The Wizarding World of Harry Potter - Hogsmeade (Orlando): Part 2 | Page 871 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Islands of Adventure
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

The Wizarding World of Harry Potter - Hogsmeade (Orlando): Part 2

  • Thread starter Thread starter Drew
  • Start date Start date Mar 25, 2010
Prev
  • 1
  • …

    Go to page

  • 869
  • 870
  • 871
  • 872
  • 873
  • …

    Go to page

  • 1001
Next
First Prev 871 of 1001

Go to page

Next Last
Accio Butterbeer

Accio Butterbeer

Jurassic Ranger
Joined
Jan 15, 2013
Messages
1,326
Age
36
Location
Davenport, FL
  • Aug 17, 2013
  • #17,401
USO92 said:
I dont know how that Dementor scene doesnt scare the mess out of anyone else but me. Like everytime I go in there no matter if I know whats coming or not that part always has a horrid effect on me.
Click to expand...

It does scare everyone. They just say it doesn't lol Usually when people say something didn't scare them, it did haha Especially in movies or rides.
 
Last edited: Aug 17, 2013
Hatetofly

Hatetofly

Superstar
Platinum Member
Joined
Mar 16, 2010
Messages
11,126
  • Aug 17, 2013
  • #17,402
Accio Butterbeer said:
It does scare everyone. They just say it doesn't lol Usually when people say something didn't scare them, it did haha Especially in movies or rides.
Click to expand...

Find my review lol!
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,019
Age
38
  • Aug 17, 2013
  • #17,403
My first time on Forbidden Journey the Chamber of Secrets had me freaking the ---- out.
 
Cupcakes

Cupcakes

Minion
Joined
Jul 20, 2013
Messages
543
Age
37
Location
Someplace I think
  • Aug 17, 2013
  • #17,404
I'll admit the first and second Dementor startled me a little on my first ride.
 
demoncarnotaur

demoncarnotaur

Shark Bait
Joined
Jan 28, 2013
Messages
421
Location
Pittsburgh
  • Aug 17, 2013
  • #17,405
Fallow said:
That's great news... but I'd also like to see the dragon restored to its original intended motion, the introduction of articulated spiders, the fixing of the Whomping Willow scene closer to the original version pre-cuts, and just for kicks some adjustments to the now underwhelming Chamber of Secrets sequence...
Click to expand...

Out of curiosity, what was the original vision for these things?

The FJ ride never clicked for me- it felt too predictable, and kinda awkward each time I rode it which is a shame since I was looking forward to it so much. I hope things click for me next time- the low quality (looking) projection screens really killed this ride for me. Also, the animatronics are just too visible pre-usage/gag.
 
Clive

Clive

Dragon Trainer
Staff Member
Joined
May 26, 2010
Messages
6,762
  • Aug 17, 2013
  • #17,406
demoncarnotaur said:
Out of curiosity, what was the original vision for these things?

The FJ ride never clicked for me- it felt too predictable, and kinda awkward each time I rode it which is a shame since I was looking forward to it so much. I hope things click for me next time- the low quality (looking) projection screens really killed this ride for me. Also, the animatronics are just too visible pre-usage/gag.
Click to expand...

Teebin is a great source for what was *supposed* to happen with many of the elements in Forbidden Journey - many of what I'm about to list comes from posts from him and other sources. If he'd like, he's more than welcome to share or correct any of the following.

Off the top of my head...

-As we all know, the Floo Network projection was changed a few years into the ride's operation
-Dragon's original intended motion (perhaps seen in testing and in the opening weeks, I wasn't there so can't confirm) was more dynamic, with the dragon swinging his head & neck more and clearly lurching its jaw forward to belch. If someone can find the tech demo video from Entech, it'll show the original intended motion
-Aragog was supposed to move in some capacity and not be a stationary prop (not sure if this applied to the other spiders, or if they were always intended to be stationary)
-Whomping Willow scene was allegedly hit the hardest: was supposed to be much brighter, more dynamic effects, possibly (can't remember where I read this) more moving limbs... something got cut, so the lights were turned down
-Dementors lost their hands due to WB deeming them too scary (...)
-There was supposed to be a horde of dementors in the final moments before the third dome; this too was determined to be too scary by WB and the effect was turned off. The dementors are still there, turned off in the darkness, can occasionally be seen (apparently now better than before due to increased dome brightness). One of them still has their hands, as pointed out in a recent breakdown video
-Perhaps most significantly - entire ride was supposed to be in 3D and the CGI was produced as such. The long Sorting Hat hallway is where we would've retrieved our 3D glasses. This was cut for multiple reasons (motion sickness concerns? glasses falling off?)

That's all I know of. Again, I'm not an authority on this, just recalling what I've read on here and other places.
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,019
Age
38
  • Aug 17, 2013
  • #17,407
Also the bench motion was toned down prior to opening.
 
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • Aug 17, 2013
  • #17,408
Fallow said:
Teebin is a great source for what was *supposed* to happen with many of the elements in Forbidden Journey - many of what I'm about to list comes from posts from him and other sources. If he'd like, he's more than welcome to share or correct any of the following.
Click to expand...

I only knew about the willow scene as I have the plans for it. I knew much more about the queue and Hogsmeade because I have the show plans for those as well... and some drawings and scribbles by important peoples. I even have videos and pics of actual movie props being played with in the design houses throughout the US. They were considered so valuable that they were taken home by shop managers. They had them temporarily to re-sculpt/execute the copies. It was all great fun at the time.

The simple story of the willow is that the bids for the original plans came in too high... so they chopped it to nothing and turned most of the lights off. From the plans, you can tell that you were supposed to see the willow in the spider spitting scene through holes that are still there, a horrid foreshadowing.
 
Bryce

Bryce

Minion
Joined
Nov 21, 2012
Messages
508
Location
Florida
  • Aug 17, 2013
  • #17,409
No, the dementors scare me too. The way that they move towards you is just so creepy. After the first few, I'm good. But dang. They do creep me out.
 
Nick

Nick

Veteran Member
V.I.P. Member
Joined
Sep 22, 2011
Messages
31,221
Location
Orlando
  • Aug 17, 2013
  • #17,410
Fallow said:
Teebin is a great source for what was *supposed* to happen with many of the elements in Forbidden Journey - many of what I'm about to list comes from posts from him and other sources. If he'd like, he's more than welcome to share or correct any of the following.

Off the top of my head...

-As we all know, the Floo Network projection was changed a few years into the ride's operation
-Dragon's original intended motion (perhaps seen in testing and in the opening weeks, I wasn't there so can't confirm) was more dynamic, with the dragon swinging his head & neck more and clearly lurching its jaw forward to belch. If someone can find the tech demo video from Entech, it'll show the original intended motion
-Aragog was supposed to move in some capacity and not be a stationary prop (not sure if this applied to the other spiders, or if they were always intended to be stationary)
-Whomping Willow scene was allegedly hit the hardest: was supposed to be much brighter, more dynamic effects, possibly (can't remember where I read this) more moving limbs... something got cut, so the lights were turned down
-Dementors lost their hands due to WB deeming them too scary (...)
-There was supposed to be a horde of dementors in the final moments before the third dome; this too was determined to be too scary by WB and the effect was turned off. The dementors are still there, turned off in the darkness, can occasionally be seen (apparently now better than before due to increased dome brightness). One of them still has their hands, as pointed out in a recent breakdown video
-Perhaps most significantly - entire ride was supposed to be in 3D and the CGI was produced as such. The long Sorting Hat hallway is where we would've retrieved our 3D glasses. This was cut for multiple reasons (motion sickness concerns? glasses falling off?)

That's all I know of. Again, I'm not an authority on this, just recalling what I've read on here and other places.
Click to expand...
Out of everything you listed here, i'm happiest that the ride DIDN'T get 3D.
 
novawildcat18

novawildcat18

Shark Bait
Joined
Jan 3, 2013
Messages
265
Location
New Jersey
  • Aug 18, 2013
  • #17,411
Rode FJ for the first time in about a year and a half. The Floo projection change didn't really impact my ride at all and I have no opinion on it really. But the screens looked much clearer than before. I'm not 100% sure why the projection wasn't this clear in the first place because I enjoyed the ride a lot better.
 
Accio Butterbeer

Accio Butterbeer

Jurassic Ranger
Joined
Jan 15, 2013
Messages
1,326
Age
36
Location
Davenport, FL
  • Aug 18, 2013
  • #17,412
hatetofly said:
Find my review lol!
Click to expand...

I cant find it lol
 
TomTheRiddle

TomTheRiddle

Shark Bait
Joined
Nov 24, 2012
Messages
283
  • Aug 18, 2013
  • #17,413
Fallow said:
That's great news... but I'd also like to see the dragon restored to its original intended motion, the introduction of articulated spiders, the fixing of the Whomping Willow scene closer to the original version pre-cuts, and just for kicks some adjustments to the now underwhelming Chamber of Secrets sequence...
Click to expand...

The motion for the Dragon won't change. It would interfere with the ride profile. Same with the Whomping Willow. 3 Spiders were removed years ago per WB.
I've said it before and I'll say it again, this ride will not get any more effects than it already has and that includes effects taken out.

Teebin said:
Does full blown mean that the vehicles do not glide back to the station? That the evac platforms and emergency rolling stairs are used and brought out?
Click to expand...
Teebin said:
Oh geez... that must be a craptastic adventure. Remember that some of the evac equipment is stored in the room behind the walls of the dungeon! I assume this might be one or more of said stairs.
Click to expand...

Yup. Except the equipment is kept in the track because of its size. If you look down at the Spider scene you can see the staircase below you up against the rock wall.

ReelJustice said:
I have been on FJ between 10-15 times in the past year. They are definitely tinkering with it. Some changes are good and some are bad.

*Yes, the brightness and projections are noticeable and good.
*The new ride profiles seem to be a work in progress and no 2 rides feel the same. I was in the single rider seat every time (the very last one to load.) I find that you spend much more time on your back than before.
*because they're tinkering with the profiling, the timing is off between the ride vehicles and the domes. This means that the transitions are not as seemless as they were before and you see that you are, in fact, entering and exiting a white dome. This is bad show, but forgivable if this is due to a "work in progress."
*FJ was down at least 3 hours on Wednesday. IoA happened to be especially crowded. It was also very hot. I wanted to die. The temp bridge was open. At times, single rider would back up past the Gryffindor Common Room. The ride temporarily broke down while I was on it which I enjoyed.
*Dementor effect never worked for me, but it would work for others on my bench. I rode 4 times.
*The Dark Mark projection was missing everytime.
*The ending Dumbledore projection was missing on one ride.
*Did they go back to the only Floo projection?

Major Positive:
The Chamber of Secrets is MUCH more prominent in this new profile. It may even be lit better. You see every snake statue, and there is no doubt where you are. I am thrilled by this. You also seem to spend more time with the Willow (on your back.)

Negative:
You see other ride vehicles, portions of the building you were never meant to see (the tunnel before the Willow as you're under the Willow) and you see the domes. You also stare at the tunnel where they bring benches from when you transition from Dumbledore to Floo for a good 2-3 seconds (but this may have always been the case?)

Keep in mind, I've only been on two trips to WWoHP, so I may be misremembering things, but the ride does look and feel different. Hopefully HTF or others can back me up on some of this.

As for the rest of the land, I don't think they want JKR or a WB rep visiting anytime soon. The Tomes and Scrolls window seemed off to me but again, I've only been one other time and that was a year ago. The Dominic Maestro window was definitely not working.

Has the Magic Neep cart always sold pretzels and churros?
Click to expand...

The ride profile is much different then it was 2 years ago or even 1 year ago. They tweak things that almost no one can tell the difference of. From what I know and what I've heard, you went on the ride on a very bad day for Forbidden Journey. The ride system was lucky to be operating at all after the downtime. The dementor effect almost never works properly, its kind of a lost cause, but the other effects had a bad show day, but you've always been able to see other vehicles...its just impossible not to.

boomerthom said:
Came across an FJ breakdown video that shows a dementor with its hands: http://youtu.be/1kR1bCJB9J8?t=3m19s

It's out of sight when the ride is running normally but I found it interesting. Wonder if there's any more hidden close to the ride track?
Click to expand...

I applaud you for finding a video containing one of the ten static ones. If you scroll back a few pages you can find my account of the full story, but to sum it up there's 12 dementors in that scene. Two of them move at you (the two you see every time) and have no hands because they were cut from show quality. There's another ten of them that don't move that are all over that area in many different corners and sides of you. All of them have hands. When the ride first opened it was going to flash strobe lights in that area and it was actually going to be really, really creepy.

Skubersky said:
Not knocking Reel's observations, but he hadn't been on FJ in a while and memory can be tricky ;-)
The dome profiles (including transitions into and out of them) have changed, though I don't think in a huge or bad way. If you are sitting in the end seat, you've always been able to see the carousel transitioning if you looked.
I think the extra brightness you're noticing in the chamber is mostly light spill from the brighter domes, but the lighting overall needs a good refocus (things shift).
The dragon hasn't looked as good as it does in that Entech vid since 2010. Some days he's more arthritic than others ;-) Wish he would return to opening-day condition...
These are just my observations from riding a minimum of 3 times a week for the last 3 years, and about once a day through June and July :-)
Click to expand...


Teebin said:
^ I love and trust confident statements like this. I also would agree that the dome spill could cause problems. I have maintained this since the first time that I rode. I have also maintained that the lighting has always sucked. I can only assume it is because of a tug-of-war between WB and Universal Creative. While I have some serious issues with UOR management, I believe UC would have nailed the ride otherwise.
Click to expand...

True statement. Show effects haven't changed in a LONG time sans the new projections.

Also don't look for anything to happen until the slowest part of the year (Jan-Feb)
 
romo

romo

Minion
Joined
Mar 1, 2013
Messages
625
Location
Space Coast
  • Aug 18, 2013
  • #17,414
Fallow said:
Teebin is a great source for what was *supposed* to happen with many of the elements in Forbidden Journey - many of what I'm about to list comes from posts from him and other sources. If he'd like, he's more than welcome to share or correct any of the following.

Off the top of my head...

-As we all know, the Floo Network projection was changed a few years into the ride's operation
-Dragon's original intended motion (perhaps seen in testing and in the opening weeks, I wasn't there so can't confirm) was more dynamic, with the dragon swinging his head & neck more and clearly lurching its jaw forward to belch. If someone can find the tech demo video from Entech, it'll show the original intended motion
-Aragog was supposed to move in some capacity and not be a stationary prop (not sure if this applied to the other spiders, or if they were always intended to be stationary)
-Whomping Willow scene was allegedly hit the hardest: was supposed to be much brighter, more dynamic effects, possibly (can't remember where I read this) more moving limbs... something got cut, so the lights were turned down
-Dementors lost their hands due to WB deeming them too scary (...)
-There was supposed to be a horde of dementors in the final moments before the third dome; this too was determined to be too scary by WB and the effect was turned off. The dementors are still there, turned off in the darkness, can occasionally be seen (apparently now better than before due to increased dome brightness). One of them still has their hands, as pointed out in a recent breakdown video
-Perhaps most significantly - entire ride was supposed to be in 3D and the CGI was produced as such. The long Sorting Hat hallway is where we would've retrieved our 3D glasses. This was cut for multiple reasons (motion sickness concerns? glasses falling off?)

That's all I know of. Again, I'm not an authority on this, just recalling what I've read on here and other places.
Click to expand...

I never knew all this info....wish could see the dementors how they were supposed to be....i cant believe there just there being static....are they on moving arms?? or were they never intended to move?
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,019
Age
38
  • Aug 18, 2013
  • #17,415
Has there been changes to the development of attractions (mostly Gringots) so that WB/JK worked more directly with the development of the attraction and it's effects? I'm just wondering as Comcast have opened up the money spout and the 'only' other major hold back from the original design of FJ was WB.
 
TomTheRiddle

TomTheRiddle

Shark Bait
Joined
Nov 24, 2012
Messages
283
  • Aug 18, 2013
  • #17,416
romo said:
I never knew all this info....wish could see the dementors how they were supposed to be....i cant believe there just there being static....are they on moving arms?? or were they never intended to move?
Click to expand...

They aren't on KUKA arms. They're just static props.

testtrack321 said:
Has there been changes to the development of attractions (mostly Gringots) so that WB/JK worked more directly with the development of the attraction and it's effects? I'm just wondering as Comcast have opened up the money spout and the 'only' other major hold back from the original design of FJ was WB.
Click to expand...

I'd be willing to bet that they cut things. They've killed queue effects at Forbidden Journey since opening.
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,019
Age
38
  • Aug 18, 2013
  • #17,417
TomTheRiddle said:
I'd be willing to bet that they cut things. They've killed queue effects at Forbidden Journey since opening.
Click to expand...

Really? Any examples? I just thought the queue was some sounds, the paintings, the character projections, and snow?
 
TomTheRiddle

TomTheRiddle

Shark Bait
Joined
Nov 24, 2012
Messages
283
  • Aug 18, 2013
  • #17,418
testtrack321 said:
Really? Any examples? I just thought the queue was some sounds, the paintings, the character projections, and snow?
Click to expand...

Sound effects in the dungeons, the hallway with the potions professor, and some practical effects in the dungeons as well.
 
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • Aug 18, 2013
  • #17,419
I have been told by a source that they had envisioned pumping low hanging fog into the dungeon from under the "doors" to the left. This was scrapped for safety reasons (which seems rather obvious). Behind those doors is a large-ish space that is the building beneath the great hall. This room was also used to house all of the engineering plans/documents for the building/ride during construction.

(for the oldies here, sorry to sound like a scratched record, as you have all heard this before)
 
TomTheRiddle

TomTheRiddle

Shark Bait
Joined
Nov 24, 2012
Messages
283
  • Aug 18, 2013
  • #17,420
Teebin said:
I have been told by a source that they had envisioned pumping low hanging fog into the dungeon from under the "doors" to the left. This was scrapped for safety reasons (which seems rather obvious). Behind those doors is a large-ish space that is the building beneath the great hall. This room was also used to house all of the engineering plans/documents for the building/ride during construction.

(for the oldies here, sorry to sound like a scratched record, as you have all heard this before)
Click to expand...

True statement. There's fog machines in some of the doors and the sewer pipes. The machines are still in place, though. You would have thought that they learned their lesson when they tried to that same effect in ALL of Marvel....

The specific audio effects were supposed to come from the Potions Classroom and it was a female potions professor saying "will somebody help Longbottom before **fog blast** -nevermind...", that audio made the cut for a while (without the fog effect), but was turned off about a year ago per WB's request. Also for a while the Kitchen made sounds and the Storeroom door had house elves talking about how they needed to get things ready for their master.

The latter of the two was a swap for the audio that made it a few weeks in the hallway before portrait gallery which consisted of Hagrid and Harry talking about the dragon on the loose. The two accidentally got put in each other's positions and were left for a while, but the upstairs effect was scrapped because there were too many audio loops in that hallway, and the dungeon ones were turned off because WB wanted them off.

The room Teebs is talking about is now a workroom for the department that manages facilities for Hogsmede. Last time I looked it was mostly just maintenance stuff for the village and extra queue poles.
 
Prev
  • 1
  • …

    Go to page

  • 869
  • 870
  • 871
  • 872
  • 873
  • …

    Go to page

  • 1001
Next
First Prev 871 of 1001

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • BriefCasey
    Universal Fan Fest Nights - Coming 2025
    • Latest: BriefCasey
    • 4 minutes ago
    Universal Studios Hollywood Events
  • Freak
    SeaWorld Orlando's Future Plans
    • Latest: Freak
    • 9 minutes ago
    SeaWorld Orlando
  • Mad Dog
    Super Nintendo World (UOR) - General Discussion Thread
    • Latest: Mad Dog
    • 28 minutes ago
    Universal Epic Universe
  • Mad Dog
    Disneyland Abu Dhabi
    • Latest: Mad Dog
    • 35 minutes ago
    Worldwide Disney Parks
  • bdubsCEO
    Nintendo Switch 2
    • Latest: bdubsCEO
    • Today at 4:43 PM
    Games, Movies & Sports

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Islands of Adventure
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top