- Dec 7, 2021
- 930
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Well... somehow Universal is still going through with this.
(Didn't know exactly where to put this thread so mods feel free to move)
(Didn't know exactly where to put this thread so mods feel free to move)
Half of what i'm seeing on that list is crap (the work related stuff) and the other half is what i'd call things they can actually make money on - VR Games, experiences, upcharges in-game, shows, etc as it says in the second paragraph. A LOT of kids own Meta Quest devices for example. Imagine how well a simple Minions game, potentially a simple port of Minion Rush, would sell with 20 Million people owning a Quest device and the just released PSVR2 now out there. Other mobile games have ported to VR to great success.
I can certainly see how that stuff can be profitable for them. The work room related stuff is where they are throwing money into the fire.
It literally lists games, experiences, virtual rides, and all of that. Games are not going to be a workplace thing and neither are Virtual rides. The headset Meta sells for the "Metaverse" IS Virtual Reality. You have to put a VR headset on to be in the Metaverse.Nothing in that listing mentions VR.
It literally lists games, experiences, virtual rides, and all of that. Games are not going to be a workplace thing and neither are Virtual rides. The headset Meta sells for the "Metaverse" IS Virtual Reality. You have to put a VR headset on to be in the Metaverse.
Again, the confusion around the Metaverse is amazing to me. Meta really screwed that up big time.
I mean, I don't really care too much, I just find it slightly hard to believe they're going to do the things listed such as games, experiences, virtual rides, and other stuff and for it to be restricted to the Metaverse (which I contend is like throwing money into a fire) instead of simply making a fairly cheap product to throw out into a VR store whether it's Steam, Meta, PSVR2, etc and have a much more reliable way of making money than hoping the Metaverse works out.And I'm looking at the digital infrastructure section which lists blockchain/Web 3 terms to describe the business unit. If UOR wanted to do a Meta Quest experience they'd partner with a game company, instead, they want to have an integral business relationship in the post-boom crypto/Web3 world. The metaverse requires it, otherwise, it's just a fancy app launcher, a Nintendo Wii in 4K VR.
Currently on Meta Quest, they already have experiences on there where you can "ride" Back To The Future and HRRR. I imagine that the experiences will be similar to those. Possibly allowing you to experience attractions that are extinct or are in-house IPs. I could see them doing Jaws, Kongfrontation, things like that.Love how Universal focuses on working on any other form of entertainment that doesn't involve putting something into the Toon Lagoon/Fear Factor theaters...
Anyway, being serious, theme park games/experiences that are not "tycoon" games are not that popular and have very low retention. The "experience" is just like watching a YouTube video, the only difference being you can ride them "together" with friends. Not saying it won't be a great idea, it just won't be as popular as they might think it would be.
This smells like Comcast knows the metaverse is a risky investment and is using the profits from the parks to fund it without affecting the rest of the business. Pulling a Disney essentially by having the parks be the funding source for other divisions.
It's cause there is no true definition. It's just a buzzword that people throw around to describe everything from Animal Crossing: New Horizons to a hypothetical Holodeck. I don't think the "Metaverse" will ever materialize into a real thing. AR might have some uses eventually, and VR might find a niche market, but largely none of these things excite people or even work in the way a lot of developers thought they would.It literally lists games, experiences, virtual rides, and all of that. Games are not going to be a workplace thing and neither are Virtual rides. The headset Meta sells for the "Metaverse" IS Virtual Reality. You have to put a VR headset on to be in the Metaverse.
Again, the confusion around the Metaverse is amazing to me. Meta really screwed that up big time.
Yeah, exactly. Zuck has ruined the Metaverse by confusing everyone on what it is and all other companies are just following suit in using the word because it’s synonymous with VR and/or AR technology.It's cause there is no true definition. It's just a buzzword that people throw around to describe everything from Animal Crossing: New Horizons to a hypothetical Holodeck. I don't think the "Metaverse" will ever materialize into a real thing. AR might have some uses eventually, and VR might find a niche market, but largely none of these things excite people or even work in the way a lot of developers thought they would.
All of that said, I'd be way into more Theme Park brands preserving their defunct attractions via VR for historical purposes. I believe that was the original intent behind Defunctland actually haha.
The evolution of Second Life is VRChat. VRChat at its best is is an incredibly innovative VR platform that allows users to create whatever they want. Essentially what Meta wants Horizon Worlds to be but it actually has an active user base and it’s good. So many great worlds, games, and great ways to socialize. There’s even public speaking classes in VRChat for people who have social anxiety to help get more comfortable talking to random strangers.It's funny because I remember hearing about digital landlords and "cyberspace" worlds where you can live and work back in 2000s in regards to Second Life, which still exists and hasn't revolutionized the way we live our lives very much at all. If Grandma can't run Meta Worlds or whatever on her malware infested 2008 Windows 7 computer, the mass adoption thing is not going to happen. I think Zuckerburg and Meta have a very rocky road ahead of them, and I think Web 2.0 is here to stay for a long while.
Unfortunately, I definitely agree wholeheartedly. I'm honestly surprised IP holders haven't cracked down yet. That day will come eventually and people aren't going to be happy. The fact that Playstation has been unwilling to platform VRChat on either PSVR or PSVR2 shows the corporate anxiety around the game right there. It's the most popular VR app and they don't want to platform it because right now it's the wild west as you said. They can't control it. A large gaming corporation like Playstation will only platform it if there's money to be made as you're saying and there's limits on what can be done.VRChat is very fun, and also feels like something that would be quickly snuffed out if enough corporations thought there was money to be made there. The avatars, worlds, custom built game mechanics based on IP that give the game so much life and energy would be smushed into a bland slog of heavily monitored and monetized worlds based on those IP by the IP holders themselves. Imagine if in order to dress as Winnie the Pooh or Spider-Man or Master Chief in VRChat you had to pay $20 in VRBucks for the Winnie the Pooh skin the same way you do in Fortnite. The freedom and wild west energy that the game currently has, which honestly itself feels a lot like Web 1.0, would suddenly be gentrified into basically the bad Disney.go.com scene from Wreck It Ralph 2.
Would there still be fun stuff to do and interesting worlds to work with? Yeah, but I do feel like quite a bit of the magic would be lost if it got too much bigger than it is now.
I must be having a brain fart - i'm confused what you mean here.The current best example of the "Metaverse" is only that successful because it hasn't gotten as big as Fortnite or Minecraft, or Facebook, Twitter, Google, etc.
VRChat is a big game, and I'd say definitely the most popular and successful "Metaverse" for whatever that terms actually means.I must be having a brain fart - i'm confused what you mean here.
Yeah it most certainly is. VRChat and Beat SaberVRChat is a big game, and I'd say definitely the most popular and successful "Metaverse" for whatever that terms actually means.
I see most people talking about the positives of the Metaverse and Web 3.0 comparing it to a lot of the things I mentioned before. They say it will be a new form of media, moving away from webpages and traditional social media, where entertainment, socialization, and work is baked together in a massive online environment. Facebook/Meta wants this to be the future of social media, and everyone is effectively in consensus that video games is the primary basis for this new form of media. I feel like a successful Metaverse in Zuckerburg's mind has to be at least on par with Facebook at its peak. Minecraft and Fortnite are also brought up often, and both have shops with in-game currencies and character skin packs and microtransactions aplenty.
But as said before, VRChat is kind of at the perfect goldilocks size where it's big enough to foster a good community and creator support, while being small enough to avoid the cease-and-desist letters. It can't get bigger, or it will inevitably fail. It's a misread from corporations on why people like online spaces, in the service of creating new avenues for revenue.