1) If you like "set-pieces" (big scenes/props in houses), this will be a good year for you. This is beyond facades. A few of the houses have full-size vehicles within the houses themselves (I've only shared one). This includes parts of an airplane.
2) If you like "scenes" in the houses (yes, that require resets), this will likely be a frustrating year for you. Fallen last year, evidently, was predominately those sorts of scares-scenes that require a reset. That's likely why a lot of people complained about the lack of scares in the house. The scares were there... just easily missed. I've been told they're expanding that method this year. I anticipate a lot more missed scares because of it.
3) If you like Universal attempting new ideas, this should be a good year (provided the ideas are actually executed). The three houses I'm most interested in are specifically because of those ideas. Two of those ideas indirectly tie to house concepts I've developed over the years. (Here are your freebies: Ragtag relates to a
Hunger Games house I treated. Surprise relates to a "Deja Vu" houses I've wanted to see attempted anywhere). The last one, Meteor, is pitched as only having a single light source (a moon) for the entire maze (plus the exit signs, but what can you do?).