I went on Saturday, as well. Park was dead until noon or so, but still much quieter than usual for this time of year. Star Wars Land, as far I saw, did not ever switch to virtual queue.
Smugglers Run peaked at 90 minutes but hovered around 50 for most of the day - that looked roughly accurate? We rode 4 times - 3 via single riders, 1 via regular queue at the end of the night. Becoming disappointing with just how scripted the ride is, something you realize as you ride it several times consecutively - the "interaction" is actually frustratingly minimal. This thing needs additional missions yesterday, because right now, I'm already tiring of it. Did get to see the ADA pod, which was cool and not immersion-breaking in the slightest.
Most cast members seem 100% over it. Only cast engaging in the "bright suns" bit were the two I encountered in the Docking Bay restaurant, both seated in AC. Probably not a coincidence.
That said - Docking Bay - the food was good! I had the crispy chicken tips - really delicious, but portion felt 30% too small. Others in party had the veggie loaf and liked it, as well as the mousse desert, which she loved. Theming of the restaurant is a little too generic... feels like an old MGM restaurant, that Backlot one, maybe...? But I did love the outdoor patio.
We got Cantina reservations after some finagling with the buggy website. Everyone needs to understand you're waiting a minimum of 20 minutes after your check-in time, possibly more - they're getting super backed up. VIPs taking up entire booths is also not helping capacity. The entire staff looked to be at their wit's end. Luckily, we ended up right in front of R3X. Just a gorgeous animatronic. Love the soundtrack and caught a few new Star Tours in-jokes. The entire restaurant "shutting down" was amusing, and the one time I saw the whole cast really get into it (very Trader Sam's like). Tried two new drinks this time - the Bespin Fizz (huge hit!) and the Dagobah Slug Slinger (just fine). From now on, our order will probably be two Fuzzy Tauntauns, an Outer Rim, and a Fizz.
The land desperately needs music. The eerie bugs and robotic chirps are fun, but it's too bizarrely quiet most of the time - it makes you feel like you're somewhere you aren't supposed to be. I don't care about the immersion arguments - it's a nice idea that results in poor design execution.
They also need more performers. They have two Stormtroopers when they should have a dozen. I'm hearing some changes/additions are in the works, but they may end up being timed with the Rise of the Resistance opening.
Final observation: land felt less crowded in general. Barely a wait for Blue & Green Milk, PhotoPass Photographers, Den of Antiquities, Soda Stand, etc. (They did have healthy crowds, just no runaway queues of beyond 5 minutes).