I am officially back from my wonderful West Coast vacation, which was much needed and a ton of fun. Every park I visited I had a pretty decent experience for the most part (USH was a bit of a let down, SW San Diego had some operational quirks, but I still had a lot of fun at both), with the glaring exception of Six Flags Magic Mountain, the subject of this specific trip report. Going into my day at SFMM I already had a pretty good idea of what to expect based on pervious experience with Six Flags parks, friends who have worked for the chain, that park, and many other factors. Still, I was not wholly prepared for the - quite frankly - disgrace of a park I was about to experience. As a bit of a disclaimer, this was a visit on a weekday with school still in session at a slightly larger than regional park, and attendance that day likely didn't top a few thousand. However, the complete lack of service I experienced was staggering and unexpected, along with the almost nonexistent attendance.
My first indication that this was not going to be a typical park visit or a well kept park was the condition of everything in sight from the parking lot to the front gate, and the no more than 40 people waiting to get in (including my 4 person group). The main entrance sign/structure was rusty, paint was peeling...it looked very neglected and slummy. I'm honestly surprised there were no weeds and plants cracking the concrete, the only sign of any real maintenance in the area. Gold Pass holders get early entry perks at most of the parks, and we supposedly did here as well...a grand total of 10 minutes early entry to start walking to our first ride. I'm willing to give this laughable service point a slight pass because of the lack of any kind of real attendance that day, but if this is how it goes when the park is crazy busy...wow. The entrance layout is odd with that short stretch of food and shops before you are forced to make a right into their main entry plaza...that looked absolutely unimpressive this day with the fountains and waterfall off, no crowds, no employees in sight, and the massive construction wall that would make you think you had to walk the entire park to your left to reach anything on the right side of the park unless you knew better. To be fair, the construction wall is a large mitigating factor, but the three other passes I made through this area left me even more sour as I realized how good the area could look if only the water features were turned on, never mind the (again) obvious lack of regular and good maintenance (about to become an overarching theme of the thread).
Anyway, my new fiancé and I (proposed the night before) were off to the right side of the park after we found the opening to that side of park along the construction wall thanks to the recommendation of a nice local to avoid the rush to X2, where our first ride of the day would be Goliath. This woodsy/frontier section of the park was actually halfway decent because the lack of maintenance didn't really detract from the intended look. We arrived at Goliath at about 10am exactly to find ourselves the first and only guests so far, so of course we took the front row. Let me just say that Goliath is without a doubt that park's saving grace of a ride. It is intense, fast, and surprisingly smooth (with SF maintenance, I don't know how, but it is), easily my favorite ride in the park. We immediately hopped out and made our way back through the horribly maintained and seemingly abandoned jungle line and up the very, very long stairs where we took a spin in the back seat (there were finally 4 others riding in the first two rows at that point). I wasn't surprised to find a more forceful ride in the back seat, and had I not been more than a little hungry I probably would have enjoyed it more. Definitely a great coaster, making my top 10 steel list for sure, and surprisingly enough running two trains! But at this point we're both very hungry and thinking about food (we forgot to stop somewhere on the way of the hour and a half drive from the DLR area), but continue wandering for our next ride figuring we'll stumble upon something as we go. This was a big mistake on our part, as we passed empty food stand and cart after empty one on our way to Colossus. This was an ok ride, but were it not for the somewhat historic status it would be a very "meh" ride. After Colossus I hopped on Scream, which I was looking forward to as I have yet to ride a bad B&M. I got off having ridden what has to be the worst maintained B&M, ever. Kumba (despite my love for this ride, it is undeniably a bit rough) is 100x better than what SFMM's maintenance team has let happen to Scream. It is beyond bad wheels, it is just in flat out horrible condition. The layout is fine, and would likely be fun if I could have enjoyed a halfway smooth ride. Oh, and of course, one train operation. We continued from there up towards the DC Comics area and the Intamin Zacspin coaster Green Lantern. I was especially interested in this coaster as I had been following this ride concept since it first started making the rumor circuit for Cedar Point like 5 or 6 years ago. Both of us rode this, and both came off more than a little sore. It was interesting and even slightly fun, but the "transitions" are far from graceful and smooth.
I'll continue this when I return home later this evening. Food (and FunSpot if it stops raining) are calling my name.
My first indication that this was not going to be a typical park visit or a well kept park was the condition of everything in sight from the parking lot to the front gate, and the no more than 40 people waiting to get in (including my 4 person group). The main entrance sign/structure was rusty, paint was peeling...it looked very neglected and slummy. I'm honestly surprised there were no weeds and plants cracking the concrete, the only sign of any real maintenance in the area. Gold Pass holders get early entry perks at most of the parks, and we supposedly did here as well...a grand total of 10 minutes early entry to start walking to our first ride. I'm willing to give this laughable service point a slight pass because of the lack of any kind of real attendance that day, but if this is how it goes when the park is crazy busy...wow. The entrance layout is odd with that short stretch of food and shops before you are forced to make a right into their main entry plaza...that looked absolutely unimpressive this day with the fountains and waterfall off, no crowds, no employees in sight, and the massive construction wall that would make you think you had to walk the entire park to your left to reach anything on the right side of the park unless you knew better. To be fair, the construction wall is a large mitigating factor, but the three other passes I made through this area left me even more sour as I realized how good the area could look if only the water features were turned on, never mind the (again) obvious lack of regular and good maintenance (about to become an overarching theme of the thread).
Anyway, my new fiancé and I (proposed the night before) were off to the right side of the park after we found the opening to that side of park along the construction wall thanks to the recommendation of a nice local to avoid the rush to X2, where our first ride of the day would be Goliath. This woodsy/frontier section of the park was actually halfway decent because the lack of maintenance didn't really detract from the intended look. We arrived at Goliath at about 10am exactly to find ourselves the first and only guests so far, so of course we took the front row. Let me just say that Goliath is without a doubt that park's saving grace of a ride. It is intense, fast, and surprisingly smooth (with SF maintenance, I don't know how, but it is), easily my favorite ride in the park. We immediately hopped out and made our way back through the horribly maintained and seemingly abandoned jungle line and up the very, very long stairs where we took a spin in the back seat (there were finally 4 others riding in the first two rows at that point). I wasn't surprised to find a more forceful ride in the back seat, and had I not been more than a little hungry I probably would have enjoyed it more. Definitely a great coaster, making my top 10 steel list for sure, and surprisingly enough running two trains! But at this point we're both very hungry and thinking about food (we forgot to stop somewhere on the way of the hour and a half drive from the DLR area), but continue wandering for our next ride figuring we'll stumble upon something as we go. This was a big mistake on our part, as we passed empty food stand and cart after empty one on our way to Colossus. This was an ok ride, but were it not for the somewhat historic status it would be a very "meh" ride. After Colossus I hopped on Scream, which I was looking forward to as I have yet to ride a bad B&M. I got off having ridden what has to be the worst maintained B&M, ever. Kumba (despite my love for this ride, it is undeniably a bit rough) is 100x better than what SFMM's maintenance team has let happen to Scream. It is beyond bad wheels, it is just in flat out horrible condition. The layout is fine, and would likely be fun if I could have enjoyed a halfway smooth ride. Oh, and of course, one train operation. We continued from there up towards the DC Comics area and the Intamin Zacspin coaster Green Lantern. I was especially interested in this coaster as I had been following this ride concept since it first started making the rumor circuit for Cedar Point like 5 or 6 years ago. Both of us rode this, and both came off more than a little sore. It was interesting and even slightly fun, but the "transitions" are far from graceful and smooth.
I'll continue this when I return home later this evening. Food (and FunSpot if it stops raining) are calling my name.