Agreed. This is the #1 issue by far with HHN. Universal does seem to recognize that, but can't seem to come up with an effective countermeasure.
And this is where you lose me. The best houses the past two years are easily two of the best in the past decade. But more importantly, even the worst houses usually have at least some redeeming quality. Early 00s, for every good house there were always at least two stinkers. Now, even an HHN failure like Dracula Untold, there is still a level of detail and design that puts it over at least half the 00-era houses. We just don't get a thrown-together Fear Factor or a Cold Blind Terror anymore.
yes we do..
The detail in the houses is FAR from below years past, in fact it's better. Name one house from 24 that you can honestly say pales in comparison to something in the past.
if that's the case then why even hide actors in boo holes? if the houses are becoming more like museums then what's the point of adding boo holes everywhere, just have the actors be out in the open and interact with the people. make it an experience where the actors not just jump out but work with the public. i would like that.
is not even about not being scared, it is about how predictable the scares have become in that aspect. i do think in the past they had different ways to get you. compare that to how predictable the scares were in
from dusk or dracula. the sets and the attention to detail might be getting a lot better, but... like i said if thats the point then just get rid of the boo holes. Have the actors talk to you,
I would much rather just be able to fully see their costumes and have them interact with me than coming out of the same kind of holes they have always used.
even some houses are starting to do that, cabin in the woods, resident evil, Alice Cooper, the doll house, AVP, they had actors (and puppets) out in the open, you got to be able to see them and i did like that a lot.
even the ending to From Dusk was better than the cave parts of the house, and you had the actors be out in the open.