JungleSkip
V.I.P. Member
All these lands are going to be Diagon-esque, and in that thread he goes on to tell me that Diagon's design is fine. So I dunno what he's trying to say exactly.
He's doing that thing he does where he identifies an issue without knowing, for sure, if it's actually an issue.All these lands are going to be Diagon-esque, and in that thread he goes on to tell me that Diagon's design is fine. So I dunno what he's trying to say exactly.
Yeah this isn’t going to be an issue. Diagon works perfectly fine even with a tight entrance point.
I think Diagon works fine as it is one area, in a relatively small park. It will be interesting to see how people feel about this when it is every land in an entire park.
People won't care as long as every land is good.
I don't know if I agree with that sentiment. I think there have been many cases of park lands that dead end, and it does make an impression on people that isn't as favourable.
From a design perspective, and how design effects the psyche, I think dead ends can create frustration (perhaps without intention) and disrupt flow. I think they can work on a small scale and used sparingly, but many parks have had to go back and fix these types of designs.
I don't know if this will be the case, but I am interested to see how it works and feels once the park is up and running. If it becomes an issue, I assume they'll end up having to correct it.
He's doing that thing he does where he identifies an issue without knowing, for sure, if it's actually an issue.
Ya- dead ends suck.I don't know if I agree with that sentiment. I think there have been many cases of park lands that dead end, and it does make an impression on people that isn't as favourable.
They won't? That's as bold of a statement as saying "they will".The lands won't "dead end". They'll all circle around like Diagon does.
What is stopping them from putting in escape routes ala storybook circus to tomorrowland in the MK? Except for the smoking and immersion break people love that back path.I think ultimately it's no major issue, but remember how people complained during the relatively short period of time (4 years) DHS was undergoing it's overhaul? Dead ends EVERYWHERE and people hated it. There's no guarantee that people will respond well to this type of park design. Great rides will help, but there are a lot of people currently who get annoyed at Diagon for being the way it is. I've dealt with these peoples anger enough times to know.
And I'm guessing that EU's lands will be similarly configured to Diagon, creating a fully immersive land that draws you in but still can flow.But is Diagon Alley really a "dead end"? It actually loops around to the left and the right so it really isn't a hard 180 degree turn around and walk by the exact same things. I think a better example of a dead end would be the current Kids Zone.
Don’t see that being known for a long time.Any new word on what the indoor hub attraction will be?