I agree with your points (a flat ride is neither practical or necessary), but to be fair, the games in Toon Lagoon are hideous. There's zero aesthetic to them, they're painfully generic and there's no effort to make them fit in with their (lack of?) surrounding theming. I actually don't mind the Lost Continent games, at all, just like I didn't mind the Amity games or the new Springfield games - they fit into their environment in a meaningful way, contributing both necessary revenue to the park (that allows for aforementioned justified expansions) and a bit of kinetic excitement and activity. The Toon Lagoon games do feel Six Flags in the wrong way - they have no purpose, they have no theme, they're generic, their existence to purely milk dollars is obvious to the average consumer. The purpose to make money is at least "earned" in my opinion by having the other games fully integrated into their environments without being a copout (which is my issue with Dino-Rama, which barely even attempts to be "ironic" unlike Krustyland).