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Knott's Scary Farm 2018

Discussion in 'Other California Parks' started by Freak, May 25, 2018.

  1. Ryan

    Ryan Staff Member Moderator

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    All I’m doing is comparing the events this year. Not in the past. HHN (in Hollywood) has blown me away in the past, not so much right now.
     
  2. Freak

    Freak Veteran Member

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    Funny, I also find the Knott’s staff to be pretty friendly and the HHN staff to be pretty tense. Knott’s used to be the absolute worst of the major haunts, now its risen to one of the best IMO. Can’t say the same thing for HHN now. Do I still enjoy it? Sure, but it could be so much more comparing it to Knott’s and Orlando.
     
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  3. SpookySkeletini

    SpookySkeletini Newcomer

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    Hey look it’s a review

    Knott’s Scary Farm is great this year. Not quite 2017 great, but still great nonetheless. Sure there’s a few hiccups, but I’m happy to say that it’s still my favorite part of the Halloween season. Okay, so where do I begin...

    How about some nitpicking! The opening ceremony sucks. I hate getting stuck behind a big group, and getting trampled by a bunch people behind me. Knott’s looked at Horror Nights and said “we can do that!”. Please. No. I wish they would do something similar to 2015’s ceremony, now that would be great!

    The merchandise is awesome. It’s a complete 180 from last year, and I love it. There is so much variety. The vintage stuff is so cool, and I like that they’re putting some spotlight on the talent. The tribute store and art show are also excellent, and serve as a great nod to the past. It’s about damn time that Knott’s acknowledges its 46 years of history, and this is the way to do it! Now all we need is the Haunt Museum back!

    Time Zombies is a neat overlay of Showdown in Ghost Town. It does it’s purpose pretty well; a fun, yet overly difficult money munching arcade game that just so happens to be VR. It’s alright, but nothing that I’d ever do again. If anything it serves as a nice compliment to Scary Farm’s lineup.

    Timber Mountain Log Ride: Halloween Hootenanny is back this year, and it’s just as strong. Sure there’s no talent this year (there was an accident), but I’d argue that it never really needed it. It was just a cool little bonus. The way that the safety speech screws with the final scene is lame though. Other than that, it’s still a lot of goofy Halloween fun!

    [CONTINUED IN PART 2]
     
  4. DTH

    DTH Member

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    Do you know what happened on the log ride that was the accidenct? Scares on that are my favorite. Hoping it's just gone for this year and will come back next year.
     
  5. SpookySkeletini

    SpookySkeletini Newcomer

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    One of the talent didn’t wear their harness, so they fell in the water and broke their ankle. They immediately halted talent after that, as they weren’t there for Halloween. I’d like to see them back too, but unfortunately I don’t see it happening for a while. Especially since the ride has been running into trouble lately.
     
  6. SpookySkeletini

    SpookySkeletini Newcomer

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    [PART 2]

    Along with the scheduled lineup up shows, Scary Farm also has several “pop up” experiences and “atmos-fear” characters. These small shows include a Thriller Burlesque on top of the Saloon, stand up with a medicine man, a nightly funeral procession, and a wicker man burning at midnight. And that’s not even all of them! These add some nice touches of immersion, and really sell that the park is one big Halloween attraction. The characters, like the Train Conductor and the Grave Digger, are cool additions. I just don’t think there’s enough of them, there should be more. I love the direction that Knott’s is going with immersion, and I hope they have even more of it next year!

    This year the entertainment was expanded to three shows. I’m glad this happened, as it was much needed to help eat up crowds. The shows this year are-
    Hacks! Cutting Room Floor, Conjurers, and The Hanging: Shhh, it Happens.

    The Hanging has been pretty hit or miss the last couple years. It seems that censorship and creative bankruptcy are sending it to its inevitable grave. Or maybe parody shows like it are a dying art, as people just aren’t interested in that type of entertainment anymore. Unfortunately, this seasons version is indeed a miss, in fact it may be the worst iteration of it that I’ve ever seen. It’s got a decent premise, but it doesn’t really do anything with it. It completely lacks any sort of plot, and characters come on stage with no punchline or point. The jokes, which are the entire point of the show, are either tired, too obscure, or super cringeworthy. Most offensive of all, however, is that it’s a boring, dull drag. If you have to skip anything this year, even for a ride, skip The Hanging. Watching it will leave you depressed, as all it does is remind you of how edgy and topical it once was.

    Hacks! is a comedy improv show, which means that it can either be hilarious or painfully awful. It’s all up to the audience. Skits include ad libbing over a movie clip, acting out strangers text messages, and a cute little effect with a green screen. The team of comedians themselves are solid, but bring a volunteer up there and anything goes. Thus is the problem with Hacks, and unfortunately it’s just the nature of the beast. The venue also hurts the show, as it’s much to big for this type of experience. They have trouble filling the theater every night! It would do so much better in the Bird Cage. Hacks is worth checking out, just know that a lot can happen that will either make you love it or hate it.

    Conjurers - Magic and Mirth in the Bird Cage Theatre is the show to check out this year. The magicians (especially Dana Daniels) are all fantastic and super funny, and give some soul back to the Bird Cage during Haunt. It’s also worth rewatching, as a new magician hosted the show every weekend in September and Chipper Lowell is supposed to bring a couple acts for October. Out of the three, Conjurers is the clear winner, and it proves that sometimes simplicity works best.

    [CONTINUED IN PART 3]
     
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  7. DTH

    DTH Member

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    That's the first I hear of this, so thanks for the info! If I end up going this year, I'll wanna check some of these out.
    Sad to hear about the Hanging. I remember I loved-loved-loved it when Freddy was the host every year. People would cheer like crazy when he made his entrance. I think it was the release of FvJ in theaters that put a stop to that though, mid-season! They gave Crypt Keeper on a screen a try (might've been a Freddy year, too) and I remember enjoying him as well. I think one year, even Elvira made a short and very very brief appearance for one night only.
     
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  8. SpookySkeletini

    SpookySkeletini Newcomer

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    [PART 3]

    Scare zones are probably what Knott’s does best. Their level of immersion and theming is unbeatable. Before I get into this years four zones, I should mention the loss of Fiesta De los Muertos. This was a massive misstep. The new dance party, Awaken the Dead, just doesn’t do the area justice. It feels as if, ironically, all the life has been sucked out of such a major part of the park. Even if Fiesta wasn’t terribly popular, it was still better than an empty dance floor with some bored go-go dancers. Hopefully Fiesta De los Muertos can come back with a vengeance, and they can give some more energy to the area as well.

    Ghost Town Streets is the original, and still the greatest zone of all time. Hell, calling it just a simple scare zone isn’t doing it justice. It’s an experience, it’s what Haunt is all about. I can sit in Fog Ally all night long, watching the various creatures attack unsuspecting guests. I can’t really explain it, you have to see it for yourself.

    CarnEvil is a killer clown haven with some seriously entertaining talent. The sinister yet bright and colorful lighting should be a really difficult obstacle, but the talent are so energetic that it works. A hellish looking HangTime looms over the Boardwalk, providing a pretty nice distraction for scares. There’s also a cool light show that happens every hour or so! CarnEvil is great, and it stands with Ghost Town as a Knott’s classic.

    The Hollow is in its third season now, and after some experimentation last year, it’s returned to be a truly scary experience yet again. You can once again join the Witch Hunter, and help capture the amulet that gives The Hollow power, but the vocal point has now been shifted back into a terrifying scare zone. It has the perfect amount of fog and darkness to let the various scarecrows and other demonic beings scare very aggressively, and it is so awesome. This very may be the scariest part of the park, and I’m sure it’s gonna stick around for a very long time.

    Forsaken Lake is new for 2018, and it’s located in quite a weird spot between the little dip under Silver Bullet and the entrance to Fiesta Village. That’s a very small footprint, and it’s also my problem with Forsaken Lake. It’s just too damn small. Hopefully next year they expand the area to pass Silver Bullet and near Camp Snoopy. I find it odd that it’s in such a small and inconsequential part of the park as well. There’s no major attraction that warrants going through the zone, so you have to go out of your way to see it. Now for positives! The talent are killer and so are their costumes; they give off some cool Haunted Mansion vides. The gothic set pieces and thick fog mix into an intimidating experience, that is only elevated by plentiful scares that lunge from the dark shadows that surround you. The soundtrack is simple yet eerie, and convinces you that you’re actually walking through a sunken graveyard. Despite its problems, Forsaken Lake has got some great potential, and I’m intrigued to see how much it’ll grow throughout the years.

    [CONTINUED IN PART 4]
     
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  9. DTH

    DTH Member

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    The scariest part of the Hollow is the back corner portion of Camp Snoopy that is just pitch black and no fog. In the Gauntlet days, they had some mazes over here, but now to walk through this area is really like doing a dark alley... alone... knowing there are monsters waiting for their prey. It's usually completely empty as well, because there's no need for anyone to walk over here at all, which just makes it even more scary.

    Man, I might just go to KSF this year just to walk through some good scare zones.
     
  10. deadbydawn

    deadbydawn Rookie

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    I'm glad you mentioned this. Last year they had a one or two pop-up type experiences, but this year they have added several more. I think now almost every major section of the park has one. I love the fact that they don't announce when they are either. Brings a fun level of surprise to the different areas.
     
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  11. Brian G.

    Brian G. Staff Member Administrator

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  12. SpookySkeletini

    SpookySkeletini Newcomer

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    MAZES

    This season, there are seven returning mazes and two new ones. A cool thing about Scary Farm is that they often change up their returning attractions (for better or for worse) so they feel “refreshed”, and are worth revisiting year after year. The maze talent are awesome, as usual, and deserve all the attention and praise they can get. So I can’t say that there’s one maze that’s truly awful, but there are the weaker links.

    Pumpkin Eater is back and it’s still pretty damn scary. Scenically and thematically, it’s very different from the other mazes, as it’s very surreal and bizarre. The whole thing is just one big pumpkin filled nightmare, and wow is it intense. With its tight passages and dark, twisting hallways, you’ll feel an adrenaline rush of fear and claustrophobia. The scares are also very simple yet aggressively effective. There’s a couple new touches here and there, like a new scene with an animatronic, that give the maze a nice little twist. The only nitpick I have about it this year are that some great gags seem to be missing, so that detracts from the the experience just a tad bit. Potentially the scariest maze in the park, Pumpkin Eater will certainly continue to strike fear in the hearts of guests for more seasons to come.

    ShadowLands debuted only two years ago, and was once an absolutely flawless maze at Scary Farm, but it seems that Knott’s themselves are ready to move on and forget about it. While it’s still strong, looks hauntingly beautiful, and delivers some great scares, ShadowLands seems to have gotten weaker with each subsequent year. For one thing, it’s now missing the opening show moment; which is unfortunate since it now lacks its once powerful and surprising entry statement. Some other rooms, as well as the cool samurai finale, have also been scaled down to disappointing results. ShadowLands is still a great maze, but it sucks to see it become more neutered compared to its previous incarnations. I’d rather have it disappear into the fog than have it return possibly worse next year.

    The universally loved Dark Ride returns to Scary Farm, and it’s also come back relatively unchanged. I’m fine with that though, because I believe in the phrase “don’t fix what isn’t broken”. The amazing sets and insane attention to detail make this attraction very convincing. You legitimately feel like you’re walking through a disturbing, rundown carnival ride. The scares are really crazy and creative, and though it’s not the most intense experience, it’s still nothing to gawk at. Dark Ride still remains as one of the must dos at Scary Farm, and it’s so good that I can see it sticking around for a long time.

    The insanely fun Special Ops: Infected comes back this year, and still remains hugely popular. Fighting off the undead through impressive city sets with your laser gun is as thrilling as usual, and while it isn’t particularly scary, I’d argue that it’s not supposed to be. Just see it as a different “flavor” of horror. The talent here give it their all, and that’s something considering this is possibly the most difficult maze to work in at Haunt. So props to everyone there. Though Special Ops is still an awesome attraction, I also wouldn’t be too sad to see it swap out with something new. Its maze footprint is long and winding, so I’d love to see a new maze take advantage of it. That being said, if you’re at Scary Farm, you HAVE to do Special Ops: Infected. It’s a totally different type of maze that will keep your senses high and your blood pumping. It’s great!

    The Red Barn’s redesign is easily one of the most disappointing aspects about Scary Farm this year. Last years cool opening statement and frantic attitude are abandoned, and instead we get a strange house like first portion filled with boring, cheap looking rooms covered in plastic chains. Aside from a couple of interesting scenes, the rest of the maze is also too bland and poorly constructed compared to its incarnation last year. Not all is lost however. The talent straight up absolutely save this maze. They are definitely the best part of the whole experience. The scares may be scarce, but the ones that work REALLY hit the mark. That’s all thanks to the incredibly talented casts, as even if they have almost nothing to work with, they still manage to shine. The new barker that was added with the facade was also a cool touch, I loved seeing him “preach” and interact with the crowd. This has to be Red Barn’s final year, as other than its talent, no one else seems to care about this maze; not even Knott’s. After only two seasons, it’s been left as a mediocre drab, an empty shell of its former self. I want to see it put out of its own misery already.

    Trick or Treat: Lights Out is back once more for its second season. Or eighth, if you want to get into specifics. Either way, Trick or Treat is still a good maze that offers a very unique experience compared to its siblings at Haunt. As you travel through a dark, abandoned house armed with only a broken flashlight, the fear factor skyrockets and the scares are practically everywhere. There is some really great scenic design in Trick or Treat as well. I especially love the backyard section, where a strobe lights up the entire room for only a split second, only offering a glimpse of the monstrous trick or treaters that surround you. I felt like the maze needed some new scenes, however. Trick or Treat was left completely unaltered this season, and that’s a small problem if you consider that some of those rooms are from an attraction that’s eight years outdated. Those scenes are just too familiar now, and aren’t as detailed and impressive as the newer rooms. Other than that, I’m still very happy with Trick or Treat, and so are guests (it consistently gets at least a 90 minute wait!). I’d imagine that there’s at least one or two more seasons left for the Green Witch and her minions.

    Paranormal Inc. may be one of the older attractions featured at Haunt, but that doesn’t matter because it’s still one hell of a great maze. It’s all around very impressive, from the incredible opening moment (that’s unfortunately been cut down) to the new surprise ending that will leave your head spinning! The scares are groundbreaking for a theme park haunt, and every room will bombard you with a sheer, terrifying intensity. The split path adds to the crazy amount of content, and makes it worth revisiting. It’s gonna be bittersweet to see Paranormal go, as I’ve stated before that it’s been around for a while, and could be considered for the chopping block next year. I’ll be excited to see something new, but I also wouldn’t mind if it stuck around for maybe one more season. Whatever fate has in store for Paranormal, it’s still astounding, and it may be the single greatest maze that Knott’s has ever had.

    Dark Entities is new for 2018, and offers the experience of being trapped in a space station overrun with an alien menace. The facade is weird but it works, it’s convincing as the entrance of a strange facility. It starts restrained, a sort of “calm before the storm”, tricking you into a false sense of security. Then, all of a sudden, the s**t hits the fan. Disturbing creatures creep along the walls, and horrifically mutated bodies lie everywhere. Think “The Thing” meets “Event Horizon”. The rooms will feel as if they are getting tighter and tighter, giving you some closer encounters with grotesque aliens. This maze is disgusting, darkly humorous, and will leave you in a state of claustrophobic horror. A unique use of lighting makes the maze feel more “organic”, and scarier. Speaking of scary, the scares are a sort of a mixed bag, but most of them succeed. The ending could be stronger, but it works nicely as a distraction for more scares. I adored Dark Entities, as it felt like an old school Knott’s haunt but with some new tricks up its sleeve. I’ll be anxious to see some more alien terror next year!

    The Depths is another new addition to Scary Farm for 2018. It tells the story of a mining crew that stumbles upon the terrible secret of an old seaport village. And damn is this maze successful. It’s the sort of opposite to Dark Entities, as instead of tight, claustrophobic corridors, The Depths is vast and open. That doesn’t make it any less scary though. You’ll start in the chaos of a panicked mining camp, and then go to a variety of different themes like a Lovecraftian temple and a den of evil mermaids. There are a lot of fantastic gags in here, like a “water” room, a man-eating shark, and a creaking, unstable pirate ship. The effects completely throw you off guard, and leave you vulnerable for some great scares. I also love how the story goes in a lot of different places, but it doesn’t feel confused or jumbled. The only problem I have with The Depths is its lack of a proper facade. The lighthouse is really cool, but it’s surrounded by these ugly black walls that don’t do it any kind of service. Having a mining shaft with a creepy old man sets the mood pretty well, but it doesn’t look good with the lighthouse when there’s a massive black wall between them. They should’ve painted some ocean or harbor mosaic on the warehouse or something. Other than that, I’d say that The Depths is nearly perfect. It’s a scary journey through the darkest reaches of the sea that’ll be around for many years to come!
     
    Last edited: Oct 15, 2018
  13. DTH

    DTH Member

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    Anyone know how long the line gets on average for HangTime on a non-peak night at KSF?
     
  14. LeakerFromTheInside

    LeakerFromTheInside Newcomer

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    I waiting an hour for Hangtime on the first Saturday of Haunt.
    So, probably more than an hour...
     
  15. k_peek_2000

    k_peek_2000 Veteran Member

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    I keep hearing (with no official confirmation) that this will be the last year for Special Ops Infected. If you haven't done it yet, you may want to.
     
  16. SpookySkeletini

    SpookySkeletini Newcomer

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    Interesting, I don’t know if they’d want to get rid of it or keep it because it’s still super popular. It does also seem like they’re cutting down on capacity killers though.
     
  17. DTH

    DTH Member

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    Mini Review on my Trip tonight... 10/14
    AKA
    Why I F#%!ng Hate KSF With a Passion
    Okay, I don't hate it that much, and it's not even so much a Haunt thing, and more of an operations thing. TBH, I had really great run throughs on most of the mazes, which is a first when more than half usually are dead or lame. Also note: I specifically skipped Red Barn. I walked passed it maybe twice with a walk-on with plenty of time to spare (at those points in the night) and didn't even bother.

    So I got there around 7:45 and parking was oddly packed. I had a feeling I was up for some trouble already as I expected it to be dead (hence why I wasn't in a rush to get there). I've done this before, shown up around even 9 and finished everything, but I gave myself an extra hour because I wanted to hit some rides. I wasn't in a big group or anything, so I figured I could get around pretty quickly, which I was looking forward to. Well, let's just see how Knotts can mess up my plans like always, shall we?! I'm bitter and petty, so I feel like ranting.

    Hit Dark Ride first. I had a better run through than I did last year. If I recall, nobody tried to scare me last year, even semi-staffed. Tonight, it was minimally staffed, but I was more of a target. I liked it more than last year, but I still don't think all that highly of this maze. And I love dark rides in general, I feel like this maze should basically be my thing. The only way to flick my nerd geewiz-spot even harder is if this was a dark ride themed to Universal Monsters. I think it just comes down to the set and lighting... just doesn't look realistic to me, even during the backstage segments.
    RANK: Average

    I wanted to hit HangTime early in the night since I've never done it. Boy was that a friggin mistake. App said 35 minutes. Sign out front said 35 minutes. It was running 2 trains. I figured what's the worst that could happen? Brand new ride with this short of a wait?! Apparently they were letting in FOL people without a single bit of mercy. If there was even one person in that line, they went first without any delegation or deliberation. There was often 2 or 3 seats not filled, and they weren't calling for groups of 1, 2 or 3, just sent the train running. I got to the stairs to get on after an hour and 5 minutes of waiting. Double the wait. Alright, pretty bad, I'm pretty peeved but my night isn't ruined. Then the ride breaks down for 20 minutes right as I'm going up the steps. It's nearly 10 PM and all I've done is one maze. I waited it out even longer because I figured it's already been this long. The ride was just only okay, too... I'd rather have Boomerang, but that's just me.

    Walked over to Shadowlands and it said 30 minutes but it looked pretty long, maybe even longer. WHAT?! Yeah right, I'm out of here, no way I'm waiting for that. I then figured I had very little time and I need to only hit the essentials because tonight is oddly packed. So I ran over to Pumpkin Eater. 30 miunute wait on the sign, but it looked way shorter -- was only a 14 minute wait. I'm already sensing these new signs are worthless, and line ops aren't being given info majority of the time. Anyway, best maze of the night for me. It was also my favorite last year. The overall tone and design is just creepy, with some great hiding spots, plus it was filled with talent all giving their best.
    RANK: Great

    Headed over to the Ghost Town backlot to hit The Depths. Advertised as a 30 minute line... was 50 minutes. What's even more infuriating is while I was stopped in line for a solid 10 minutes without moving a single inch, I was watching droves of people walk on to Trick or Treat as a WALK ON when that maze was advertised as an hour wait. W... T... F?!?!?! I figure okay... MUST hit that next while nobody is there because usually that thing is slammed. Fast forward to 20 minutes later and it's a 20 minute wait all of a sudden. Then... as I walk out of that maze... it's a WALK ON again. I have the WORST luck at Knotts. I am so done with this place it's not even funny. Anyway... back to the maze...
    I liked it, didn't love it. It was FILLED with talent, which was a plus. I thought the best part was the giant shark, I wish I could've got a Jaws-esque photo-op with that thing. I feel like this maze truly utilized all of their available elements and scare tactics, plus new ones... I think the only thing missing would be a swirling vortex tunnel and a bungee man.
    RANK: Above Average

    For anyone who doesn't know, Dark Entities is hiding in the back corner of the event and it's not after Paranormal like that maze spot used to do. It was sporting a 5 minute wait but luckily was a walk on. Man, it was dead in here. Entire minutes walking through and not seeing anyone. Which sucks, because I was most excited to see this maze. I still love the set, I still think all the potential in the world is there. Bungee/cable cord scare was completely missing also. Having no line, hidden in the back corner, with no monsters in this maze, it already feels old and worn out, sadly. Like Knotts has given up on it, that we'll see a small re-theme next year that'll also fail and the year after that, it'll already be gone. It's a shame, the video I saw before was great, but from the reviews I've seen, it's never been consistent to live up to it's potential.
    RANK: Below Average

    I already said what happened about the line to Trick or Treat, so let's get to the maze itself. Man, this maze is so old, it blows my mind. I still kinda love it, and the flashlight gimmick is cool in some regard, but please replace this maze. Monsters were pretty great and were pretty consistent with revealing themselves in the light. I also was pointing the light every where to see if anything would react and I got some stuff to move, which is almost too subtle and would be scary if I was in there absolutely alone, but oh well, at least they're trying. I like the black light segment and when the light started flickering at the end, but it almost came too late. Plus it vibrated only twice, one of which was corresponding to a good Witch scare. I think there's so much they could do with this gimmick, but I also wonder what it'd be like to go in there completely in the dark and practically alone. Anyone ever try it?
    RANK: Above Average
     
    Last edited: Oct 15, 2018
  18. DTH

    DTH Member

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    By this point, I only had an hour left. I figure I see Paranormal since it was right there. I was also noticing the park thin out a bit in crowd at this point, so that was nice, just too late. It said 45 minute, was really only 20. At this point, everything prior felt like hell, so I was glad to catch a break with the lines. As everyone has said, opening video makes no friggin sense anymore. Is it me or does the maze in general feel shorter? I went through this without anyone behind me, which was really unnerving. I was on the left side and didn't notice a merge point either, so I felt like I was just heading through the abyss on my own here. Best scare is the electricty box scare, still, after all these years. Something primal in that one just makes you jump. There weren't any nurses in the new scene. The ending scrim effect was very cool though, probably some of the best scrim work I've seen.
    RANK: Above Average

    With little time left and after hitting all the main goodies, I decided to give Log Ride a quick ride. Luckily it was only a 13ish minute wait. I really do love this ride, my favorite flume. The Halloween decorations just make it even better. Although I do miss the monsters, I found myself thinking this was a highlight regardless. It's just great atmosphere.

    Ran over to Shadowlands to see how it was now... said 15. Was a walk on. I had limited time left, so this was a lifesaver. Truly, I wish I could've done Supreme Scream, Xcelerator, Mine Ride, Jaguar, Montezumas, Silver Bullet, and maybe even Ghost Rider like I intended, but oh well -- HangTime had to screw me over. Not like I would've done all of those with a real 35 min wait it said, but I could've done half because they were mostly walk ons aside from Xcelerator (20) and Silver Bullet (15) and obvi Ghost Rider (2 hours). Anyway, this is probably the best I've seen this maze, personally. The set seems to be wearing thin, but the monsters were relentless. It seemed jammed packed with someone, sometimes even 2 or 3 people, around every single corner and they were all targeting us the whole way through. Giant creepy girl scared me good at the end too because I almost walked into it thinking it was the way out. Each year this maze has done great, but I always expect it to go or think that it should. Maybe it has one year left in it if talent is always this strong...
    RANK: Above Average

    Ran over to Special Ops for the last treat of the night. It is what it is. Hasn't changed much. I still love it, but they really need to give it something new to give more appeal.
    RANK: Average

    Now, I had some GREAT run throughs tonight, like truly extraordinary ones. Haven't had that many scares at KSF in yeaaaaars and I'll fully admit -- more scares than HHN by a large margin. Operations drove me crazy-bananas-bonkers, but I got my scaresworth for the money I paid. Only ran into two mazes low on people, which I think is a huge improvement from what I'm used to. Regardless... I still love HHN more. Even with less scares. Scenic, lighting, total immersion just sells me more. I know not everyone agrees with that, some will just yell black walls, but I remember virtually nothing about most KSF mazes. It all meshes. I can hardly tell you which scare I got from which maze. Or even if I got scared in that maze in general, sometimes. There's a certain scene-by-scene distinctiveness missing. And I feel like all of it is just one long maze. KSF truly might as well be entirely black walls. I want to give props to certain scares or point out rooms, but half the time I can't because who knows when tf or where that happened or by what monster. It comes down to design and this aesthetic just isn't for me.

    On top of that, I'm starting to hate Knotts like I hate Six Flags (not the haunts, just in general). I feel like I barely hit all the mazes (sans one that I purposely avoided), but it shouldn't have been that way. I can plan my night great if they just GAVE ME ACCURATE WAIT TIMES. And put them on the dang app. It's not that freakin' hard. And it's a major time waster to go back and forth physically if something isn't a wait time you don't like. Or to check a line board that says 60 minutes but is actually A WALK ON. They have the technology and they have enough employees to make it work. I felt like every employee had another employee hanging by them doing nothing. Like what, they need a spotter to do their job or something? They're all just talking, gossiping, cussing up a storm and not being helpful anyway, go order them to deliver out wait time cards or something. Man, this place is gonna end up on my no-fly list at some point... it'll go from "every other year" to "once a decade" and I don't want it to be this way... KSF was one of my first loves... they just need to get with the freakin' technology to make operations SMOOTHER for guests to have a more seamless experience.

    Anyway... I had a great time in the mazes but a horrible time with the theme parks operations. But I can't wait to get back to HHN. That's my takeaway from this trip. That maybe I am just a bias HHN Fanboy. And I'll gladly wait in their 90 minute lines... because at least I know going into it, it's going to actually be 90 minutes.
     
    Last edited: Oct 15, 2018
  19. SailwiththeTide

    SailwiththeTide Member

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    Ride operations are the worst at Knotts. Their bins at the station policy is stupid. Their snail like operations and lack of single rider lines that leave trains at 75% most of the time stinks. Now most times when I go lines are manageable but waiting over an hour for ghostrider when you know that time could easily be tightened up to 30 min sucks. I know everyone hates Universal Studios locker policy, but you look at the operations of the Mummy and you will not find slow dispatches or empty seats.
     
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  20. Freak

    Freak Veteran Member

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    See? What did I tell you guys! KSF has been killing it with scares lately! They have a wide-variety of scares and they work! HHN needs to learn.
    Uh, what? This argument makes no sense, like at all. With the exception of Monsters and Stranger Things, HHN has really sucked with immersion. KSF houses are SUPER immersive and I think they are superior than HHN's scenic (Monsters is probably on-par) even if it isn't necessarily "movie quality". Why? Just look at the Principal's house in TrT. A nice house surrounded by black walls. Like dude Murdy, you couldn't even at least put a wooden fence there with some tree branches sticking out? Everything there was far more immersive than 3/4 of HHN's houses. Polt has some, but it's ruined by black wallz.

    To be fair, HHN does have issues with its wait times as well. I still see some of the Ops at Uni do the same. But I'll give you that, ride ops at Knott's do tend to be slower.
    HHN has issues with their wait times. Last year, Insidious was posted at 20 min and waited more like 40. ike I said earlier, Uni ain't perfect either.

    Glad you enjoyed the mazes and admitted that KSF is actually scarier than HHN. I'm still kinda baffled how you think all of HHN's bare houses are more immersive than what KSF has. HHN has gotten to the point to where all of their houses feel the same there are so many "black wall" scares.
     
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