, as you see a large destroyed ship in front of you. Veiny like mold can be seen spreading around, as you enter inside.




Sleeping Quarters

You then enter into a small room. Around you are mold covered beds, with moldy tendrils crawling up the walls. Suddenly, an infected Alan lunges from behind one bed, and lurches in pain. He starts vomiting up mold, as you run to the next room.



Hallway

You then enter into a long hallway. In front of you is Eveline, with wind blowing everywhere. She says “If he doesn’t want to be my daddy...then he can die.” Suddenly, a Molded bursts in from a door, as you run to your left and enter into the next room.



Mines

You then enter into a massive room. Mining equpiment and drills can be seen thoughout, as the room shakes and rumbles (ground shaker and dust above). As you walk around, several Molded pop out of several areas in the room, and try to attack at you. You run to the next room.



Final Battle

You then enter into a room covered in mold, and it’s growing bigger and bigger (hands behind the walls actor will push to make it “bulge”). A loud roar is heard, as a mutant Evelines head lunges from a wall (puppet). You run outside, out of the nightmare.
 

hhnlover

Veteran Member
Jun 28, 2017
1,686
Coming Soon
Facade (Ruined streets with the statue of liberty's head, you enter inside the bodega.)
Scene 1 (bodega where the windows explode)
Scene 2 (brooklyn bridge where it shakes (projection effects to simulate it collapsing) and a panicking civilian scares.
Scene 3 (alleyway where a looter will scare)
Scene 4 (streets where military shoots out into the fog, and Clover's head emerges from it.)
Transition (a black hallway to simulate the subway tunnels, where a parasite will scare.)
Scene 5 (subway tunnels where Hud emerges with a parasite attached to him, another parasite will scare)
Scene 6 ( med bay where Marlena is dragged off by bio hazard soldiers, and a projection effect will show her exploding. a soldier will spray you with a disinfected)
Facade (Beth's apartment)
Transition (a slightly tilted hallway.)
Scene 7 (the destroyed apartment bedroom. Beth will be seen on the floor with a pile of rebar impaled on her. this will distract you as Clover's head will emerge.)
Scene 8 (the streets where a tank almost runs you over, and clover's foot almost steps on you.)
Scene 9 (the loading zone where a soldier escorts you to some helicopters)
Scene 10 (this might be tricky, but the room will be designed to look like the inside of a helicopter. the windows will be projections of it falling to the ground, as it shakes.)
Scene 11 (central park where Hud's dead body lies, and Clover's upper body scares you out onto the exit.) (
 

hhnlover

Veteran Member
Jun 28, 2017
1,686

Streets
As you wait outside, you see a pile of carnage in front of you. Lady Liberty’s head lies in the center, with claw marks all over her face. The sidewalk is torn apart, cars are smashed, flipped on their sides, and smoke (fog) all around you. You hear various sounds off in the distance, car alarms going off, police sirens, people screaming, and a loud echoing roar. You see a small bodega next to you, and you enter inside.


Bodega
You then enter into a small room. The shelves have fallen over, and the windows can be seen slowly cracking open. As you walk past them, the windows explode (air and water), spraying glass on you. You run to the next room.

Brooklyn Bridge
You then enter on a large platform. Down below, you see the ocean waves moving (projection), as you hear people screaming from the bridge below. A helicopter light shines on you, distorentating you. Suddenly, Clover’s tail comes crashing down, nearly hitting you (puppet that’s about 15 feet long). As you are about to exit, the floor shakes, as you hear the bridge collapsing. You enter into the next room


Alleyway
You then enter into a narrow alleyway. Fire can be seen coming out of several building windows (projection), as you hear people screaming for help. As you walk past a destroyed store, a looter emerges from it with a crowbar in hand. He swings it towards you, as you back away from him. A civilian with a large bite wound on there neck will the lunge from behind a trash can, blood coming out of there eyes, as they beg for help. You enter into the next room.


Streets
You then enter into a massive area. All around you, you hear gunfire and yelling. From your right, you see a large tank with dust all over it. A soldier then emerges from near it, and fires into the smoke (fog) in front of you. As you enter into the smoke, Clover’s head emerges (puppet) and roars at you. You run to the next room.

Tunnels
You then enter into a dark tunnel. You can hear strange clicking and chattering around you, as you hear Hud yelling “Run, run, run, run, just run!!”as he emerges from the shadows. He has a parasite on his back, as he tries to shove it against the wall to get it off. As you are distracted by this, a parasite emerges from the shadows (blackout puppet) and tries to bite at you. You run to the next room.


Med-Bay
You then enter into a large tent. Around you are various gurneys covered in blood, with a soldier’s body on one, his whole upper torso just in pieces. Next to him is the body of a parasite, yellow blood dripping out of it. As you are distracted by this, Marlena emerges from behind one sheet, a hazmat guy carrying her out. She vomits blood onto you (water), as she is pulled back. You then see her silhouette expand, then blood showers the curtain (projection). As you are about to exit the room, a hazmat guy sprays with some medicine (air), as you run to the next room.


Beth’s Apartment
You then enter back outside. In front of you is Beth’s collapsed apartment (forced perspective and downscaled), half of it leaning to the side. There’s another building next to it, still standing up. So, you enter into there.


Rooftop
You then enter into a large room. Around you is rubble and debris, as you realize you are hundreds of feet in the air (projection on side of wall). As you walk around, a parasite emerges from behind a pillar, as it tries to bite at you (puppet). You run to the next room.

Apartment Room
You then entered into Beth’s wrecked apartment room. Most of the furniture is gone or out of there place. To you right, you see Beth impaled by a piece of rebar (actor is under the floor). She reaches out to you for help. As you ignore her pleas, Clover’s head bursts in through the wall, roaring at you. You run to the next room.

Streets
You then enter back outside, as several destroyed buildings line the area. You hear a loud sound, and turn to your left. A tank emerges from the alleyway, as it fires at you (air and lighting), and almost runs you over. As you duck for cover, Clover’s foot then emerges from above, and almost stomps on you (puppet). In front of you is a helicopter, with a military soldier nearby. He ushers you in, telling you to evacuate right now, as you exit the room.

Escape
(Thank my friend for this room idea)
You then enter into a crammped room. You then realize that you’re actually inside the helicopter, as you hear the loud rotor above you. To your sides, you see Manhattan fly by, as you hear missles go off (projection). As you are about to exit the room, Clover’s head crashes through the wall, as it roars at you. An alarm goes off, as you run to the next room.

Central Park
You then enter into an open room. To your left is a crashed helicopter, with some blood covering the exit, along with a trail nearby. Right next to you is Hud’s lifeless body, his torso ripped to shreds, and organs placed everywhere. As you walk by him, you hear a loud roar. Suddenly, Clover’s giant torso emerges from your right (25 foot puppet), and roars at you. As you run to the exit, a bright orange light fills the room, as an explosion is heard. You run outside, escaping the nightmare.
 
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