Ministry ride not working when more vehicles on has been a rumored issue for a long time, as long as it’s been cycling now. Worrisome they haven’t worked it out.
I’m reminded of Villain Con, which was laggy through previews but shortly after they were able to fix it and now it runs completely fine. What may seem like a dire issue now can hopefully probably be solved, like Villain Con was probably by throwing more RAM at it or something, and then we’ll be good.