I wonder if somewhere in the development process Nintendo decided that all the special effects that made everything feel fast were too much
Maybe it was Universal's decision to do it
It's definitely an intentional choice to me on someone's part
For instance, in scene one you start out quick and there is projection mapping, then the gate slams and you "slow down"
Then the last scene brings the speed back
Idk, it seems very accommodating for everyone, where a high speed projection mapped projection fest may not have been
I keep thinking about it today how much I like the route they chose