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The Official "Use of Screenz" Thread

  • Thread starter Thread starter Brian G.
  • Start date Start date Jul 13, 2015
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Viator

Viator

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  • Nov 24, 2016
  • #401
In all of the things that are talked about between Universal and Disney is regarding Screen based attractions..and, to me; I find this new piece of information interesting to see upon both the two parties of UC and WDI, thanks to @testtrack321 earlier..

testtrack321 said:
Well I was drinking last night... but I've been hearing UC is reviewing all projects to remove screens and VR components due to guest satisfaction surveys. Funny because it seems Disney is doubling down.
Click to expand...

This, I find the most interesting element out of all of the debating between Universal and Disney's methods and morals. It seems that while Disney is going all in on Screen Based Media attractions (And so-far, innovating it with POTC Shanghai and what i'm going to guess for Banshee attraction for DAK and the SWL attractions for HWS) and I am interested to see how they do with projects; especially looking from Shanghai and the ridiculousness that was POTC.

But then looking at Universal, besides most likely a decent amount of Beijings attractions that'll be clones (and hopefully enhancements) of popular attractions in the current parks; alongside Orlando's F&F; it really seems that they are wanting to strive for technological excellence in Immersive practical entertainment with Nintendo, Secret Life, and most likely Volcano Bay in a few admirable regards. There will always be screens for Universal, as it makes sense for technology; but the fact that they are wanting to make the changes needed to diversify their parks from screen based attractions is a huge plus in my book.

What I am the most curious, is when both parties eventually find equal ground with Screen based effects and Practical effects. I believe that both have very valid points to being there, and that if mixed properly; could bring to some fantastic experiences. At least to me, I am very curious to see what happens for Beijing, and for Star Wars Land and Nintendo out of all of this. This is an exciting time for any side; as I can't wait to see what they have, even though both sides are flipping their..past selves (Disney is going the Pre-Comcast route while Universal is going the Pre-2000 Disney route..which, is fascinating).
 
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Mike S

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  • Nov 24, 2016
  • #402
Alexshow said:
In all of the things that are talked about between Universal and Disney is regarding Screen based attractions..and, to me; I find this new piece of information interesting to see upon both the two parties of UC and WDI, thanks to @testtrack321 earlier..



This, I find the most interesting element out of all of the debating between Universal and Disney's methods and morals. It seems that while Disney is going all in on Screen Based Media attractions (And so-far, innovating it with POTC Shanghai and what i'm going to guess for Banshee attraction for DAK and the SWL attractions for HWS) and I am interested to see how they do with projects; especially looking from Shanghai and the ridiculousness that was POTC.

But then looking at Universal, besides most likely a decent amount of Beijings attractions that'll be clones (and hopefully enhancements) of popular attractions in the current parks; alongside Orlando's F&F; it really seems that they are wanting to strive for technological excellence in Immersive practical entertainment with Nintendo, Secret Life, and most likely Volcano Bay in a few admirable regards. There will always be screens for Universal, as it makes sense for technology; but the fact that they are wanting to make the changes needed to diversify their parks from screen based attractions is a huge plus in my book.

What I am the most curious, is when both parties eventually find equal ground with Screen based effects and Practical effects. I believe that both have very valid points to being there, and that if mixed properly; could bring to some fantastic experiences. At least to me, I am very curious to see what happens for Beijing, and for Star Wars Land and Nintendo out of all of this. This is an exciting time for any side; as I can't wait to see what they have, even though both sides are flipping their..past selves (Disney is going the Pre-Comcast route while Universal is going the Pre-2000 Disney route..which, is fascinating).
Click to expand...
Very interesting and good news since F&F will be the first thing to give me fatigue.
 
shiekra38

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  • Nov 25, 2016
  • #403
Universal's big issue has been trying to get past Spiderman...If you think about it, that attraction really moved them forward and got many of us interested in the parks...Not saying they've done nothing of note since, they have...I am merely saying that they have tried to catch lightning in a bottle again for the last few sets of attractions (minue FJ)...Hopefully they will move on from the 3D stuff and move to a more practical design philosophy...I think that's where theme parks will excell in the next 10 years...While everyone lives in the virtual, theme parks will offer the practical
 
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Scott W.

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  • Nov 25, 2016
  • #404
shiekra38 said:
Universal's big issue has been trying to get past Spiderman...If you think about it, that attraction really moved them forward and got many of us interested in the parks...Not saying they've done nothing of note since, they have...I am merely saying that they have tried to catch lightning in a bottle again for the last few sets of attractions (minue FJ)...Hopefully they will move on from the 3D stuff and move to a more practical design philosophy...I think that's where theme parks will excell in the next 10 years...While everyone lives in the virtual, theme parks will offer the practical
Click to expand...

Spider-Man is still my favourite ride and it's now got a lot of nostalgia going for it that I can't see anything topping for a long time.
 
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Mad Dog

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  • Nov 25, 2016
  • #405
scott_walker said:
Spider-Man is still my favourite ride and it's now got a lot of nostalgia going for it that I can't see anything topping for a long time.
Click to expand...
Plus, the 2012 redo made it much better than it was originally.
 
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SkiBum

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  • Nov 25, 2016
  • #406
Mad Dog said:
Plus, the 2012 redo made it much better than it was originally.
Click to expand...

The problem is that screens are the best way to simulate certain types of rides like Spider-Man, Harry Potter, and other rides. It is just not every ride needs to be screen-intensive. Sometimes, it feels like I'm riding the same ride over and over with the same motion. Hulk, Spidey, Cat In The Hat, and Forbidden Journey were all different rides and experiences. UNI has some variety but not as much. I think that, when you have virtually the same ride feel with a different screen/film that people get bored.

Disney uses omnimovers and presents different rides using that system, along with boat rides. The rides do not feel as repetitive but we'll see how Pandora goes. A lot of people are crying about Soarin' 2.0 in Pandora but I think that it will feel very different. Again, a screen-based system and we'll see how different it feels. I think that the boat ride needs screens to build the environment of Pandora.

We can debate this ad nauseum but it still comes back to when/how the screen system is used.
 
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Mad Dog

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  • Nov 25, 2016
  • #407
SkiBum said:
The problem is that screens are the best way to simulate certain types of rides like Spider-Man, Harry Potter, and other rides. It is just not every ride needs to be screen-intensive. Sometimes, it feels like I'm riding the same ride over and over with the same motion. Hulk, Spidey, Cat In The Hat, and Forbidden Journey were all different rides and experiences. UNI has some variety but not as much. I think that, when you have virtually the same ride feel with a different screen/film that people get bored.

Disney uses omnimovers and presents different rides using that system, along with boat rides. The rides do not feel as repetitive but we'll see how Pandora goes. A lot of people are crying about Soarin' 2.0 in Pandora but I think that it will feel very different. Again, a screen-based system and we'll see how different it feels. I think that the boat ride needs screens to build the environment of Pandora.

We can debate this ad nauseum but it still comes back to when/how the screen system is used.
Click to expand...
I have no problem with screens since thrill generally can be achieved best through a screen. My issue though, is when a park gets "too screen reliant" as seems to be happening with the Studios' park at Universal and Epcot at WDW. It's one reason I think it's essential Universal keeps ET, as much for it's absence of screens, as for it's nostalgic entertainment factor. Conversely, I see no problem with Kong's screen based ride in IOA since IOA has very few screen based rides, and is pretty diversified when it comes to attractions. So, I'm hoping that F&F has some sets in addition to the 360 scene, and that once F&F is done, that Universal do a couple of non screen attractions for the next ride expansions. Studios is really the issue, and not IOA at all.
 
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brianlo

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  • Nov 25, 2016
  • #408
SkiBum said:
The problem is that screens are the best way to simulate certain types of rides like Spider-Man, Harry Potter, and other rides. It is just not every ride needs to be screen-intensive. Sometimes, it feels like I'm riding the same ride over and over with the same motion. Hulk, Spidey, Cat In The Hat, and Forbidden Journey were all different rides and experiences. UNI has some variety but not as much. I think that, when you have virtually the same ride feel with a different screen/film that people get bored.

Disney uses omnimovers and presents different rides using that system, along with boat rides. The rides do not feel as repetitive but we'll see how Pandora goes. A lot of people are crying about Soarin' 2.0 in Pandora but I think that it will feel very different. Again, a screen-based system and we'll see how different it feels. I think that the boat ride needs screens to build the environment of Pandora.

We can debate this ad nauseum but it still comes back to when/how the screen system is used.
Click to expand...

I agree. People attribute 'screenz' as the problem, but I feel it is really the 'simulatorz' that is the real issue. By default a simulator pretty much has to include a screen, so therein lies the misattribution. Universal throws a fancy new ride system at it, but at the end of the day it's just another simulator.

While yes a slow moving dark ride generally has less screens, something like the new PoTC is pretty 'screen rich', but would do wonders for the general Universal line up.

Likewise a screen dominant attraction like Toy Story Midway Mania, despite also being 3D, would also still be a welcome change to Universal's line up. It's a much more accessible, family friend and simulator-less attraction.

So Simulatorz is my real issue and the overall lack of diversity in the attraction line up, not just screen fatigue. The balance has been lost with Comcast, but even the company of old didn't understand menu balance by lining up three attractions that soak you in a non-water park.
 
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Hatetofly

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  • Nov 25, 2016
  • #409
If you hate screens just fast forward like 3 or 4 years. Unfortunately though I'm willing to bet a small fortune that Universal for whatever reason has something VR related in the pipeline. I wish they didn't but I've just got this bad feeling in my gut. Or maybe thats gas?? Or maybe I need a cup of coffee to clear out all the problems.
 
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brianlo

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  • Nov 25, 2016
  • #410
hatetofly said:
If you hate screens just fast forward like 3 or 4 years. Unfortunately though I'm willing to bet a small fortune that Universal for whatever reason has something VR related in the pipeline. I wish they didn't but I've just got this bad feeling in my gut. Or maybe thats gas?? Or maybe I need a cup of coffee to clear out all the problems.
Click to expand...

I do too. I have a feeling it will be a 'solution' to Dueling Dragons. Quidditch Match/Tri-wizard sequence... ugh. It's happening for sure.

Are you saying there is a non-simulator eventually coming 3-4 years out?
 
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Mike S

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  • Nov 26, 2016
  • #411
brianlo said:
I agree. People attribute 'screenz' as the problem, but I feel it is really the 'simulatorz' that is the real issue. By default a simulator pretty much has to include a screen, so therein lies the misattribution. Universal throws a fancy new ride system at it, but at the end of the day it's just another simulator.

While yes a slow moving dark ride generally has less screens, something like the new PoTC is pretty 'screen rich', but would do wonders for the general Universal line up.

Likewise a screen dominant attraction like Toy Story Midway Mania, despite also being 3D, would also still be a welcome change to Universal's line up. It's a much more accessible, family friend and simulator-less attraction.

So Simulatorz is my real issue and the overall lack of diversity in the attraction line up, not just screen fatigue. The balance has been lost with Comcast, but even the company of old didn't understand menu balance by lining up three attractions that soak you in a non-water park.
Click to expand...
Eh, to me if it's an actual moving ride vehicle it's not a simulator. The only simulators are Simpsons and Despicable Me imo.
 
Nick

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  • Nov 26, 2016
  • #412
Mike S said:
Eh, to me if it's an actual moving ride vehicle it's not a simulator. The only simulators are Simpsons and Despicable Me imo.
Click to expand...
Spider-Man, TF, Kong, etc are still simulators. If the falling action in Spider-man and TF or the motion in Kong isn't simulated action then idk what is.
 
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brianlo

brianlo

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  • Nov 26, 2016
  • #413
Mike S said:
Eh, to me if it's an actual moving ride vehicle it's not a simulator. The only simulators are Simpsons and Despicable Me imo.
Click to expand...

Those are the only pure simulators (soon to be joined by Fallon). The others would be considered a hybrid. Gringotts and Kong vehicles both stop motion and begin simulating so they certainly meet your classic criteria.
 
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Mike S

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  • Nov 26, 2016
  • #414
Next Big Thing said:
Spider-Man, TF, Kong, etc are still simulators. If the falling action in Spider-man and TF or the motion in Kong isn't simulated action then idk what is.
Click to expand...
They're dark rides with some simulated elements.
 
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Parkscope Joe

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  • Nov 26, 2016
  • #415
brianlo said:
I agree. People attribute 'screenz' as the problem, but I feel it is really the 'simulatorz' that is the real issue.
Click to expand...

I've stated before, it's always been more complicated than "screens". Otherwise I'd notice a lot of people complaining about Epcot more.
 
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Disneyhead

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  • Nov 26, 2016
  • #416
I would take another screen oriented ride over another Omnimover attraction any day. Nothing screams last century tech like an Omnimover.
 
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UNIrd

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  • #417
In a park full of screen rides, I'll take an Omnimover.
 
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Nick

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  • Nov 26, 2016
  • #418
Disneyhead said:
I would take another screen oriented ride over another Omnimover attraction any day. Nothing screams last century tech like an Omnimover.
Click to expand...
In the end, the tech matters none. It's what you surround it with.
 
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quinnmac000

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  • Nov 26, 2016
  • #419
It depends on the ride, concept, and execution. Would you expect a Curious George ride to be screen based? no. Would you expect Speed to be an omnimover? No.
 
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Mike S

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  • #420
Next Big Thing said:
In the end, the tech matters none. It's what you surround it with.
Click to expand...
Good thing Universal has some great sets in some of their "simulators" ;)
 
Last edited: Nov 26, 2016
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