Ok, so under the premise that it's been several hour - my take on Pandora at night.
The pics:
Gallery 1:
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And Gallery 2:
Night Pics 2
And then in general.. It's dark. Like stupidly dark in some spots. Also, the lighting just abruptly ends in some areas. The main building facade doesnt have any light up plants on it once you're past the queue lines so it's like a big dark backdrop with some blue washes. It definitely needs some light up plants. The projection mapping on the floating mountains is really dim, like almost hard to see in person. It needs real lights up there. The mapping i animated and has little lights moving about, but it's so hard to see the effect is pretty much entirely lost.
The areas where the sudden stop of lighting FX are the worst are behind the entrance to River Journey, the overflow queue for River Journey (it's almost pitch black in that side loop), and then sporadically around the drum circle, the River Journey exit area, and most jarringly the exit of Flight of Passage.
Most of the areas are just dark - not even the painted ground effect. Which is odd, considering they often still have the lights to illuminate the ground effect if it was there.
But the exit of Flight of Passage for whatever reason resorts to full on normal broad area lighting and it looks weird compared to the rest of the land. This extends to the industrial looking areas leading up the shop and dining too. It's very odd that it all just seems to stop.