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Super Nintendo World (UOR) - General Discussion Thread

  • Thread starter Thread starter Magic-Man
  • Start date Start date Jan 23, 2020
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fryoj

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  • Jun 19, 2024
  • #261
Does DK have a moving load platform?
 
Alicia

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  • Jun 20, 2024
  • #262
fryoj said:
Does DK have a moving load platform?
Click to expand...
I believe so but I do not believe it has been confirmed officially.
 
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fryoj

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  • #263
Alicia said:
I believe so but I do not believe it has been confirmed officially.
Click to expand...
That would certainly help on dispatch times. Could theoretically get the dispatches down to a very minimal time. Of course there's still a practical distance between trains for effects to be visible and reset.
 
UniversalRBLX

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  • Jun 20, 2024
  • #264
tielo said:
The discussion over throughput is valid but there are other aspects that play in this ride.
Putting 4 guests in a single ride vehicle (no train) is needed for the many effects to work for the riders. A long train would possibly raise the capacity but significantly ruin the experience for most riders.
Making the ride much longer is an option but this highly themed ride would cost so much more that I think building another ride in the park would be a better choice as the length probably won't make the ride more fun.
Hype for a ride will eventually die down when newer rides are introduced, you can't make a ride for the popularity of the few opening years. Is a ride longer successful, like Hagrid's', Universal decided to build a new theme park to alleviate the crowds and we win. ;)
Click to expand...
  • As previously mentioned, just an additional seat per row would increase capacity significantly.
  • Ride duration doesn't impact capacity. It's the interval between each vehicle that matters, hence my emphasis on dispatch rates.
  • Sure, an attraction's popularity dies down over time as newer ones open... but that usually comes with increased park attendance that ends up offsetting low-capacity attractions.
I just find it shocking Universal would build a family-thrill coaster with the capacity of Peter Pan's Flight.
 
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IzzyB

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  • Jun 20, 2024
  • #265
UniversalRBLX said:
  • As previously mentioned, just an additional seat per row would increase capacity significantly.
  • Ride duration doesn't impact capacity. It's the interval between each vehicle that matters, hence my emphasis on dispatch rates.
  • Sure, an attraction's popularity dies down over time as newer ones open... but that usually comes with increased park attendance that ends up offsetting low-capacity attractions.
I just find it shocking Universal would build a family-thrill coaster with the capacity of Peter Pan's Flight.
Click to expand...
And some rides just never die down in popularity. I can think of many rides (including Peter Pan) that just always have long waits. Almost all are because of poor capacity planning. I see this being another one.

Honestly as a family of 5 I wish more vehicles like this were built for 6 and not 4.
 
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saint.piss

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  • Jun 21, 2024
  • #266








 
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BriefCasey

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I think this is very interesting.
 
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Mad Dog

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  • #268
This is the type of attraction, due to IP/theme/type of ride that will probably always remain very popular. Having such a low capacity will be a continual issue. More thought probably should have been put into the capacity design.
 
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mainejeff

mainejeff

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  • #269
Mad Dog said:
This is the type of attraction, due to IP/theme/type of ride that will probably always remain very popular. Having such a low capacity will be a continual issue. More thought probably should have been put into the capacity design.
Click to expand...
Agreed but it sure seems like this ride system fits the bill for this attraction. Someone mentioned that 6 seaters would have been better than 4 seaters....that would have helped but maybe that wasn't possible weight/engineering wise.
 
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Mad Dog

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mainejeff said:
Agreed but it sure seems like this ride system fits the bill for this attraction. Someone mentioned that 6 seaters would have been better than 4 seaters....that would have helped but maybe that wasn't possible weight/engineering wise.
Click to expand...
Almost perfect fit ride system for DK, but the original plan should have made adjustments of some type to increase the capacity. With it's popularity surely across all age demographics, this will probably have inflated ride times even longer than Slinky Dog at DHS.
 
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mainejeff

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  • #271
Mad Dog said:
Almost perfect fit ride system for DK, but the original plan should have made adjustments of some type to increase the capacity. With it's popularity surely across all age demographics, this will probably have inflated ride times even longer than Slinky Dog at DHS.
Click to expand...
Definitely on target for longterm popularity and wait times ala Slinky Dog/Hagrid's.
 
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ParkExplorer9513

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I just had a thought: Epic Universe's SNW might get visits from not just Italian-Americans, but actual Italians from across the Atlantic as well. You think the Epic Toadstool Café menu might be altered a bit from the USH menu to reflect that?
 
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saint.piss

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Thorin Groth

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  • #274
If Cat and the Hat can sit three in a row, so can Donkey Kong!
 
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Rhian

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  • #275
There are some guests that still can't find Diagon Alley's entrance so it makes me wonder how many guests will find the DK area. Less capacity issues if some guests can't find the ride. *taps head* lol

saint.piss said:
Click to expand...

Good to see none of the carts are on fire! (If those rumors about Japan's version were true.) Japan's version may be delayed but seeing Orlando's up and running with that many trains this early is a good sign for EU.

The launch through the barrel moves at a decent pace up the hill. Is it just me or does the train speed up the second it hits the barrel? It looks like it does.

I'm excited to experience this ride from the front row. Those trackless jumps are going to add a whole new level of thrill.
 
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Mad Dog

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  • #276
Rhian said:
There are some guests that still can't find Diagon Alley's entrance so it makes me wonder how many guests will find the DK area. Less capacity issues if some guests can't find the ride. *taps head* lol


Good to see none of the carts are on fire! (If those rumors about Japan's version were true.) Japan's version may be delayed but seeing Orlando's up and running with that many trains this early is a good sign for EU.

The launch through the barrel moves at a decent pace up the hill. Is it just me or does the train speed up the second it hits the barrel? It looks like it does.

I'm excited to experience this ride from the front row. Those trackless jumps are going to add a whole new level of thrill.
Click to expand...
There might be some guests that never make it out of Celestial since they don't know to go through the entrance areas into the other four lands. "Damn, that was a small park with only two rides" says a guest who's too shy to ask for directions... ;) :nervous:
 
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Alicia

Alicia

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  • Jul 7, 2024
  • #277
Rhian said:
There are some guests that still can't find Diagon Alley's entrance so it makes me wonder how many guests will find the DK area. Less capacity issues if some guests can't find the ride. *taps head* lol


Good to see none of the carts are on fire! (If those rumors about Japan's version were true.) Japan's version may be delayed but seeing Orlando's up and running with that many trains this early is a good sign for EU.

The launch through the barrel moves at a decent pace up the hill. Is it just me or does the train speed up the second it hits the barrel? It looks like it does.

I'm excited to experience this ride from the front row. Those trackless jumps are going to add a whole new level of thrill.
Click to expand...
It helps that the pipe portal to DKC has an actual sign above it.
 
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Rhian

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  • #278
Alicia said:
It helps that the pipe portal to DKC has an actual sign above it.
Click to expand...
Definitely! If you see it behind Yoshi's bridge and turn the corner. :p

dkportal.png

I'm certain more guests will find it easier than DA's entrance.
 
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TheUniC6

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  • Jul 8, 2024
  • #279
Mad Dog said:
This is the type of attraction, due to IP/theme/type of ride that will probably always remain very popular. Having such a low capacity will be a continual issue. More thought probably should have been put into the capacity design.
Click to expand...
Since Universal Creative wanted the RVs to closely resemble the DKC video game ones as much as possible, they wound up with a classic case of " choosing flair over function."
 
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GAcoaster

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  • Jul 12, 2024
  • #280
 
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