Weather has this feeling like Endless Winter badumtisssh
It's nice. Honestly pretty small. Modern feeling, but also definitely budget. My room has some issues. Wall plugs not being powered, the automatic lights are a bit of a nuisance without a way to toggle them permanently off; wall "moon"-style lights are incredibly bright and harsh when turned on, little quirks like that.
The main area looks cool but is pretty tiny. Pool area is pretty sparse, but should have more life to it when people are out there, or are even allowed to be out there. It's been closed for most of the day. The chairs kept falling down from the wind and making a pretty horrible KA-THUNK with each one haha. There's a walking path around the pool area, but without access to the pool gates, it doesn't lap back around without going into staff areas, you just have to turn right around and go back where you came. It doesn't seem like Uni expected anyone to actually use that path today though, cause they parked a big bucket lift truck in the middle of the sidewalk. Thought that was kinda funny.
The game room has some Nintendo games which is pretty fun. The Star Roof hallway is a cute touch. A pretty solid gym. The main lobby honestly gives me the vibe of modern Epcot hub, and as someone who actually is a fan of the new Epcot hub, unfortunately there are a lot of elements that feel like the worst of the new hub; Communicore Hall-type bareness and cheapness. The photo-ops from Day 1 weren't left out, in fact by the time I entered last night they had already been removed. Without Epic, and without the pool deck, there was essentially nothing to actually do at the hotel. It was a little dull.
The view over to Epic is really wonderful. We were lucky enough to get top floor, park view. I can't wait to return when the park is open and to see every ride and lighting effect move more consistently in the distance. The main appeal besides the price is really it's proximity to Epic and the Convention Center. That's kinda the only reason to stay here over anywhere else.
EDIT: Ran out of time to post this within my ScreenZen limit last night, so adding some extra thoughts now.
The hotel lobby has white fabric blinds that look cool when they are all in unison and perfectly alligned. Unfortunately, they seemed to be incredibly easy to misalign, turn, and twist, and it just ended up with them looking like the cheap white vinyl blinds I've got on my windows at home at times. There were a number of those blinds by the pool deck door that would be violently thrown back towards guests whenever that door was opened; very loud clattering sound each time. I wonder how long it takes for those to be removed.
The exterior looks really nice honestly. I love the rainbow fish texturing on the place, and the way the drop off area in the front of the hotel brings to mind a flying saucer, while also resembling the starry night sky with it's wonderful lighting package underneath...well, it was a very solid first impression. Especially at night. In fact, I think the hotel is at it's best when you first walk in. The limited scope of the lobby isn't immediately apparent, and the paint job going from the black flying saucer out front into the futuristic space-age white works terrific. The revolving door also helps the whole idea of orbiting planets and stars. It's well done.
It's not the best hotel on property by a long shot, but I also think it was a bit of a bum week to go anyways. There wasn't much to do, but that's not the kind of hotel this one is trying to be. This is pretty clearly a barebones convention hotel with some nice but limited theming, and all the little amentities you'd expect out of that. In that way, it works fine. Nothing extraordinary, but I expect a lot of the quirks to be ironed out in time. Once you can walk directly to Epic from your hotel, I think the experience is going to improve tenfold. That's my personal plan for opening week.