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The Future of Lost Continent

  • Thread starter Thread starter TheDecemberists
  • Start date Start date Nov 2, 2009
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TheCodeMan95

TheCodeMan95

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  • Wednesday at 10:57 AM
  • #5,561
Cwoolboy said:
How Dare You Greta GIF

lol jk
Click to expand...
I loved that Vol was kind of tucked away in a cave away from the main pathways lol
 
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HHN Maddux

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  • Wednesday at 10:06 PM
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ChrisFL

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  • Thursday at 12:04 AM
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Side note, Did they open another prop store somewhere?
 
SkiBum

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  • Thursday at 9:35 AM
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HHN Maddux said:
Click to expand...


I saw that last week, although one waterfall was actually running then. So sad. I'm going to go sing the songs of my ancestors.
 
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Journey_On

Journey_On

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  • Thursday at 11:35 AM
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ChrisFL said:
Side note, Did they open another prop store somewhere?
Click to expand...
Not quite a prop store, but they relocated the All Hallows Eve Boutique (in Lost Continent) to Port of Entry, just at the exit of the Islands Trading Company store.
 
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Mike S

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HHN Maddux said:
Click to expand...

“I drink your milkshake!”
 
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universal_fanatic

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  • Thursday at 8:01 PM
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For anyone that wants to re-live the waterfall and the water vortex, I made these cinemagraphs:
Flixel
Flixel
 
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ChrisFL

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  • Thursday at 10:07 PM
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Journey_On said:
Not quite a prop store, but they relocated the All Hallows Eve Boutique (in Lost Continent) to Port of Entry, just at the exit of the Islands Trading Company store.
Click to expand...

Yeah, I was just wondering if we'd see things like that "Escape from the Lost City" sign on sale somewhere :nervous:
 
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Brian G.

Brian G.

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  • Yesterday at 9:08 PM
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The Mystic Fountain in The Lost Continent at Islands of Adventure has closed as additional construction walls continue to expand throughout the area.

www.insideuniversal.net

Mystic Fountain closes; More Construction Walls added to the Lost Continent at Islands of Adventure

The Mystic Fountain in The Lost Continent at Islands of Adventure has closed as additional construction walls continue to expand throughout the area. The Mystic Fountain was one of the land’s most recognizable features, known for interacting and joking with guests. Its closure mar
www.insideuniversal.net www.insideuniversal.net
 
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moth

moth

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  • Yesterday at 11:39 PM
  • #5,570
Look. Universal should pull the trigger. We all know what is going here, them announcing what's going here will cause waves through the theme park industry, there's no point of prolonging this because this is a big project for them. This shouldn't be a cheeky "teehee what could we be doing!" thing, this should be "Yeah, we're doing this, so what?". Universal has to lock in and come forward with their plans for this area.


I for one, welcome Sanrio Puroland to Islands of Adventure.


/s but you probably know that
 
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Parkscope Joe

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  • Today at 10:16 AM
  • #5,571
All joking aside, a reminder of what the next Pokemon game will look like. It comes out next year.



Seems made for IOA.

I know I've touched on this before but I want to show some examples of Pokemon architecture. The design is purposefully future whimsical with large, exaggerated features and an overly bulbus (heh) design.

Pokemon_ZA_screenshots.webp


Here's an image of Pokmeon Legends Z-A that takes places in the Pokemon world's version of Paris, Lumiose City. Pokemon takes the existing area architecture but simplifies it to basic designs, removes harsh edges (the buildings for example all are rounded off), and focuses on a futuristic design (Lumiose Tower in the back is a more modern take on the Eiffel Tower for example).

But at the same time exploring wilderness areas is a core staple of the game, and for those segments Game Freak mostly pulls from the actual local environments from where the games are set. They do break this rule to make points: Sword and Shield had a fairy tale like forest environment in the game sine it was set in the UK and they were pulling from UK fantasy stories.

A Pokemon land in IOA would be wise to keep existing local flora and fauna and to pick an existing region that matches the environment or create a new region for the land to inhabit. Build a dense human population center on the water where Mythos is now but also build a large forest environment for guests to explore, full of Pokemon to interact with, farther back in the land, perhaps where Sindbad was (oh nice it also makes the Forbidden Forest more full too!).

The real quesiton I have: has Universal figured out how to do Pokemon battling and management in real life. If Universal figured out how to do ad hoc battles in forests like in the games, I think they have a Potter level game changer here. The land must contain a full game arch, from a fresh faced traner to the Champion, to really nail the games.
 
Last edited: Today at 10:38 AM
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Mike S

Mike S

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  • Today at 11:21 AM
  • #5,572
Parkscope Joe said:
All joking aside, a reminder of what the next Pokemon game will look like. It comes out next year.



Seems made for IOA.

I know I've touched on this before but I want to show some examples of Pokemon architecture. The design is purposefully future whimsical with large, exaggerated features and an overly bulbus (heh) design.

Pokemon_ZA_screenshots.webp


Here's an image of Pokmeon Legends Z-A that takes places in the Pokemon world's version of Paris, Lumiose City. Pokemon takes the existing area architecture but simplifies it to basic designs, removes harsh edges (the buildings for example all are rounded off), and focuses on a futuristic design (Lumiose Tower in the back is a more modern take on the Eiffel Tower for example).

But at the same time exploring wilderness areas is a core staple of the game, and for those segments Game Freak mostly pulls from the actual local environments from where the games are set. They do break this rule to make points: Sword and Shield had a fairy tale like forest environment in the game sine it was set in the UK and they were pulling from UK fantasy stories.

A Pokemon land in IOA would be wise to keep existing local flora and fauna and to pick an existing region that matches the environment or create a new region for the land to inhabit. Build a dense human population center on the water where Mythos is now but also build a large forest environment for guests to explore, full of Pokemon to interact with, farther back in the land, perhaps where Sindbad was (oh nice it also makes the Forbidden Forest more full too!).

The real quesiton I have: has Universal figured out how to do Pokemon battling and management in real life. If Universal figured out how to do ad hoc battles in forests like in the games, I think they have a Potter level game changer here. The land must contain a full game arch, from a fresh faced traner to the Champion, to really nail the games.
Click to expand...

A big question for trainer battles and the like is do you restrict everyone to Pokémon they catch in the land or do you allow interactivity with Switch/Switch 2 and allow people to bring in their own Pokémon team to build on the fact that we’re supposed to have a deep bond with our Pokémon? If Pokémon are allowed to be brought in any trainer battling will be incredibly one sided.
 
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