And that's a valid opinion - I'm just going based off of what they have put out there on the record, as well as the thesis of their latest park.
I absolutely believe that that conceptual philosophy can and will evolve over time (just look at how Studios has changed), but as of the last dozen or so attractions they've built, hyper immersion has been king. And hyper immersion doesn't mean jump from ride to ride to ride. It means a place you actually want to spend time in as a human being.
I also think this is one of the biggest issues with Epic and it's apparent lack of attraction capacity. That is to say - I don't believe the vast majority of guests are viewing this park from a perspective wherein the goal is not to jump around in an effort to maximize ride time. Universal will need to work to make Epic work for guests as a park experience in a way that it currently is struggling with. I think the park can and should work to fill out attractions while continuing to make lands a place guests want to be in after they get off the anchoring attraction.
I am one of those guests who enjoys meandering through a space. I don't always ride every ride when I visit, even as a non-local. I was roped into that when I first experienced the parks when I was a kid, with my relatives treating the day like a military operation wherein they acted as drill sergeant marching us through the day in an attempt to max out value by getting every single ride without any thought given to the places we were in or the stories those spaces were attempting to tell. While I had wonderful times then and the experience influenced my love of theme parks, that approach is not one I enjoy when engaging with these spaces. Of course, these are just my personal thoughts.
Some of my best memories from the parks involve intangible experiences that have nothing to do with the traditional attractions. And I believe Epic was built to offer more of those kinds of moments to guests. Whether it works well as a design approach is something only time will tell.