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Guardians of the Galaxy: Cosmic Rewind - General Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Jul 15, 2017
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OLSinFLA

OLSinFLA

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SailwiththeTide said:
Superstar Limo > Monsters inc
Click to expand...
So there was one person out there :D
 
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HHN Maddux

HHN Maddux

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Had my preview today, such a great and fun attraction. Ignore the people who haven't ridden saying it's bad because "screenz", because not only do all the screens blend in very well, but holy crap... (spoilers ahead)

The way they revolve around the ride as you move is insane and seriously impressive.
 
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rhino4evr

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HHN Maddux said:
Had my preview today, such a great and fun attraction. Ignore the people who haven't ridden saying it's bad because "screenz", because not only do all the screens blend in very well, but holy crap... (spoilers ahead)

The way they revolve around the ride as you move is insane and seriously impressive.
Click to expand...

but how much did it cost!? Lol.

glad you enjoyed it.

i saw my comment opened a can of worms. All I can say is construction costs have skyrocketed in the past 3 years. So focusing on the dollar amount isn’t necessarily fair. You couldn’t build velocicoaster or Hagrid for what it once cost. So comparing is a waste if time.
 
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Happytycho

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rhino4evr said:
but how much did it cost!? Lol.

glad you enjoyed it.

i saw my comment opened a can of worms. All I can say is construction costs have skyrocketed in the past 3 years. So focusing on the dollar amount isn’t necessarily fair. You couldn’t build velocicoaster or Hagrid for what it once cost. So comparing is a waste if time.
Click to expand...
It's true that you couldn't build them today for the same costs, but Cosmic Rewind started construction 4+ years ago at almost the same time as Hagrids so that comparison is absolutely valid.

In general, I think the comparison with Hagrids is really interesting. They were designed around the same time, with both being unique, technologically advanced, moderate-thrill coasters using major IPs. And one was built far faster and cheaper than the other.

I don't have a problem with Disney spending $450 on a single attraction. But I do wonder how they spent that much on this attraction when most of the theming during the ride is screens and static props.
 
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rhino4evr

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Happytycho said:
It's true that you couldn't build them today for the same costs, but Cosmic Rewind started construction 4+ years ago at almost the same time as Hagrids so that comparison is absolutely valid.

In general, I think the comparison with Hagrids is really interesting. They were designed around the same time, with both being unique, technologically advanced, moderate-thrill coasters using major IPs. And one was built far faster and cheaper than the other.

I don't have a problem with Disney spending $450 on a single attraction. But I do wonder how they spent that much on this attraction when most of the theming during the ride is screens and static props.
Click to expand...

during the height of the pandemic there was a collective pause in construction from both Disney and Universal (Epic Universe) . I bet both companies are truly kicking themselves for that decision given ballooning material and labor costs.
Disney has often taken much longer to build attractions then universal as a means to spread project costs…this time it only hurt them.
 
Parkscope Joe

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OrlandoGuy said:
Now, if you wanted to argue that they could allocate funding to MULTIPLE attractions per fiscal year at once then you’d be onto something. But…
Click to expand...

That's what I'm arguing, I've said constantly they need more rides and having Rise cost $1bn alone is what's driving them to spend money on optimization and not capacity.

Like, I feel I'm taking crazy pills. We need more rides, we don't get them because WDI costs are too much and they seem to have no interest in reducing them and instead spinning off into planned housing. Built rides, run amusement parks.
 
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HandsomePete

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Joe said:
That's what I'm arguing, I've said constantly they need more rides and having Rise cost $1bn alone is what's driving them to spend money on optimization and not capacity.

Like, I feel I'm taking crazy pills. We need more rides, we don't get them because WDI costs are too much and they seem to have no interest in reducing them and instead spinning off into planned housing. Built rides, run amusement parks.
Click to expand...
If you’ve convinced yourself that Rise of the Resistance alone was 3X its actual cost then yeah, gimme some of those crazy pills.

The notion that we'd be getting more if things cost less doesn't take into account how things actually work. Designing, approving, and executing more projects than the present isn't just a function of hiring more people. The executive review process is a genuine bottleneck and it can't just be delegated or hand-waved away with some flippant comment like "well be more efficient." It's also global, meaning all of the DLP expansions, all of the HK expansions, all of the cruise ships, island acquisition, Shanghai projects, that neighborhood they're building in California, etc. all go through the same pipe as WDW attractions. And that process also has to approve things that no theme park fan cares about, like new laundry facilities, college program housing, the third Springs parking garage, new security setups at each park entrance, back of house facilities, etc. Then there's expertise bottlenecks, such as trying to build five trackless rides at the same time - that was a mistake.

You can only spend money so fast, but the dollar amount is really inconsequential to how fast you can spend when there’s always money for projects that have a return. Also keep in mind that things fail in that process for turning out to be bad ideas, and when they do fail for good reasons (like, say, Wreck It Ralph, second park in HK, etc.) you’re left at square one.
 
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tielo

tielo

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  • May 24, 2022
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Joe said:
That's what I'm arguing, I've said constantly they need more rides and having Rise cost $1bn alone is what's driving them to spend money on optimization and not capacity.

Like, I feel I'm taking crazy pills. We need more rides, we don't get them because WDI costs are too much and they seem to have no interest in reducing them and instead spinning off into planned housing. Built rides, run amusement parks.
Click to expand...
WRONG!
More rides = more customer satisfaction + lower wait times + fun vacation + more maintenance $$+ more staff $$
Less rides = MORE upsell lighting lane + Genie+ + more $$ for Bob
 
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OrlandoGuy

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Joe said:
That's what I'm arguing, I've said constantly they need more rides and having Rise cost $1bn alone is what's driving them to spend money on optimization and not capacity.

Like, I feel I'm taking crazy pills. We need more rides, we don't get them because WDI costs are too much and they seem to have no interest in reducing them and instead spinning off into planned housing. Built rides, run amusement parks.
Click to expand...

It’s not crazy pills, just a lack of understanding of corporate finance. I’m (un)fortunate enough to be involved in fiscal year planning every Q4 and so I guess I just can’t shake that cynical part of me that understands why big companies make the decisions they do.

The bottom line is, big company budgeting isn’t like setting your own personal budget. You spent $20 less at the grocery store, you have $20 to buy something else…that’s not how professional accounting works.

It’s the same at Universal. Had Hagrid’s cost 1/3 of its actual cost, that doesn’t bump Velocicoaster up to 2019 or magically make a Shrek replacement appear. Hagrid’s as a singular addition to IOA was projected to do enough to the bottom line to generate a positive return. And that ROI calculation wasn’t SOLELY based on the sheer dollar amount of Hagrid’s, but rather what percentage (google “t-shirt sizing in budgeting” for anyone who wants to learn more) of resources available to Universal could be allocated to a revenue-generating attraction for 2019. Disney’s percentage is different, and the things they bundle into each project are almost assuredly different, but the methodology is still the same.

Now, when Disney’s rides start getting worse or ticket prices start outpacing Universal’s, I’ll start to worry. But their track record since the mid-2010’s has been solid so whatever money they’re spending, it seems to be working.

Okay, I’ll shut up now :)
 
Last edited: May 24, 2022
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TheGentTrent

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Looks like this is becoming a common problem we haven't seen since Mission: Space. I'd hate to see the intensity lowered before I get my initial ride.

blogmickey.com

Motion Sickness Bags Now Offered to Guests Riding Guardians of the Galaxy: Cosmic Rewind at EPCOT

Walt Disney World news, photos, and reviews! We provide you with daily news from the Walt Disney World theme parks and beyond
blogmickey.com blogmickey.com
 
belloq87

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Brings to mind the good old days of Body Wars!
 
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Alicia

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belloq87 said:
Brings to mind the good old days of Body Wars!
Click to expand...
World Discovery/Future World East certainly has a reputation
 
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OLSinFLA

OLSinFLA

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TheGentTrent said:
Looks like this is becoming a common problem we haven't seen since Mission: Space. I'd hate to see the intensity lowered before I get my initial ride.

blogmickey.com

Motion Sickness Bags Now Offered to Guests Riding Guardians of the Galaxy: Cosmic Rewind at EPCOT

Walt Disney World news, photos, and reviews! We provide you with daily news from the Walt Disney World theme parks and beyond
blogmickey.com blogmickey.com
Click to expand...
I'm not sure how one can lower the intensity on a coaster. Can't slow it down without impacting the whole design. Can't really stop the turning as then you'd be facing away from the projections. Me thinks it has more to do with where people get sick (inside) than who. I'm pretty sure more people lose it after the teacups, but thats outside. :)
 
SailwiththeTide

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The are going to build a exact copy of the ride next to it with a less intese coaster. Call it Gardians of the galaxy green rewind
 
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UNIrd

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I already felt a difference between my first ride and my second ride a few days later of more cool air blowing during the ride to help with the motion sickness.
 
MikePat

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I don’t know if this motion sickness Future World East is helped by the fact it’s at the Disney park that tries to sell you the most food or drink.
 
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Nick

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darkridelover

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OLSinFLA said:
I'm not sure how one can lower the intensity on a coaster. Can't slow it down without impacting the whole design. Can't really stop the turning as then you'd be facing away from the projections. Me thinks it has more to do with where people get sick (inside) than who. I'm pretty sure more people lose it after the teacups, but thats outside. :)
Click to expand...
The problem for me is the sideways motion around the "planets" and the "galaxy" in the helixes that is causing the motion sickness. And the sideways motion during star field sections. That should be programmed out. They add nothing to the story.
 
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rhino4evr

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If you get motion sickness easily, maybe roller coasters or other similar rides aren’t for you? Hoping Disney dumbs down an attraction to please everyone should not be the end goal.
 
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SailwiththeTide

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400A7A63-54D9-482D-9C08-9A74CBD94B1B.jpeg
its a roller coaster. Not a Dark Ride.
 
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