I could see two in operation at once with a possible third in reserve.
That's assuming there's a block brake somewhere mid-course. From the length shown in the site plan, I wouldn't count on that.This should be able to run 3 trains. Most days it will likely run two.
There doesn't always have to be a block brake mid course to run 3 trains on a coasterThat's assuming there's a block brake somewhere mid-course. From the length shown in the site plan, I wouldn't count on that.
There doesn't always have to be a block brake mid course to run 3 trains on a coaster
Wicker Man at Alton Towers is a good example, the lift acts as the block on that ride as could the quadruple launch section on this ride. It could E stop on the 4th launch if the previous train hasn't cleared the final brake run.
So you could have one train finishing up the ride circuit, one loading and one beginning the quadruple launch sequence.
Still makes for better capacity than one train leaves the station and the next train hasn't hit the brake run yet. Making it so theres always a train entering the station when one leaves is almost always better.And then half the time a train load of guests is sitting outside of the station in the hot sun because someone can't figure out how the restraints work...
Pumped, this sounds like it's going to be a really unique attractionTrack length: 2,000 ft.
Track Traveled: 2,850 ft.
Max Height: 80 ft.
Max Drop: 75 ft.
Max Speed 45-50 mph.
Number of Trains: 2
Number of Cars Per Train: 3
Number of Riders Per Train: 18
Ride Time: 80-90 seconds
Capacity: 900-1000 People Per Hour
Footprint: 625 x 165 ft.
Inversions: 1 (Sidewinder - "soft inversion")
Height Restriction: 48"
Launches: 4 (First launch being backwards)
Notes:
Train will will be on switch track when it leaves that station and will then engage the main course / launch track. Backwards launches will go into a double up, forwards launches will go into a twisting double up. At the end of the reverse launches will be a beyond vertical spike that will look a little bit like a hook. At the end of the last launch will be a top hat that will put the ride at it's max height. It'll twist 90* to the right on the ascent up and there will be a copper fin brake at the top to hold the train for a "cliffhanger" effect. Out of the top hat will be a low to the ground banked turn and then right into a set of airtime hill that will be taken with some decent speed. Then comes the sidewinder...and another aitime hill immediately following. Three more small airtime hills / s-curves and then you're hopping up into the brake run.
While this coaster will have a few thrill seeker elements....this coaster is all about the middle ground that they've lacked at that park, a 48" coaster to bridge the gap from Grover and Manta / Mako / Kraken.
Track length: 2,000 ft.
Track Traveled: 2,850 ft.
Max Height: 80 ft.
Max Drop: 75 ft.
Max Speed 45-50 mph.
Number of Trains: 2
Number of Cars Per Train: 3
Number of Riders Per Train: 18
Ride Time: 80-90 seconds
Capacity: 900-1000 People Per Hour
Footprint: 625 x 165 ft.
Inversions: 1 (Sidewinder - "soft inversion")
Height Restriction: 48"
Launches: 4 (First launch being backwards)
Notes:
Train will will be on switch track when it leaves that station and will then engage the main course / launch track. Backwards launches will go into a double up, forwards launches will go into a twisting double up. At the end of the reverse launches will be a beyond vertical spike that will look a little bit like a hook. At the end of the last launch will be a top hat that will put the ride at it's max height. It'll twist 90* to the right on the ascent up and there will be a copper fin brake at the top to hold the train for a "cliffhanger" effect. Out of the top hat will be a low to the ground banked turn and then right into a set of airtime hill that will be taken with some decent speed. Then comes the sidewinder...and another aitime hill immediately following. Three more small airtime hills / s-curves and then you're hopping up into the brake run.
While this coaster will have a few thrill seeker elements....this coaster is all about the middle ground that they've lacked at that park, a 48" coaster to bridge the gap from Grover and Manta / Mako / Kraken.
LolAre we going to get a taste of Antarctica level theming here?
I just want a slice of it for the station and part of the queue.Lol
I doubt we’ll ever get something like that again.
Sesame Street has left the chatLol
I doubt we’ll ever get something like that again.
I could see something like Sesame Street: Street Mission which just opened at PortAventura in spain working.
Its an interactive (cookie throwing) dark ride, screens and sets, ok themed.
I’d go far beyond ok themed and say this is the best shooter ride I’ve been on. It’s got everything Midway Mania lacks. Has a thrill factor. AAs. Sets as well as screens, balanced well. An element of thrill. It’s fantastic!
I think all they would do is the facade to match the rest of the new area, which they’ve shown they can actually do really well with all the interactive components of the current one.Would really round out the park well (as long as SW's creative group doesn't touch it).
I mean, Midway Mania is trash so it's not a hard battle hahaI’d go far beyond ok themed and say this is the best shooter ride I’ve been on. It’s got everything Midway Mania lacks. Has a thrill factor. AAs. Sets as well as screens, balanced well. An element of thrill. It’s fantastic!