I find Rockstar's stuff to be completely over rated, with repetitive gameplay. Open World format is not the be all end all of videogames, in fact I'd argue that it's ruined quite a few franchises that used to be more structured. The new God of War did it right. There needs to be sufficient story to fill in all the side content, or it just seems like filler after awhile.
Breath of the Wild worked because it was "new" to the franchise, but there are plenty of folks that missed the classic "8 dungeon with item" and story structure. I hope when they make a Wild sequel they will focus a little more on structure of story and item placement. The shrines were the real saving grace.