I hate to say this but I was incredibly underwhelmed by
Super Nintendo World.
On both a creative and operations level, this land left me with so many questions. Why is Mario Kart a slow moving dark ride? Why is there nowhere to get food besides Toadstool Cafe (which was inaccessible after my 2 hour wait for Mario Kart). Why are there no shady, comfortable places to sit? Why are there hallways to nowhere with just a couple haphazardly placed blocks? Where is the attention to detail? It just felt janky and without much thought put behind it.
Universal Studios Hollywood is my most visited theme park ever. I've been to USH hundreds of times. I absolute adore it. The park has been headed in such a great direction ever since Transformers in 2012, but honestly.. this feels like their first major misfire. The severe lack in theme park knowledge that was applied to this land is astounding. There are so many apparent instances of poor craftsmanship from the shoddily disguised speaker cutouts to the exposed electrical conduit and visible steel frames holding up both the backdrop and the individual characters. And yes, I know that these are small things that shouldn't really impact the overall experience--but to me they do. It undermines what a true great themed experience is supposed to be. It feels as if people who have never been to a theme park designed this place. Perhaps it was put together in a hurry due to the quick shift in plans for the Lower Lot? Or maybe it was just budget cut to hell? Either way, it's unfortunate and out of character for Universal.
On a more macro level, the land really didn't have much to offer. Most of my party was both disappointed and confused by Mario Kart, especially after having trudged through the excruciatingly slow moving queue. This discourse has been explored heavily on the forums, so I won't go in to it too much, but it just isn't the home run it should have easily been. Most people I talked to found it solidly "okay". I will say though, the queue within Bowser's Castle was absolute phenomenal... if only the entire land had that level of care and detail. Frustratingly, the restaurant was at capacity, so I wasn't able to check it out or try the food--but it does look really well done. The lack of additional available food and beverage options like I mentioned previously was especially annoying. The only option was to leave... which we did.
I was very impressed by the interactive elements.10x better than what Disney did with Galaxy's Edge. There's tangible interaction, and the leaderboard system is a really cool way to bring a video game to life. More mini games would definitely help alleviate the long wait times that some of the games experienced.
Overall, I wouldn't call this one of Universal's best additions in recent years. It feels shoehorned into the park in a way that lacks any vision for the future, and was done so in the most budget friendly/time expediting manner possible. Really unfortunate, as I think Universal could have gone all out with revamping the Lower Lot like they had originally planned.
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