- Jul 8, 2012
- 151
- 1
I too am skeptical of this new game, but depending on cost may give the mobile version a try. I would have been ecstatic to just get a port of RollerCoaster Tycoon 2.
Yes a combo of RCT2 with RCT3's ride cam and zoom/fireworks features would be a dream come trueI too am skeptical of this new game, but depending on cost may give the mobile version a try. I would have been ecstatic to just get a port of RollerCoaster Tycoon 2.
You can’t please all of the people all of the time, as Atari is finding out with its new mobile take on RollerCoaster Tycoon.
The long-awaited sequel to the classic PC game series has been poorly received since it launched last week, averaging 2.5 stars out of five in the App Store, with reviewers pushing back against the $3 game’s adoption of micro-transactions. But Frédéric Chesnais, CEO of Atari’s parent company Atari SA, said it’s too early to throw in the towel.
“We don’t pretend that we know everything,” Chesnais said in an interview with Re/code. “But it’s very rare for a game to hit five out of five [stars] on first launch.”
He acknowledged that the company is listening to fans’ responses and looking at in-game analytics to fix bugs and possibly change the in-game economy “if needed.”
“We are not blind and we are not deaf,” he said.
A common thread in the negative reviews has been the way RollerCoaster Tycoon 4 Mobile asks players to either wait for new attractions to be built, sometimes for hours, or instead pay real money to buy “tickets” that speed up construction. In game jargon, this is known as an “energy mechanic,” and is found in free-to-play games ranging from Angry Birds Go! to PBA Bowling; last year, Disney abandoned an energy mechanic in its puzzle game Where’s My Water 2 when it came under fire from critics.
The monetization tactic is also common to many mobile simulation games that are like RollerCoaster Tycoon. But Atari’s use of the RCT name, albeit without the involvement of the games’ original creator, Chris Sawyer, means many gamers came in with specific expectations, and having to pay repeatedly was not among them.
Chesnais said those expectations should have been different.
“Yeah, you have to wait a little bit, but so what?” he said. “The world was not built overnight. They’re reviewing a mobile game, and a mobile game can’t be a PC game. … People are mad we did not release the PC game first.”
By that, he’s referring to a new computer entry in the RollerCoaster Tycoon franchise for PC, slated for release later this year, which Atari has already promised will be a “completely different game.” Chesnais said it would have “multiplayer and social features” but couldn’t say for sure if the PC version would use the same micro-transaction model as the mobile game.
“We have not made a decision on the PC game,” he said. “It’s entertainment, but it’s also business.”
I loved the 3rd version. The only thing i did not like about it was the whole custom scenery aspect. I've gotten so many viruses from them. It would be nice if the 4th pc version had nicer scenery on the roller coasters.
A look at the new Roller Coaster Tycoon World. I don't know if any of you have been following the development, but they released a trailer a few months ago that wasn't super well received and the developer was fired and a new one signed on to entirely rebuild the game from the ground up. This video gives me a lot of hope for the game. And while there may not be a lot of options to start (like only having 4 types of track), there will be plenty of patches/updates and I think they want to help players create their own content. I'm not sure how I feel about the coaster builder just yet. It's clearly smooth :clap: but the click-and-drag function in a 3 dimensional space can be tricky. Anyway, it looks absolutely gorgeous and seems to be a great addition to the series.
Also, could we possibly change the name of this thread? Maybe just to "Roller Coaster Tycoon"?
This looks great. Who was the prior developer?