Yea, it’s right up against the track at the last launch out of drop building, in front of the trees, so must be temporary. Looks like rent-a-fence to me.The fencing is clearly just for safety during construction.
Yea, it’s right up against the track at the last launch out of drop building, in front of the trees, so must be temporary. Looks like rent-a-fence to me.The fencing is clearly just for safety during construction.
I’m hoping the vast sea of concrete around the tracks is also addressed. Just putting out a few hundred bags of mulch would work fine.O:
Sooo..do you, or do you not count the large amounts of exterior track that aren't covered by brakes or stops?
In all seriousness, love everything coming in from the aerials (outside of the fencing, which I hope is just for the short-term).
This is going to be like gingotts in that it stops often and doesn’t let it be a coaster. Right after the track drop, it pretty much just makes an “s” curve than back to a straight track. You’re all pumped up after the launch and it’s over.
Not really sure you can even remotely compare those coasters and this. Those are unthemed steel thrill coasters. This is none of that.I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.
Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Can people stop @hiting on Gringotts so much it’s getting ridiculous. Yes it’s a screen ride with some coaster effects but it doesn’t deserve the constant bashing.I really think the only time it has a full stop is in the snare building....I expect it to go rolling through the Scroot show scene and same with the Spike
Either way the fact that this has AAs and non 3D relient effects already puts it lightyears ahead of Gringotts
Agreed best overall attraction between facade, que, pre shows, and ride. I mean really it is the dynamic attractions SFX coaster before the SFX coaster existed. Really still is and it’s an Intamin which people think has problems yet how’s that SFX coaster running at Ferrari World. Revenge of the Mummy is my number 1 for ride experience only then Gringotts, ET, and MIB:Alien AttackCan people stop @hiting on Gringotts so much it’s getting ridiculous. Yes it’s a screen ride with some coaster effects but it doesn’t deserve the constant bashing.
I think Gringotts falls a bit flat in the pacing department, but that doesn't mean I'm bashing it...I ride it everytime I go, and I go once a month hahaCan people stop @hiting on Gringotts so much it’s getting ridiculous. Yes it’s a screen ride with some coaster effects but it doesn’t deserve the constant bashing.
I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.
Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Not really sure you can even remotely compare those coasters and this. Those are unthemed steel thrill coasters. This is none of that.
I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.
Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
I think it’s a little premature to say that.That's not what I'm saying. They could have added a wave turn into the layout without a hitch. It isn't that hard.
All I'm saying is that this could have been a better coaster. That's all.
Also it’s not open yet how much judgement can we have on something nobody has even rode yet .
I think Gringotts falls a bit flat in the pacing department, but that doesn't mean I'm bashing it...I ride it everytime I go, and I go once a month haha
That's not what I'm saying. They could have added a wave turn into the layout without a hitch. It isn't that hard.
All I'm saying is that this could have been a better coaster. That's all.
Its not supposed to be a thrill-a-minute coaster. Thematically its closest relative would probably be Matterhorn (which also is themed, has no real air time or unique features).I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.
Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Unless I am mistake the JttCoE elevator uses the effect the rebel ship will have in SW:GE. You enter and exit through the same door giving a much better illusion thoughI'm just not overly impressed by it. Feels overly tame and restrained, also short--and yes, way too many screenz. See, while FJ uses them, it balances it out with practical effects and an amazing ride system.
The queue, however--along with the rest of Diagon--is a marvel. Yes, I'm aware JttCotE did it first, but the "elevator" is incredible.