Yeah, most of the sight line discussion is inane. Funny how much TDS comes up here, because even the most beautifully designed park in the world probably wouldn’t pass muster with the immersion police. Sure there’s a space where you’re completely enveloped within Mt. Prometheus, but you can also see the darn thing from the entirety of Cape Cod.
I think great theme park design makes these juxtapositions work (even if it’s not rational, like when an ominous volcano looms over Duffy’s happy home), rather than eliminating them entirely. And I think coasters can be a part of that design too. Raging Spirits isn’t really any more themed than Dueling Dragons was, and it works just fine (thematically, I know most don’t like it as a coaster).
Fantasy and suspension of disbelief are wonderful, and a big part of the park experience, but the all-or-nothing attitude people have on here ain’t for me. If you go to a park demanding that you forget where you are every second of the day, I’m not sure you really like parks that much, or if you’re just trying to recapture that feeling you had when you visited them as a kid and couldn’t tell fact from fiction.