Don't put this evil on me, ricky BobbyYou know, they could just retheme Kong to a Jurassic World safari ride. Have some small dinosaurs AAs in the outdoor section, then enter a paddock or aviary. Have raptors, dilos, or pteranodons attack replace the cave, then you end up getting chased by the Indoraptor in the 360 segment while trying to escape, and replace the Kong AA with a mosasaurus (or full size T-Rex) after the most/indo segment in the 360 tunnel.
So change absolutely everything including all of the exterior and the only thing you’ll keep is the screens, vehicles and a little rockwork in the tunnel? The exterior is absolutely amazing and would have to get completely redone to a generic, what? Paddock?You know, they could just retheme Kong to a Jurassic World safari ride. Have some small dinosaurs AAs in the outdoor section, then enter a paddock or aviary. Have raptors, dilos, or pteranodons attack replace the cave, then you end up getting chased by the Indoraptor in the 360 segment while trying to escape, and replace the Kong AA with a mosasaurus (or full size T-Rex) after the most/indo segment in the 360 tunnel.
I have not. I haven’t been to the parks since 2011. It was purely a hypothetical based on the discussion about a Jurassic attraction on that spot.So change absolutely everything including all of the exterior and the only thing you’ll keep is the screens, vehicles and a little rockwork in the tunnel? The exterior is absolutely amazing and would have to get completely redone to a generic, what? Paddock?
Just tear the thing down at that point.
I’m guessing you haven’t seen Kong in person? Because a layover isn't realistic in any way.
No no, you replied to me presenting a counter argument.You’re the only one that seems to think this is an argument
Ok, I saw the switch track (top pic) today and tried to get a pic, but my camera phone sux. Anyway, I can't figure out how it is going to work. It looks weird with the straight track on the left and the right curved track on the right, and then left curved track piece that doesn't line up with anything. Can someone diagram out the layout for the end run, maintenance bay, and load unload? Are we sure it's not a duel load?Biggest things I noticed today, rockwork started going in, switch track was installed, track for the dive loop was delivered, maintenance building exterior is nearing completion on one side, and what looks like the second top hat support was being assembled on the ground.
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Single load, and the track into maintenance runs parallel to end run beside it. The load station is really short.Ok, I saw the switch track (top pic) today and tried to get a pic, but my camera phone sux. Anyway, I can't figure out how it is going to work. It looks weird with the straight track on the left and the right curved track on the right, and then left curved track piece that doesn't line up with anything. Can someone diagram out the layout for the end run, maintenance bay, and load unload? Are we sure it's not a duel load?
Something like this from the looks of itOk, I saw the switch track (top pic) today and tried to get a pic, but my camera phone sux. Anyway, I can't figure out how it is going to work. It looks weird with the straight track on the left and the right curved track on the right, and then left curved track piece that doesn't line up with anything. Can someone diagram out the layout for the end run, maintenance bay, and load unload? Are we sure it's not a duel load?
There ya go! Pretty much it!Something like this from the looks of it
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Blue is storage, orange is the transfer track, and pink is the track switch.
So then we can assume that this ride can run at least 5 trains on its course. Nice high capacity coaster. Will be interesting to see how this does with a single load/unload area. I don’t think there’s ever been a coaster that runs with that many trains with only one load platform. Must be a slow moving end scene to the coaster after the final brake run. Good info @Alicia !!!There ya go! Pretty much it!
But I think the transfer track is in the middle of maintenance, leaving storage tracks before AND after it. (3 at back and 2 in front + the access track out of maintenance),
Something like this from the looks of it
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Blue is storage, orange is the transfer track, and pink is the track switch.
It's an immelmann that doesn't invert technically, but there's no specific name that's widely used for that.Let's debate rollercoaster element terminology for a moment, shall we?
The Amusementinsider channel has been adamant that the first launch goes into an immelman, which traditionally is a half loop followed by a roll off the top to change directions. However, in their NoLimits POV, despite saying it's an immelman and twists off the top, the track overbanks then levels out to the drop.
What makes that specifically an immelman and not just a climbing turnaround of some kind?
That's what I figured. I think there's technically junior immelmanns that don't fully invert, but to me it doesn't exactly look like one. But we've gotta wait until they top that section off. I'm hoping it levels out sooner rather than later so we get some sick lats and airtime at the top.It's an immelmann that doesn't invert technically, but there's no specific name that's widely used for that.
So then we can assume that this ride can run at least 5 trains on its course. Nice high capacity coaster. Will be interesting to see how this does with a single load/unload area. I don’t think there’s ever been a coaster that runs with that many trains with only one load platform. Must be a slow moving end scene to the coaster after the final brake run. Good info @Alicia !!!