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On Nintendo influencing the ride, I'd imagine they wanted interactivity to be a part of every experience, necessitating certain design decisions.
It makes me wonder if other Nintendo properties will go the same root. From rumors, we know DK's interactive elements are more in the queue, with some kind of talking animatronic. Pokemon ride could easily just be Pokemon Snap, and no one would claim any mismatch between property and ride system with that. Zelda's the tricky one though. That would be the property most suited for a more exciting ride, and you can't exactly give everyone a sword. Multiple interactive dungeon puzzles scattered throughout the land is a no brainer. But otherwise it's difficult to think of a physical interactive ride that isn't a simulator and doesn't involve shooting.
Shooting arrows from the back of a horse (patent).