- Feb 28, 2015
- 3,832
- 7,357
We’re just going to let this hide? OkI guess we will see who’s right in a few weeks.
We’re just going to let this hide? OkI guess we will see who’s right in a few weeks.
Looking at the backside of the movie model near the castle grounds there's a gate house that looks very similar to the Dragon Challenge queue building.
I don’t think so.Those who are in the know, humor me here:
Could it be that the reason for the double-track in the drop-track section is because there will be two different experiences? Say...like Verbolten?
Those who are in the know, humor me here:
Could it be that the reason for the double-track in the drop-track section is because there will be two different experiences? Say...like Verbolten?
I don’t think so.
Verbolten just has some sound and lighting differences in the same drop space. I think the show scene is long so they need two bays.
I don’t see any reason why they would feel the need to overcomplicate the mechanism like that. It’s already super complex just for a normal drop, and having it slide over would make it even worse.Is it possible the track will drop on one side, then come back up on the other? Basically a drop, shuffle then shoot back up?
The most likely reason for the two tracks has been explained pretty well by others already and it has to do with the length of time we spend stopped in the building. Unlike the current Intamin drop-tracks that begin activating shortly after the rear car trips the final sensor, we'll be holding for a show-scene. On Verbolten you are fully stopped for only 3-4 seconds before dropping which allows time for it to reset without hampering capacity. Potter will most likely be stopped longer which means another train will be entering the building before the first drop track has time to completely reset.Those who are in the know, humor me here:
Could it be that the reason for the double-track in the drop-track section is because there will be two different experiences? Say...like Verbolten?
Well in the aerial photos you can see the track splits where it enters the drop section. If one side was a drop and the other a lift the fork wouldn't be necessary.Is it possible the track will drop on one side, then come back up on the other? Basically a drop, shuffle then shoot back up?
Unless this could increase capacity and use trains to counterbalance each other's weight. Or it could be drop in one scene, come up into another magically...Well in the aerial photos you can see the track splits where it enters the drop section. If one side was a drop and the other a lift the fork wouldn't be necessary.
I like how Universal is committed to lower waiting times whenever they can. Some parks build great rides but forget about the fact many customers will want to ride it. If they wouldn't spent the money no one would have known the line could go much faster. I tip my hat to that.It’s two identical drop tracks. A/B switch. So one is always ready. That’s it. It’s nothing more involved than that.
Only one train will be on one of the actual drop tracks at a time, (unless there’s a problem.) But you may be entering while the train that entered in before you is just now dropping. So there’s two drop sections. This way they can dispatch more trains per hour.
It’s two identical drop tracks. A/B switch. So one is always ready. That’s it. It’s nothing more involved than that.
Only one train will be on one of the actual drop tracks at a time, (unless there’s a problem.) But you may be entering while the train that entered in before you is just now dropping. So there’s two drop sections. This way they can dispatch more trains per hour.
Agreed. Even when they build insanely complex ride systems like Forbidden Journey and Gringotts they manage to pull off insane hourly capacity numbers.I like how Universal is committed to lower waiting times whenever they can. Some parks build great rides but forget about the fact many customers will want to ride it. If they wouldn't spent the money no one would have known the line could go much faster. I tip my hat to that.
Thought it was more of a design issue for Iron Legion,Agreed. Even when they build insanely complex ride systems like Forbidden Journey and Gringotts they manage to pull off insane hourly capacity numbers.
That said, I wonder how many awesome ride concepts have been dropped due to their insatiable quest for efficiency and riders per hour. I believe that is was killed the Iron Man attraction.
By the way... I did a quick calculation and Forbidden Journey alone cranks about as many riders per hour as BOTH Pandora attractions. That's pretty remarkable especially when you consider how intimate an experience FJ is with only 4 riders per bench. That ride is truly a marvel.
Maybe you're right and I'm remember wrong but for some reason I thought the design issue would have made it impossible for them to hit their minimum THRC effectively making the ride system untenable in their eyes. I believe there were also issues with the original design of the Mario Kart ride which made them delay construction at USJ for a while.Thought it was more of a design issue for Iron Legion,
Believe Disneyhead said it was more of a how to suspend the vehicle issue.Maybe you're right and I'm remember wrong but for some reason I thought the design issue would have made it impossible for them to hit their minimum THRC effectively making the ride system untenable in their eyes. I believe there were also issues with the original design of the Mario Kart ride which made them delay construction at USJ for a while.
Maybe the split drop track have different scenes and alternate for re-rideability? Maybe in one scene it's Voldemort the other being Aragog, same outcome but different characters.
Is it possible the track will drop on one side, then come back up on the other? Basically a drop, shuffle then shoot back up?