I'm aware of all those thing thanks, and they are different beasts all together, and make sense within the constraints of their building locations (or rather, there possibly building locations). I'm talking specifically about this attraction and reality of those "cuts" mentioned, as some (like the high speed chase) make absolutely zero sense as a realistic planned addition to the ride given the size of the area. And he clearly lists those as cuts made to the ride as we see it now and planned in its current location, not the previous iteration planned in Disaster!, which he addressed in a later post.
I'm not saying cuts were not made, cuts are always made in amusement attractions. All I'm saying is he rather obviously trying to overplay the idea of "cuts" by bringing up things that may have never been real concepts actually considered for the final iteration for the ride aside from the initial "blue sky" phase (in which Creative teams usually throw everything and the kitchen sink at the wall) as a way to bash the ride.
He has always looked and spoken down at Universal, and when he make remarks like the ones made in that post (especially about the Creative team) that I know personally and first hand are outright false, it makes me question his intentions and length of his insider info, at least on the Universal front.