- Aug 18, 2018
If anyone’s interested; I’m going to be there tonight for opening night, and I’ll post updates every so often and pics on my Twitter - the username is SSkeletini
I'm curious to hear your thoughts on the overall event, mazes, scarezones & Voodoo Dolls performances... Last year was REALLY good, with "Dead End" being the only weak link for mazes. I had friends that did media for the event tonight. They were underwhelmed, however did enjoy Aftermath, Reds Revenge & Hell Fest. Also enjoyed Exile Hill & City Under Siege scarezones. Otherwise. they were not impressed, nor did they have the best experience. So I'm curious to hear your take..If anyone’s interested; I’m going to be there tonight for opening night, and I’ll post updates every so often and pics on my Twitter - the username is SSkeletini
The only night I can go is next sunday the 23rd. I don't care how the 3 new mazes are, I'm just wanting a good overall experience at the event in general.I might go some night. Let me know how the three new mazes are!
I hope HellFest does get better as well, but unfortunately I don’t think there’s a lot that can save it.I replied on your twitter, but I attended a walk-through of the Condemed house about a week ago. That one was impressive, it looked to be Knott's level detail (which is also impressive, especially when it's all done in-house).
I noticed that there was a LOT of construction going on at Hell Fest... in fact, at that time (a week ago, mind you) the facade still was Vault 666. When I asked management, they said it was 75% done with construction. So if you ask me, I can't believe they had it open at all.
That said, I would hope that maybe in a few more weeks, they'll get the kinks out, put in more finishing touches (maybe the sound design wasn't even done yet?), the scareactors will find their rhythm, and maybe things will improve for Hell Fest. *fingers crossed*
^This was highly noticeable on thursday. While at the park today, I noticed up on Exile Hill by Sewer, they now have chains & bones hanging from the trees..... instead of the normal white stretchy cobweb. It looks terrible. I'll post pics once I upload them. Also, they apparently DON'T have all of the Fright Fest merch yet (the excuse I got today: "well we're 365 now, so things will be slower & we did just open fright fest last night" I pointed out thats not how things work & they had A LOT of merch last year for opening night/weekend).So, having attended opening night, I thought that Fright Fest was pretty great overall. However, I have never seen an event so ill prepared for their opening EVER. Usually with the first night, not everything is quite finished, but it’s never as extreme as this. The scarezones, some seemed to be really lacking with lighting and set pieces.
Guess you'll never go to the park during non-haunt season ever eitherI can deal with poor mazes, but poor operations is a big no-no.
Actually, yeah lol I hardly go there anymore, sadly. I went there last year for the first time in maybe 4-5 years. It's such a horribly designed park, it's incredibly inconvenient doing anything or going anywhere in that place. It's like a half mile walk from ride exit to the next ride's entrance, I just don't get it.Guess you'll never go to the park during non-haunt season ever either
^This. And sadly it is the same for Fright Fest... 3 mazes at the front, 2 on Samurai Summit, 1 next to Apocalypse in the back. (even though they have the space to have a maze between DC Universe & Tidal Wave like in the past. Just needs to be cleared out). Scarezones are just as bad- The next scarezone after Demon's Door to the right is not until DC Universe OR Screampunk District. If you go left, you don't hit another scarezone until AFTER you pass Viper. If you take the Honda Express up Samurai Summit, you have Exile Hill by Ninja & those 2 mazes. The other 2 scarezones are in Metropolis & the bottom half of the Roaring Rapids midway closer to Aftermath.It's such a horribly designed park, it's incredibly inconvenient doing anything or going anywhere in that place. It's like a half mile walk from ride exit to the next ride's entrance, I just don't get it.
- Their failure is NOT having a multitude of flat rides/dark rides and/or shows to fill in the void between those 20 coasters. Let alone proper dining areas like Full Throttle Bar (the ONLY sit down table service in the park.... I'd even take something like 3 Broomsticks!)Yes, the park really is too big for it’s own good; however it’s a necessary evil if you’re gonna have 20 roller coasters built on this massive mountain. It’s just how it is, unfortunately.
Adding more scare zones would probably hurt them, as they have trouble hiring talent so they’re very limited (in fact, just a couple of years ago they did have more zones, but half of them were completely empty because they didn’t have enough people to fill them with!).
Well I’d argue that Knott’s coasters are much more compact compared to Magic Mountain’s. You make a good point for Silver Bullet, but it’s literally placed “on top of” the park, and it sticks out like a sore thumb. SB is actually a good example as to why Knott’s shouldn’t get gigantic coasters at all.I used to think that maybe it had to do with how many coasters there were, but then I thought about other theme parks in So Cal, like Knotts. They have Silver Bullet really close to Sierra Sidewinder. Boomerang and now Hang Time, Coast Rider and Xcelerator are in a nice triangle next to each other, a half a minute walk at most to each other. Jaguar and Montezuma's literally loop through each other.