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Super Nintendo World (Osaka)

  • Thread starter Thread starter Viator
  • Start date Start date May 19, 2017
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Disneyson1

Disneyson1

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  • Feb 3, 2021
  • #3,401
EDIT: Spoiler tagged for length

I think there’s a way to be even-handed with this dark ride without having ridden - starting off with the plain fact, of course, that this attraction really can’t be judged in any wholistic way without riding. If so, then I think I’d have a hard time discerning between rides like FoP and Simpsons, Ant-Man and the Wasp: Nano Battle and MiB, etc. I think that all of these rides needed to exist for this one to bloom, and I think that this attraction is truly stunning.

I wonder if the attraction has any sort of motion base as some have said. I think that, without a doubt, it would be to the ride’s great gain if it did have one. To me, it would be like doing Spider-Man without a motion base (like Remy’s, which is one of the few I haven’t been on but doesn’t do anything for me in POV).

I love the flavor moments for each character, how Toad keeps getting dunked on and such. I wish some of the other characters had featured moments - and maybe that’s just not where the camera is looking - but seeing Luigi flip out in the mansion and the like would have been really sweet - though as it’s about the targets, this might just be something I crave due to the filmed and passive nature of my experience with this ride.

The physical-AR interaction happens just a FEW less time than I’d like, but gosh, the fire flower and the finale are stunning.

I think the first scene would have done well to have the projection-mapped floor as in Rainbow Road, because without that you get the unfortunate “I can see the screen bottom” problem that plagues a lot of really great attractions, but that’s a peeve of mine. I agree with others that said it’s sort of a troll on the part of the attraction to introduce this conceit early in the ride, setting it up as an FatF type experience.


I am a little surprised that the attraction doesn’t make any grand use of physical fast-motion illusions, like speed tunnels or “Indy Walls”, but I think that the AR covers a lot of these effects.

I’m deeply torn about the attraction. I wonder if it moves any faster than Dinosaur/Indy at top speed? I think that’d be the ideal speed for my taste. I know it’s been said that it’s MiB speed, but I can’t quite place it in terms of Dinosaur or Spider-Man, and which is faster.

The pre-show buildup is absolutely insane, especially if you view your experience as starting with the warp pipe outside and see the entire land as a build towards the experience. The musical choices are perfect in my opinion in each room until you find the entry. While I’d love to have seen a physical effect in the queue as Disney has done as of late, maybe a screen pivot like some of the Shamu show shows, I think the wordlessness is genius, even if it leads to some “Press A!” instincts.

I think that the main thing with the ride is the expectation of speed because of the be and, until the ending, not getting the delivery of that illusion. Perhaps it’s different in person? I think JungleSkip describes it perfectly in their post about why they think the ride is the speed that it is. I agree with everything in the post. But I also think there is something to be said that as a guest who has grown up with the Mario Kart franchise, has a baseline knowledge of the fact that race cars go fast, walks through an imposing evil castle, and go through two pre-shows, I don’t think it’s entirely fair to say that expectations aren’t being raised. I mean, this is akin to having a franchise like FatF or Cars without speed portions - which, we know how that went. I mean, this doesn’t make it a bad ride. It clearly is not. But I’m unsure if it was the right Mario Kart ride. This feels like the perfect Ghostbusters ride. Then again, I’m unsure what would be better, but I also don’t work at Universal Creative.

I think the ride itself is grand, especially as the first AR attraction, but I think there’s a disassociation with the implicit promise of speed and the reality that there is no world where a Mario headliner isn’t for all ages, nor is there a world where the Mario ride isn’t a game. I’m also sure that the AR can only really work at a slower speed or else the computers or our brains wouldn’t do a great job catching up. I know it’s not a popular topic on this site, and I know many of us knew this for a good long time, I think this is a really fair critique of the attraction -not to say that it should be a coaster, but as Universal is the inventor of the Extreme Dark Ride (Spider-Man, I’d even venture to say Cat in the Hat) I think it will be interesting to see reactions on the way they decided to realize this. For a company that decided to make (the v1) Cat in the Hat, the most child-friendly of properties, a truly thrilling attraction at first, it seems strange that they would pull the punch from this attraction. I wonder if there is an argument FOR Cat being so thrilling that somehow ALSO advocates for Mario Kart. Perhaps it’s a lesson learned in a strange way.

If I may lean into a hypothetical if we didn’t come into this attraction with the inevitable expectations of speed and interactivity - say if it were designed for another property - I wonder what it would look like. Will this ride be seen as the first of a certain sort of ride, like Spider-Man was? If so, what WOULD Ant-Man and the Wasp: Nano Battle attraction look like in AR? Would it be the critical pan that, I think, is well-deserved? What about a non-interactive dark ride - could Beauty and the Beast have met expectations of the silverware was flipping off the table along with animatronics? Could Poseidon’s Fury get an AR makeover? How about E.T? Can you make an AR thrill ride? Could this come to Harry Potter? Or do you think this is a one-and-done, in which the ride system is a one-in-a-park thing (Only one flying theatre per park, only one drop tower attraction, only one rapids attraction, etc.)

I can’t wait to ride in person.

The Piranha Plants throughout the land, and thus in this attraction, are absolutely stunning. I’m glad there are no humanoid characters as AA in the attraction, it would be like seeing Harry in AA in one random scene of FJ and then as a screen the rest of the way. Incidentally, I think it’s one of the bad parts of Mermaid for me and one of the best parts of Shanghai’s Peter Pan where seeing the character in several different mediums has wildly different results. I really appreciate that the land’s costumed characters almost move like animatronics or, more accurately, in the style of the Mario game itself - even if right now it feels a little stilted as they work through the uncanny valley-ness of what I think is an incredible idea
I know we’re on Mario Kart now, but I have to say, the most effective “attraction” to me is the key challenges and other interactive experiences in the land. Stunning, brilliant, beautiful, intuitive games. The animation on the figures is fun, the games are varied, and it all reminds me of a weird Nintendo peripheral device, like the Gyroscope Warioware or the balance board. They make it feel like that while distinctly adding in moments that make it impossible to take home as a game. I’ve always been a KPWSA, Scarecrow scavenger hunt, Data Pad, wand person, so this hits me RIGHT in the sweet spot.

I’m sorry to say that I think the Seuss Trolley Train Ride is a better actual ride than Yoshi, but the (outdoor, vista-based) scenery can’t compare. I know Yoshi’s Island is based on a storybook pastel aesthetic, but I also think that Universal did “walking into a book” more successfully in the Tooth Fairy house of all things - though of course it takes place indoors. I think I even like Cat in the Hat’s queue better. One of my absolute pet peeves is being close enough to a wall that is supposed to be “sky” that you can touch it. I know that there’s a serious space issue in the land, and that it’s a marvel of design that there’s a ride there at all, but I would beg to have a few plastic bushes on the ground, an attempt at layering like a pop-up book, and a little bit of backlighting. Maybe a scrim to give it a Barney look. The people that said that the queue looked like one of the nicer children’s hospitals really hit it in the head.

Obviously, this is a technical achievement, but the best part, for me, is the way the positivity, the music and the visuals really capture a feeling of excitement that we have begun to throw away for what some call “immersion” and what I say is a move from storytelling to rebuilding worlds - no background music, hidden details only being important if you’re genre-savvy and put legwork in, etc. I think this land captures some wonder, and even though I don’t love some aspects of it, I can see the amazing technical features of it.
Also, I would ship the food DIRECTLY to the US, even the stuff I find strange. I think people would be delighted to eat the innards of a 1-Up Mushroom, a sauce made of ground fire flowers, and Peach’s iconic cake - it’s just so evocative.
 
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IOAGuy

IOAGuy

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  • Feb 3, 2021
  • #3,402
I made the mistake of watching the non-AR video before seeing the AR video and thought that was it? But seeing the AR video I had to eat my words cause it does look great and fun. I was in the “must go faster” camp but it looks like the AR does a good job of making you feel like you’re going fast. The sets look awesome too. Can’t wait for this to open here.

edit: a word
 
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Tobias

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  • Feb 3, 2021
  • #3,403
wutisgood said:
I would rather them split the driving duties into four parts randomized than this. This could use wheel indicators to let guests know who is up with steering assist for people with no clue just like in actual mario kart.
Click to expand...

I think Smuggler's Run has single-handedly shown that splitting duties up amongst a group is not the best of ideas. You're gonna' get backseat driving aplenty and it doesn't matter if there's some sort of assist available, guests will still activate their controls and do with it however they please.
 
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TommyJK

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  • Feb 3, 2021
  • #3,404
Disneyson1 said:
To me, it would be like doing Spider-Man without a motion base (like Remy’s, which is one of the ew I haven’t been on but doesn’t do anything for me in POV).
Click to expand...

You're not wrong on this specific point. Remy's is indeed like Spider-man without any pitch and yaw and after having been really excited to ride it, it left me very underwhelmed after I did.
 
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TommyJK

TommyJK

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  • Feb 3, 2021
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IOAGuy said:
I made the mistake of watching the non-AR video before seeing the AR video and thought that was it? But seeing the AR video I had to eat my words cause it does look great and fun. I was in the “must go faster” camp but it looks like the AR does a good job of making you feel like you’re going fast. The sets look awesome too. Can’t wait for this to open here.

edit: a word
Click to expand...

I think that's the whole point of the final sequence.

There is what looks like the "slower" build through the first 3/4 of the ride and they they hit you with a frantic/hectic finish on Rainbow Road. Not unlike Spider-man IMO where the whole ride is great, but it all builds to that final sequence just really does you in!
 
Last edited: Feb 3, 2021
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Magic-Man

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  • Feb 3, 2021
  • #3,406
Nobody:

Universal: Remember all those stupid escort missions in Luigi's Mansion, Toad? Well now it's time to pay!
 
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Parkscope Joe

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  • Feb 3, 2021
  • #3,407
Y'all...

 
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W

wutisgood

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I think any ride that wants to feel fast needs to make use of an adequate motion platform. Any ride without one is going to feel slow even with advanced digital effects. I feel like at this speed they could have done better with a floorless dark ride system.
 
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Mike S

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Ok so I’ve now seen it and now we see that that first POV indeed just blows. Still disappointed at no character AAs but the sets are top notch. Last thing that we really can’t tell from video is what they do to give a sense of speed.

Cloudtop Cruise has got to be my favorite set. Wow. Wish Grumble Volcano was a bit more grand but they stuffed a lot in here. I also wish Rainbow Road had more to look at.
 
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Magic-Man

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Mike S said:
Ok so I’ve now seen it and now we see that that first POV indeed just blows. Still disappointed at no character AAs but the sets are top notch. Last thing that we really can’t tell from video is what they do to give a sense of speed.

Cloudtop Cruise has got to be my favorite set. Wow. Wish Grumble Volcano was a bit more grand but they stuffed a lot in here. I also wish Rainbow Road had more to look at.
Click to expand...
Meanwhile, I hate the look of Cloudtop Cruise. It just looks so bland to me. You can't see any blue sky!
 
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Brian G.

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  • Feb 3, 2021
  • #3,411
Brandonshah97 said:
I clearly wrote "in my opinion" multiple times in my post. You're reading me to filth without actually reading my original post
Click to expand...

"In my opinion" doesn't mean it's not infallible. Anyone posting finite opinions on both sides of the argument is doing a disservice to themselves and to the discussion.
 
Last edited: Feb 3, 2021
JungleSkip

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  • Feb 3, 2021
  • #3,412
Mike S said:
Ok so I’ve now seen it and now we see that that first POV indeed just blows. Still disappointed at no character AAs but the sets are top notch. Last thing that we really can’t tell from video is what they do to give a sense of speed.

Cloudtop Cruise has got to be my favorite set. Wow. Wish Grumble Volcano was a bit more grand but they stuffed a lot in here. I also wish Rainbow Road had more to look at.
Click to expand...
Twisted Mansion is definitely my favorite from the POV. Some great looking visuals in there, and I love the use of Kamek
 
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Parkscope Joe

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JungleSkip said:
Twisted Mansion is definitely my favorite from the POV. Some great looking visuals in there, and I love the use of Kamek
Click to expand...

Twisted Mansion took my breath away.
 
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Evan

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  • Feb 3, 2021
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I am not comparing these rides, but I am curious how the spider-man ride AR at DCA will compare to this. Technically we would have had a ride with AR type tech stateside this summer if we had a normal... year.

I assume the AR we see on spider-man is just the webs and where they land, not all the extras like we get on MK.
 
Magic-Man

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JungleSkip said:
Twisted Mansion is definitely my favorite from the POV. Some great looking visuals in there, and I love the use of Kamek
Click to expand...
Joe said:
Twisted Mansion took my breath away.
Click to expand...
Also showing my love for Twisted Mansion, don't mind me.
 
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Alicia

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Evan said:
I am not comparing these rides, but I am curious how the spider-man ride AR at DCA will compare to this. Technically we would have had a ride with AR type tech stateside this summer if we had a normal... year.

I assume the AR we see on spider-man is just the webs and where they land, not all the extras like we get on MK.
Click to expand...
I think Spider-Man at DCA is 3D?
 
Mike S

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JungleSkip said:
Twisted Mansion is definitely my favorite from the POV. Some great looking visuals in there, and I love the use of Kamek
Click to expand...
Almost forgot that was there lol

Also how does the bonefish look like it’s 3D?
 
JungleSkip

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Mike S said:
Almost forgot that was there lol

Also how does the bonefish look like it’s 3D?
Click to expand...
Yea I was wondering the same thing. My guess is some sort of projection mapping/scrims
 
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shiekra38

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TommyJK said:
I think that's the whole point of the final sequence.

There is what looks like the "slower" build through the first 3/4 of the ride and they they hit you with a frantic/hectic finish on Rainbow Road. Not unlike Spider-man IMO where the whole ride is great, but it all builds to that final sequence just really does you in!
Click to expand...
Yes, I love how they save the simulated speed until the end really

Those effects would have gotten old quick
 
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Cup_Of_Coffee

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Twisted Mansion exceeded my high expectation from a POV so, nice job guys. Arguably favorite scene along finale
 
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