Donkey Kong Country > jungle woods leads to spooky woods transition > Luigi's Mansion ride* with E Gadd gift shop and treats ft. mini games for the power up bands brought to you by King Boo and/or Goo-igi > spooky woods fade into lost woods transition > Kokiri Village ft. mini games for the power up bands brought to you by the Koroks and/or Fairies > Deku Tree restaurant behind Pizza Moon > Sacred Grove w/ Master Sword in stone photo-op > Temple of Time ride** with forced perspective facade "in distance"
*For the LM ride, i think the general consensus is for fun interactive dark ride like Haunted Mansion meets Ghost Busters. Omni-mover with cool integration of screens AND practical effects. Easy, especially considering how beautiful the interior of the Mario Kart ride looks. E Gadd gift shop exit treated as his lab where he came up with the 'tech' found on the ride with opportunity to look into other things he's been developing to take home, whether they be fun toys, snacks, and/or plushies of ghosts; I'm looking at you, Polterpup.
**For the LoZ, i'd personally love to see a Spiderman/Transformers system redone with practical sets and animatronics and SOME screens. If they could do it with Forbidden Journey to give us Monsters Unchained, we can get an upgraded dark-ride for Zelda. Take the walls off the cars, let people look around at the crazy dungeons/transitions/surroundings. Have the plot be told by the "it's dangerous to go alone" style old man or King of Hyrule about some time-travel McGuffin (Master Sword?) with Link and Zelda and Ganon in the mix - bingo bango, we get the sword, we banish the bad guy, done - cue exit through Tingle's gift shop ft. Happy Mask Salesman.