HHN Scare Tactics | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Halloween Horror Nights - Orlando
  • General Horror Nights Discussion
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

HHN Scare Tactics

  • Thread starter Thread starter pumpkinbot343
  • Start date Start date Sep 17, 2021
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 17, 2021
  • #1
Inaccurate title. Actually it’s a listing of the effects of HHN.

3-D:
Boo Holes:
Bungee: A scareactor at a harness would fly at guests from above. Originated in Castle Vampyr.
Catwalk: An effect used in Dead Silence, Interstellar Terror, and Gothic. An illusion using a model to give guests the impression that they’re far too many floors up than they really are.
Crushing Wall: According to this it originated at the very first year. Basically faux walls creating the illusions of being crushed, not painful though.
Distraction based Scare: Self-Explanatory. Ex: Screamhouse featured a moving coffin gag.
Drop Floor: The ending of Twister.
Electric Chair: Or a simulation of it. Originated in Hellgate Prison, andReflections of Fear featured it as a drum beat.
Environmental-Blend Scare: A scareactor would blend in with their environment—gillie suits, UV pattern rooms, etc.
E-Prompt: A sewing machine pedal configured to activate a sound and/or light queue that actors trigger to emphasize the intensity of the scare.
Fire: Self-explanatory. Orfanage had it, Jungle of Doom had flame cannons.
Floor Trick: An scareactor would hide under the floor (actually glass) lying down on a dolly and move themselves up and down. Used in 2010’s LT house.
GAT: Guest Activated Triggers. Press a button and something will happen. Ex: 2010’s Paychoscareapy had Jack appear in a straitjacket if button was pressed.
Loop Traps: Don’t know when it actually happened at HHN, but going by this it did happen. You enter a (typically rectangular) room with a wall in the center. That room has an entrance and an exit. When you enter, scareactors either close both doors or stand in the way, forcing you to walk in a circle (trapped in a loop) until they open the exit and you can get out. Build them out of chainlink (or mirrors) and add a strobe and things get insane really quickly.
Mirror Maze: A maze where the walls are filled with mirrors making guests unsure where they’re supposed to go.
Mirror Trick: A scareactor would appear to approach a guest, but it is actually a trick of the mirror and the scareactor lunges from the opposite side.
Room Expansion: When a room appears to be bigger than it actually is. Used in walls, though the In-Between applied to floor and ceiling via mirror.
Rotating Room: A group would enter a room (of doors, actually) and the door would shut behind them. The walls of the room would then begin to spin around them, the idea being that it would "mix" which door you would go through. The room would stop spinning, and you would continue on.
Ping-Pong Scare: Guests would be “attacked” by multiple scsreactors in a rapid sequence.
Projections: Think Acid Assault. 2008 and 2009 featured projections around the park revolving the characters of Bloody Mary and the Usher.
Puppets/Animatronics: See the AWIL/La Llorona houses.
Scrim Wall: A seemingly barren wall would flash revealing a hidden Scareactor behind it.
SIF: Term for Stuff in Face which is self explanatory. Examples include “floating heads” in the Hallow and one of the UCM houses.
Spinning Tunnel: A special effect where guests would walk on a ramp and the room would spin creating a disorientating effect.
Stiltwalker: Extremely tall character achieved by putting a scareactor on stilts. Think Fear and the Sentinels.
Strobes: Flashing lights.
Team Scare: multiple scsreactors ambush guests simultaneously.
Tilted Floor: As it says. I think it was used in Forsaken.
Water/Air Spray: A jet of water or air giving the illusion of bodily fluids or something like a gunshot.
 
Last edited: Jun 28, 2026
  • Like
Reactions: londonwerecat, shiekra38 and Coolbfitz
WAJAS

WAJAS

Webslinger
Joined
Aug 15, 2014
Messages
3,590
Location
--Classified--
  • Sep 17, 2021
  • #2
There are also the aerial actors that fly between different podiums, like the Witch in Scary Tales.

Stilt walkers in general, which includes the tall character on stilts fastly walking towards you. Silent Hill has examples of this happening throughout.
 
  • Like
Reactions: londonwerecat, Coolbfitz and pumpkinbot343
kingcooger

kingcooger

Jurassic Ranger
Joined
Feb 7, 2014
Messages
1,717
  • Sep 17, 2021
  • #3
The floor ghost and fake chair in Wyandot Estate

The barrel toss in F13 2007

The disorienting blackout lighting effect used in the Tweedle room of Asylum in Wonderland
 
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 17, 2021
  • #4
kingcooger said:
The floor ghost and fake chair in Wyandot Estate

The barrel toss in F13 2007

The disorienting blackout lighting effect used in the Tweedle room of Asylum in Wonderland
Click to expand...

Couls you explain the floor ghost and barrel toss?
 
kingcooger

kingcooger

Jurassic Ranger
Joined
Feb 7, 2014
Messages
1,717
  • Sep 17, 2021
  • #5
pumpkinbot343 said:
Couls you explain the floor ghost and barrel toss?
Click to expand...
I never saw the barrel scene myself, but I have heard it presented two different ways:
1) Jason, standing above you, pulls a rope and barrels seem to head towards you before colliding with one another. It sounds similar to the effect in Carnival Graveyard.
2) Jason, standing above you, tosses a barrel at you that appears like it is going to hit you before being caught by netting or an attached string

The ghost in the floor trick was wild. At one point in Wyandot, the floor beneath you was see through glass and an actor would be lying on his back on a little dolly under the floor, pulling himself up and down
 
  • Like
Reactions: londonwerecat and pumpkinbot343
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 18, 2021
  • #6
Does the UV paint in Dead Exposure and Universal’s House of Horrors (2012) count as a “tactic”?
 
Legacy

Legacy

Superstar
Joined
Jul 27, 2015
Messages
11,206
Age
42
  • Sep 18, 2021
  • #7
pumpkinbot343 said:
Does the UV paint in Dead Exposure and Universal’s House of Horrors (2012) count as a “tactic”?
Click to expand...
No.
 
Nick

Nick

Veteran Member
V.I.P. Member
Joined
Sep 22, 2011
Messages
31,261
Location
Orlando
  • Sep 18, 2021
  • #8
Can't forget the number one scare tactic installed in every scareactors head: Boo and Skidoo!
 
  • Like
Reactions: Tobias and Legacy
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 19, 2021
  • #9
how do you describe an e-prom?
 
Clive

Clive

Time Traveler
Staff Member
Joined
May 26, 2010
Messages
7,730
  • Sep 19, 2021
  • #10
Legacy said:
No.
Click to expand...

I feel like UV can facilitate some tactics that aren't otherwise available. The "invisible" scare actors in Dead Exposure 2008 (not sure if they pulled it off the same way in the sequel) that would hide in plain sight before appearing between UV flashes was a pretty stellar tactic when I saw it. But yeah, UV on its own is just a scenic decision, not a tactic in and of itself.

Nick said:
Can't forget the number one scare tactic installed in every scareactors head: Boo and Skidoo!
Click to expand...

E-prompts are practically the only tactic installed in Hollywood these days!
 
Legacy

Legacy

Superstar
Joined
Jul 27, 2015
Messages
11,206
Age
42
  • Sep 19, 2021
  • #11
Clive said:
I feel like UV can facilitate some tactics that aren't otherwise available. The "invisible" scare actors in Dead Exposure 2008 (not sure if they pulled it off the same way in the sequel) that would hide in plain sight before appearing between UV flashes was a pretty stellar tactic when I saw it. But yeah, UV on its own is just a scenic decision, not a tactic in and of itself.
Click to expand...
pumpkinbot343 said:
how do you describe an e-prom?
Click to expand...
A sewing machine pedal configured to activate a sound and/or light queue that actors trigger to emphasize the intensity of the scare. Again, not really a “tactic.”

Most of what’s listed are, to me, technical effects or settings and not really “scares.” It ignores the actual actions of the scares. If we want to discuss actual tactics, you need to include.

Ambush or Startle Scare (performer suddenly attacks a guest “from nowhere”)
Distraction Scare (performer draws guest attention while another performer scares)
Ping-Pong Scare (guest scared be multiple performers in a rapid sequence)
Environmental-Blend Scare (Performer disappears in the environment—gillie suits, UV pattern rooms)
Stalking Scares (when a performer scares a guest, disappears for a moment, then scares them again)
Follow Scares (when performer obviously follows a guest)
Stealth Scares (silent scares, where performer just “appears” beside you).
Alternate-Level Scare (from above or below guests)
Wait (performer is seen by guest well in advance, and patiently waits for guest to approach)
Team Scare (multiple performers conducting an ambush scare simultaneously)
Multi-Layer scare (a distraction in the distance allows a startle in-between the guest and distraction—think the door scare)
Subversion scare (what you see isn’t what you get—think scrim scares, fake arm scares, etc.)
Character scare (performer who’s primary function is establishing the narrative more than “scaring;” though scaring is possible)
Choreographed scare (performer acts out a specific scene coordinated with designed effects—Boris’ gunfight)
 
  • Like
Reactions: londonwerecat, Clive and pumpkinbot343
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 19, 2021
  • #12
There any way I could change the title to “Tactics, Effects, Gags and general fluff at HHN”?
 
Last edited: Sep 19, 2021
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 28, 2021
  • #13
Eh I’ll just leave it at the first post. Anyone know if the “Catwalk” effect was used in any other house in HHN?
 
Legacy

Legacy

Superstar
Joined
Jul 27, 2015
Messages
11,206
Age
42
  • Sep 28, 2021
  • #14
pumpkinbot343 said:
Eh I’ll just leave it at the first post. Anyone know if the “Catwalk” effect was used in any other house in HHN?
Click to expand...
Pretty sure it was used in Gothic.
 
  • Like
Reactions: Clive
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 28, 2021
  • #15
Legacy said:
Pretty sure it was used in Gothic.
Click to expand...

Oh yeah forgot that one. By extension, the scene in Jack’s house in 25?
 
Clive

Clive

Time Traveler
Staff Member
Joined
May 26, 2010
Messages
7,730
  • Sep 28, 2021
  • #16
pumpkinbot343 said:
Oh yeah forgot that one. By extension, the scene in Jack’s house in 25?
Click to expand...

Jack’s house used the same mirror setup to achieve the enormity of the space below, but the view functioned as a distraction for the scare actors around you. You didn’t actually walk on a catwalk.
 
  • Like
Reactions: pumpkinbot343
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Sep 29, 2021
  • #17
From what I read, The Hallow and one of the Universal Classic Monsters houses in the 90s had scenes that featured floating decapitated heads. Should I make “Floating Heads” or is there a term for gags like that in general (I also read somewhere that 2001’s Superstitions had a scene of dead wet black cats similar to the Hallow scene)?
 
Legacy

Legacy

Superstar
Joined
Jul 27, 2015
Messages
11,206
Age
42
  • Sep 29, 2021
  • #18
pumpkinbot343 said:
From what I read, The Hallow and one of the Universal Classic Monsters houses in the 90s had scenes that featured floating decapitated heads. Should I make “Floating Heads” or is there a term for gags like that in general (I also read somewhere that 2001’s Superstitions had a scene of dead wet black cats similar to the Hallow scene)?
Click to expand...
They’re all variations on SIF (stuff in face).
 
  • Like
Reactions: pumpkinbot343
P

pumpkinbot343

Jurassic Ranger
Joined
Aug 12, 2021
Messages
1,000
Age
26
  • Oct 1, 2021
  • #19
What should I call the little gimmick in Universal’s House of Horrors (HHN 22) where in the Mummy room you have to crawl on the floor?
 
OhHaiInternet95

OhHaiInternet95

Dragon Trainer
Joined
Aug 18, 2017
Messages
5,379
  • Oct 2, 2021
  • #20
Because this seems like the thread to ask, could they do the steep gorge mirror trick the way they did it in In-Between again? As in, no barrier between the guest path and the mirror? Just curious about things they still can and can't do for safety regulatory reasons.
 
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • Diservations
    Universal Kids Resort - Frisco, Texas
    • Latest: Diservations
    • 1 minute ago
    Other Universal Parks & Resorts
  • Jerroddragon
    What If HHN Ran 7 Nights a Week?
    • Latest: Jerroddragon
    • 3 minutes ago
    General Horror Nights Discussion
  • ghostsarejerks
    Halloween Horror Nights 2026 (USH) - Speculation & Rumors
    • Latest: ghostsarejerks
    • 48 minutes ago
    Halloween Horror Nights 2026
  • ghostsarejerks
    Sinners (HHN 2026)
    • Latest: ghostsarejerks
    • 49 minutes ago
    Halloween Horror Nights 2026
  • Mike S
    Console Gaming (General)
    • Latest: Mike S
    • 57 minutes ago
    Games, Movies & Sports

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Halloween Horror Nights - Orlando
  • General Horror Nights Discussion
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2026 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top