Dolls: Let’s Play Dead (HHN 34) | Page 4 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Halloween Horror Nights - Orlando
  • Halloween Horror Nights 34
  • Haunted Houses
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Dolls: Let’s Play Dead (HHN 34)

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 25, 2025
Prev
  • 1
  • 2
  • 3
  • 4
First Prev 4 of 4

Go to page

GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,371
Location
Isle Delfino
  • Sep 6, 2025
  • #61
This was my #2 anticipated house this year behind FNAF, but could've easily swapped into my #1. I thought the idea was wonderful. Hearing "Toy Story Mania queue in Sid's room" was insanely cool, and felt right up my alley.

My first run was ... an unfortunate disappointment. I was expecting to be intensely hunted by Sid's mutant toys. Instead most of the scenes revolved around unenergetic victim scares and very humanoid characters. The 90s kids film felt like it had scarier designs than the Terrifier-adjacent haunt attraction. It just didn't have much energy, and some scenes felt off and empty to me. I understand that the scary person is meant to be the gigantic child, but since that villain character can't actually scare, it led to a house that meandered a lot.

I thought the Chucky zone in 2018 was significantly more creative in the ways it used the idea of toys in a horror setting, with Barrel of Monkeys with curved bloody claws, a lethal game of Operation, etc. That was a perfect mix of goofy and scary imo.

On a second run, I tried to take it on it's own terms; full commitment to suspension of disbelief. The story is not mutant toys coming after me. I'm a Toy Story-like doll left behind by my previous kid and picked up by Sid, and now I'm walking through this horrifying new playroom.

It clicked a lot more going through with that mindset, because unlike something like Terrifier that features real gore and bloody bodies, I am not personally scared for my wellbeing when I see a doll with a paperclip through their rubber head; but a Toy Story-universe toy probably would be. It's a unique take on a gorey victim house for certain, and I did legitimately feel some dread and uneasiness going in with that mindset. I got some more scares from less humanoid character designs and generally more intensity from the cast. It's not terribly scary, but it was a solid run.

It's effectively structured like how a Godzilla / Kaiju house would be. Infinitely tall monster, and you're jumping from room to room, building to building witnessing the destruction and pain inflicted by this thing, without any scares from the actual monster itself. I usually respect those more obtuse house concepts quite a bit, and I'm interested to see how my opinion changes on this one over time. Bug House™ was incredibly similar and is one of my personal all-timer haunts, so we'll see.

I don't know if it'll end up being the house I had hoped for, but it's certainly cool in it's own way, and has a definite uneasy vibe to it. I think Bug House™ did the "weird no-slasher, all victim house" concept better and in a far more interesting way. Still, I hope the cast can find their stride and bring this much higher on my personal list.
 
  • Like
Reactions: SeventyOne, soarinwithmolly, TheCodeMan95 and 3 others
Lucky Planet

Lucky Planet

Dragon Trainer
Joined
Sep 23, 2013
Messages
5,906
  • Sep 6, 2025
  • #62
GA-MBIT said:
This was my #2 anticipated house this year behind FNAF, but could've easily swapped into my #1. I thought the idea was wonderful. Hearing "Toy Story Mania queue in Sid's room" was insanely cool, and felt right up my alley.

My first run was ... an unfortunate disappointment. I was expecting to be intensely hunted by Sid's mutant toys. Instead most of the scenes revolved around unenergetic victim scares and very humanoid characters. The 90s kids film felt like it had scarier designs than the Terrifier-adjacent haunt attraction. It just didn't have much energy, and some scenes felt off and empty to me. I understand that the scary person is meant to be the gigantic child, but since that villain character can't actually scare, it led to a house that meandered a lot.

I thought the Chucky zone in 2018 was significantly more creative in the ways it used the idea of toys in a horror setting, with Barrel of Monkeys with curved bloody claws, a lethal game of Operation, etc. That was a perfect mix of goofy and scary imo.

On a second run, I tried to take it on it's own terms; full commitment to suspension of disbelief. The story is not mutant toys coming after me. I'm a Toy Story-like doll left behind by my previous kid and picked up by Sid, and now I'm walking through this horrifying new playroom.

It clicked a lot more going through with that mindset, because unlike something like Terrifier that features real gore and bloody bodies, I am not personally scared for my wellbeing when I see a doll with a paperclip through their rubber head; but a Toy Story-universe toy probably would be. It's a unique take on a gorey victim house for certain, and I did legitimately feel some dread and uneasiness going in with that mindset. I got some more scares from less humanoid character designs and generally more intensity from the cast. It's not terribly scary, but it was a solid run.

It's effectively structured like how a Godzilla / Kaiju house would be. Infinitely tall monster, and you're jumping from room to room, building to building witnessing the destruction and pain inflicted by this thing, without any scares from the actual monster itself. I usually respect those more obtuse house concepts quite a bit, and I'm interested to see how my opinion changes on this one over time. Bug House™ was incredibly similar and is one of my personal all-timer haunts, so we'll see.

I don't know if it'll end up being the house I had hoped for, but it's certainly cool in it's own way, and has a definite uneasy vibe to it. I think Bug House™ did the "weird no-slasher, all victim house" concept better and in a far more interesting way. Still, I hope the cast can find their stride and bring this much higher on my personal list.
Click to expand...

so we should get a Godzilla Kaiju house soon. I hope
 
GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,371
Location
Isle Delfino
  • Sep 6, 2025
  • #63
Lucky Planet said:
so we should get a Godzilla Kaiju house soon. I hope
Click to expand...
It's certainly far from out of the question. After the last few years of surprise IP choices or untraditional haunt designs, I've stopped considering concepts entirely impossible. If the team wants a Godzilla house, they'll find a way to make it work.
 
  • Like
Reactions: soarinwithmolly, LPCaptainDeath, Lucky Planet and 1 other person
Lucky Planet

Lucky Planet

Dragon Trainer
Joined
Sep 23, 2013
Messages
5,906
  • Sep 6, 2025
  • #64
GA-MBIT said:
It's certainly far from out of the question. After the last few years of surprise IP choices or untraditional haunt designs, I've stopped considering concepts entirely impossible. If the team wants a Godzilla house, they'll find a way to make it work.
Click to expand...

using screens they can do a lot of stuff and then one big head at the end like the marshmallow puft man or the dragons in the dragon House.
 
GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,371
Location
Isle Delfino
  • Today at 3:03 AM
  • #65
As a note to begin: If you have the ability, I totally recommend doing end-of-night solo runs of houses whenever possible. It can be a completely different, and significantly more intense experience than during opening / peak hours following a conga.

I just had a dread-inducing run of Dolls. I think a conga format hurts this house. I'm fairly desensitized to HHN haunts, and even some solo runs have been closer to a thrill-factor experience than an actual scare-fest for me, if that makes sense. Less legitimate fear and more about the rush of a ton of in-my-face jumpscares.

Not here; I kinda didn't want to go in haha!! I felt it from the start of the queue honestly. A solo run spotlights the pure unease built into the haunt at a foundational level. Something about the quiet, creepy dollhouse music, the decaying figures and props around me, the sheer and complete emptiness of it all. Had there not been a single scare-actor, this house solo is one of the disquieting and overall freaky experiences I've had at the event.

But there were scare-actors, and they were all great. Going solo, you are able to get either the purest version of a scareactors performance, or something wholly unique. It emphasizes the live perfomance aspect of an event that is usually designed to be the exact same canned experience night to night, run to run.

It's relatively obvious, but it can't be understated how different (read: better) the experience of an HHN house can be when a scare is not happening to the person in front of you, or to your group, but to you, specifically and personally. The victim scares really shine in that situation, and only add to the unrepentent unease the house. Walking through battered playsets and ripped apart dollhouse rooms surrounded by melted, chopped up, and taped together plastic dolls, and a few of them randomly start moving and reaching out towards you? Man, it sold me on this one. This is great.

I think houses like Insidious and Jason are clearly "scarier" houses, and I have had great solo runs there too, but there's an extent to where a traditionally "horror" situation like a slasher villain or a ghost haunting can weirdly be easier for me to handle. They are intense houses, and usually a lot more like that thrill-type rush I mentioned before. I know what to expect out of that.

But Dolls isn't that. It's disquieting, uncomfortable. It's quieter, and kinda disturbing. I wasn't met with a slasher at every turn jumping out with a horror-movie sting sound. I was walking through large spaces that felt open and empty, and would sometimes have a frightening creature shamble or lurch out towards me specifically, groaning or crying out in uncanny ways. And I was real freaked out!! and in such an honest way that I haven't felt in a long while.

Shoutout to the clown performer jumping around at essentially 2AM, tons of energy 'til the very end. And the Rat that pounces out during the final dollhouse dinner table scene is probably the most legitimate scare I've had in ages. The entire experience was building up tension for me, and that puppeteer threw that Rat out at me way farther and more wildly than I ever could've predicted. All that tension released in a great scare that honestly sent me scrambling a bit haha!

I feel like these HHN posts keep getting longer haha. Guess these houses are getting some kind of reaction out of me! :nervous:
 
Last edited: Today at 3:09 AM
  • Like
  • Wow
Reactions: Spooky_Bitz, RGMick77, Frank Drackman and 3 others
Prev
  • 1
  • 2
  • 3
  • 4
First Prev 4 of 4

Go to page

You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • ladiesman217
    Fallout (HHN 2025)
    • Latest: ladiesman217
    • 1 minute ago
    Haunted Houses
  • TheCodeMan95
    The Future of The Simpsons Ride/Springfield (Orlando)
    • Latest: TheCodeMan95
    • 22 minutes ago
    Universal Studios Florida
  • TheCodeMan95
    Fallout (HHN 34)
    • Latest: TheCodeMan95
    • 25 minutes ago
    Haunted Houses
  • AustinT
    Super Nintendo World (UOR) - General Discussion Thread
    • Latest: AustinT
    • 35 minutes ago
    Universal Epic Universe
  • RGMick77
    Royal Pacific Resort
    • Latest: RGMick77
    • 43 minutes ago
    Universal Orlando Hotels

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Halloween Horror Nights - Orlando
  • Halloween Horror Nights 34
  • Haunted Houses
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top