Mario Kart: Bowser's Challenge - General Discussion | Page 24 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Studios Hollywood
  • Lower Lot/Studio Center
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Mario Kart: Bowser's Challenge - General Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 2, 2022
Prev
  • 1
  • …

    Go to page

  • 22
  • 23
  • 24
First Prev 24 of 24

Go to page

mccgavin

mccgavin

Minion
Joined
Mar 24, 2023
Messages
703
Location
Thunder Gulch
  • Wednesday at 1:38 PM
  • #461
Evan said:
The issue that comes up is that Mario Kart does not live up to the expectations of what a Mario Kart ride should be, not that it isn't a rollercoaster.
Click to expand...
The claim that Mario Kart should've been a coaster or high-thrill ride comes up rather frequently. Although that argument hasn't shown up on this forum specifically, I tend to see it more than actual criticisms of the ride itself.

Evan said:
But what's done is done... the ride will age poorly and need major updates in the future.
Click to expand...
This is very doubtful. An upgrade to the fidelity of the headsets a couple years from now would be nice, but the ride does not need major reworking.
 
  • Like
Reactions: ParkExplorer9513 and chris.g
Evan

Evan

Jurassic Ranger
Joined
Feb 17, 2016
Messages
1,736
Location
Canada
  • Wednesday at 1:57 PM
  • #462
mccgavin said:
This is very doubtful. An upgrade to the fidelity of the headsets a couple years from now would be nice, but the ride does not need major reworking.
Click to expand...

I don't agree - but I guess we will have to wait and see what the future may bring.
 
MrRoamer

MrRoamer

Jurassic Ranger
V.I.P. Member
Joined
May 20, 2013
Messages
2,430
Location
Local
  • Yesterday at 5:05 PM
  • #463
mccgavin said:
Although that argument hasn't shown up on this forum specifically, I tend to see it more than actual criticisms of the ride itself.
Click to expand...
I mean we kinda accepted the fact that Fast and the Furious is a slow bus simulator. Sometimes we aren't the best proof point of what people are really talking about.
 
mccgavin

mccgavin

Minion
Joined
Mar 24, 2023
Messages
703
Location
Thunder Gulch
  • Yesterday at 5:10 PM
  • #464
MrRoamer said:
Sometimes we aren't the best proof point of what people are really talking about.
Click to expand...
That's... what I said (?)
 
Evan

Evan

Jurassic Ranger
Joined
Feb 17, 2016
Messages
1,736
Location
Canada
  • Yesterday at 8:34 PM
  • #465
I found it interesting given this conversation, just two days ago an interview came out with Joe Rhode from attractions magazine, talking just about this, the gamification of rides:

You really do have to step back sometimes. Just calm down for a second and look at this thing and ask yourselves, is it emotionally effective? Does it convey the idea it intends?

The work is complicated, it takes a long time, and it involves a lot of people. It’s very impressive to do the physical parts that need to get done, but you can drift off a little bit from the reason that it’s all being done, which is to create a psychological perception in the mind of a viewer. And sometimes that perception can be achieved with a fantastically simple illusion. And then it should be, in my opinion. The other thing is, this is not movie making. There’s no plot twist, no sudden reveal, no character exposition. None of that works.

In a way, by the time you engage an attraction, you have to know why you’re there. You need to be able to enjoy what it does, the illusions of it, the beauty of it, the magic of the reveals and the tricks and everything. You’re not there to figure it out; you’re there to enjoy it. And usually for most people, they have a very rare opportunity to do this — it could be once a year, it could be once every three years. So it cannot be making requirements of people; it cannot be hard.

I don’t believe it is productive for these sorts of attractions to be derived very much from game strategy. Because most of the conundrum you face is if you love games and gaming, you like really sophisticated, difficult and challenging games, right? That’s why you enjoy them. They take hours and hours to build up proficiency to where you can play them well. Then they become rewarding and really complicated. All the rubrics that you figured out how to do.

So imagine, like my family when I was young, we got to go to Disneyland, maybe every two years. We would do as many things as we possibly could in the day that we’re there. What if one of those things couldn’t really be enjoyed until you have proficiency, efficiency? Think about that.

So with games, there’s all that investment of time at the beginning, that’s hours of time, right? You don’t have that time in a park, which is why the park is so much more of a gift. Like, you’re already here, and here’s an experience. It’s really nice. It’s very cool. It’s for you and you don’t have to do anything.
Click to expand...
 
  • Like
Reactions: Pacific, Jake S, soarinwithmolly and 5 others
Pacific

Pacific

Minion
Joined
Feb 11, 2018
Messages
818
Location
San Francisco
  • Today at 6:26 PM
  • #466
mccgavin said:
No, this actually does come up quite a lot to be fair.
Click to expand...
I think its a knee jerk reaction due to the ride being a complete whiplash for a lot of people.

Also replying to the post above, the best parts of Mario Kart are all of the non-interactive scenes, lol (I freaking love the star transition sequence going into Rainbow Road, it feels so climatic and it gives me goosebumps).

I’m going to sound like a broken record but for like the 10000th or whatever, they were so busy trying to get Mario Kart to work in this context, that they never stopped to think if they should. Mario Kart ride only resembles Mario Kart in the most surface level way. It barely resembles the game at all…just to be basically a lesser game than Mario Kart at home.


But ofc, if they went a different route, people would’ve been like, “Why isn’t there a Mario Kart ride!?”

And ofc, we were always getting an interactive E-ticket (lol) because that’s what Nintendo wanted (back in the mid 2010s at least, I wonder if they’d change their minds now since this is a very different Nintendo from 2015).
 
Last edited: Today at 6:38 PM
  • Like
Reactions: ParkExplorer9513 and Evan
Prev
  • 1
  • …

    Go to page

  • 22
  • 23
  • 24
First Prev 24 of 24

Go to page

You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • UOR92
    Hollywood Rip, Ride, Rockit (Closed)
    • Latest: UOR92
    • 34 minutes ago
    Universal Studios Florida
  • BriefCasey
    Fast and Furious: Hollywood Drift coaster (Opening 2026)
    • Latest: BriefCasey
    • 46 minutes ago
    Upper Lot/Entertainment Center
  • Mad Dog
    Remy's Ratatouille Adventure
    • Latest: Mad Dog
    • Today at 8:27 PM
    Epcot
  • Parkscope Joe
    Harry Potter & The Battle at the Ministry - Reviews, Photos & Media
    • Latest: Parkscope Joe
    • Today at 7:58 PM
    Epic Universe Reviews
  • Parkscope Joe
    Polynesian DVC Tower (2024)
    • Latest: Parkscope Joe
    • Today at 7:57 PM
    Water Parks, Resorts & More

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Studios Hollywood
  • Lower Lot/Studio Center
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top