- Feb 28, 2015
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Probably IMO. They just gonna have sparklers at the end of their wands?Sinbad weird?
Probably IMO. They just gonna have sparklers at the end of their wands?Sinbad weird?
This was my exact thought when reading the article. The move definitely makes sense. I think UC is quite aware of the perceived (or actual) attraction imbalance at Studios. I think they simply had to take a “one problem at a time” mentality. Get this out asap, figure out the screen issue over the next 10 years. Maybe it’s wishful thinking, but my hope is that Studios looks like a completely different park after EU opens.I find it hard to believe that UC was blindsided by this though, I think it was released in Mar/April that VR rides would be in the store. It was shared, liked, commented on over and over so many times online by folks that work all over the parks, in every division including UC. I suppose the answer to the park switch though is that Uni is so spooked about the store "experience" opening now that they shouldn't wait for 3/4 years to debut theirs?
I think for a wand show, the set needs to utilize elements like Rise does with the blaster effects.Probably IMO. They just gonna have sparklers at the end of their wands?
Given these stats, it has to have terrible capacity. I will be generous and say they can get a new group on every ~8 minutes (4-5 min experience, 1-2 to both load and unload). That shows capacity at under 1,000pp an hour.Alicia is saying rumored capacity is 144 total VR setups....6 per room....24 rooms
This was my exact thought when reading the article. The move definitely makes sense. I think UC is quite aware of the perceived (or actual) attraction imbalance at Studios. I think they simply had to take a “one problem at a time” mentality.
*sigh*Given these stats, it has to have terrible capacity. I will be generous and say they can get a new group on every ~8 minutes (4-5 min experience, 1-2 to both load and unload). That shows capacity at under 1,000pp an hour.
Building a low capacity ride - bad. Building a screen based ride in a screen heavy park- bad. Doing both just seems like an easily avoidable mistake.
Between F&F, Fallon and now this - seems like three moves that just don’t make sense.
Half the set up is done in the preshow room (including sizing headsets) before entering the main room. Ride time is less.Given these stats, it has to have terrible capacity. I will be generous and say they can get a new group on every ~8 minutes (4-5 min experience, 1-2 to both load and unload). That shows capacity at under 1,000pp an hour.
Building a low capacity ride - bad. Building a screen based ride in a screen heavy park- bad. Doing both just seems like an easily avoidable mistake.
Between F&F, Fallon and now this - seems like three moves that just don’t make sense.
And that would be fine of course, a screen can be a powerful tool, as are AA's, as is fog, as is lighting, as is sound...Simply using a screen (I'm thinking of Bourne at one end and Poseidon's Fury at the other for show comparisons) in it does not make a ride/experience/show "screen based". As @JoeCamel pointed out though, screens aren't necessarily a necessity.Only way a trial show works is with screens. Watching actors try and fight with “magic” would be weird.
So ride time in sub 4 minutes?Half the set up is done in the preshow room (including sizing headsets) before entering the main room. Ride time is less.
I guess my genuine question would be this: what is the "problem" they think they'd be addressing by adding the VR ride?
The last batch of HP additions was Hagrid’s!So ride time in sub 4 minutes?
We did the Void last time, and I know that is apples to oranges (upcharge, no park admission needed) but our biggest complaint was how short it was.
Coming off negative here, which I know sucks.I am a big HP and Universal fan, we made specific trips after the opening off all 3 HP portions (Diagon, hogsmede and hagrid) and have loved it all (minus gringotts, which just bores me). Just wish the last batch of additions were more exciting.
This.The last batch of HP additions was Hagrid’s!
Since F&F, Universal has opened Hagrid’s, Bourne, and VelociCoaster in Orlando.
Like, I really don’t understand why people have such an issue with ANYTHING replacing Fear Factor.
1. A systemic problem at Studios with ride imbalance.
2. A pressing need to open a new attraction before EU.
Like, I really don’t understand why people have such an issue with ANYTHING replacing Fear Factor.
Yet they could have addressed both of these with the same attraction.
Except it’s been said they’re intentionally shifting a complete concept from EU to serve as a gap attraction. They’re doing it for the purposes of efficiency. They can’t drop Yoshi or Mario Kart or any of the practical attractions planned for EU into Studios because they either wouldn’t fit thematically or it would eliminate a key draw for EU. And re-theming something would take 2-4 years… which means it couldn’t fill the gap.Yet they could have addressed both of these with the same attraction.
Some of us (or maybe it truly is just me around here!) would like to see Universal Studios Florida move away from being so simulator-heavy. If USF only has one slot to add an attraction before EU, and the VR ride is it, that means it just pushes the prospect of a new, physical/practical-based dark ride off even further into the nebulous future, and it will take even more of an effort to start to re-balance things.
And I get it, plenty of people don't care. And I get that Universal's in the process of building an entirely new theme park. But I just find it frustrating, as somebody who used to love USF, to watch Universal Studios Hollywood open (to much acclaim) basically the exact sort of ride I've been asking them to build in USF for over 10 years, while USF takes another step in a direction that doesn't appeal to me.
No, the "problem" wouldn't be fixed by a single ride, but it would certainly help a lot.So you’re saying if Universal opened one purely practical ride, you’d consider the problem fixed and stop talking about it? Cause I think the problem is much larger than one ride.
I don't see how this is really a response to what I wrote. I never said I didn't understand the "logic."Except it’s been said they’re intentionally shifting a complete concept from EU to serve as a gap attraction. They’re doing it for the purposes of efficiency. They can’t drop Yoshi or Mario Kart or any of the practical attractions planned for EU into Studios because they either wouldn’t fit thematically or it would eliminate a key draw for EU. And re-theming something would take 2-4 years… which means it couldn’t fill the gap.
Like, the logical reasons aren’t even that deep.
I'm all for Fear Factor being replaced, just not with "this", I guess its a gut response, a visceral one at that.Like, I really don’t understand why people have such an issue with ANYTHING replacing Fear Factor.
You literally said, “If USF only has one slot to add an attraction before EU, and the VR ride is it, that means it just pushes the prospect of a new, physical/practical-based dark ride off even further into the nebulous future, and it will take even more of an effort to start to re-balance things.”I don't see how this is really a response to what I wrote. I never said I didn't understand the "logic."