Well, on the flip side, a failed attraction (or series of failed attractions) can shake a company’s design methodology of its complacency. Look at the F&F debacle, which effectively halted multiple screen-focused products in their tracks so Uni could go back to the drawing board.
Now, Disney (on the surface) hasn’t had the track record of over reliance on a delivery method that Universal has. But Disney IS opening 3 trackless, screen-focused rides in a year—with two in one park. Throw in the comments about Disney “not understanding their IPs” based on the Marvel designs (which, screen based rides), and suddenly a subpar reception to Rise is an opportunity to shake a lethargy before it sinks in too deep.