According to screamscape.Com
About a week or so ago someone posted a layout map of what Super Nintendo World might look like when built at Universal Studios Florida... and the collective internet lost their mind. I can't say for certain the exact origin of this map, as it does look like it was professionally done, but from what I've been told from a few sources, this was simply an old simple proof of concept proposal and never intended to be built exactly as shown. This may have simply been a graphic used for the initial presentation to get Nintendo on board in the first place. (Note: I’m not talking about the map posted on Screamscape, which is a non-detailed version of how new buildings could go up in Orlando for it.)
The layout shown was one that was quite cluttered and really doesn't look anything at all like what we've been seeing in the official graphics from Universal thus far. Plus it looked like a good bit of the land was dedicated to smaller attractions, and even playground style structures, so bottom line... don't believe it. The map did have one thing right however, the location, where we can expect Super Nintendo Land to take over the entire KidZone area.
So time to recap what we do know about Super Nintendo World:
Multi-Level - According to comments made at the ground breaking, the lands will feature multi-level buildings and pathways, which does match up with what is being shown in the concept artwork.
Super Mario Kart - They have also confirmed that what is expected to be the primary major attraction will be one themed to Super Mario Kart. Not only is this a good choice for the action element that can be translated well into a ride, but the nature of the game also allows for the inclusion of a large number of Nintendo characters to be grouped all together.
So what about the other attractions? Well, there are only rumors so far, but the long standing rumor has been that Super Nintendo World will feature 3 attractions, or at least it will in the North American installations. There is always the chance that the one going into Japan may cutback to just two attractions due to space issues, or to allow for the inclusion of more themed shopping, dining and character interaction spaces, as the Japanese market really appreciates those kind of extras.
That said... it has been pretty clear thus far that the second attraction would have to feature the giant ape in the room... Donkey Kong. As a character, Donkey Kong is easily just as well known as Mario and the popular rumor has been about that Boom Coaster ride patent Universal filed for, with a mine kart theme that has the ability for the kart to appear to jump gaps in the track and lean to the side on two wheels, while really running on a hidden track system. As rumored before, this is expected to be something themed to the Donkey Kong Country game series.
The third ride concept? Well... not a lot has been said, and I really don't know if even the rumor going around was locked in as the final concept or not, so take this one with a grain of salt, but if the rumor holds true, the idea I kept hearing about was for a Yoshi themed interactive dark ride concept. Even better, for capacity sake, the one rumor suggested it would even be an Omnimover style ride system, something Universal really hasn't tried yet. Given that the unique feature of the Yoshi character in games is typically his ability to lash out with a long tongue and gobble up things and even spit some of them back out at targets, so you can see how this could make for a fun interactive style dark ride. Fair warning... this is just a rumor... but it sounds like a good choice to me.
As for the rest? Well, for wanting Metroid, Kirby, Zelda or even Pokemon themed stuff in the land, I just wouldn't expect it yet. Maybe for a Phase 2... or something that could even be used as a second Nintendo themed land in another park, as all those characters really live within their own pocket-universe, while I think we will see Super Nintendo World focus on the core characters that cohabitate within the primary Nintendoverse.